Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Love for Hackmaster?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6318426" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p></p><p> Agree...for the majority of the combat situations in play. However, sometimes it doesn't make sense and in those cases the DM should do his job and adjudicate a solution based on what he/she feels is best. In short, if a "loophole" is found in the system wherein using that loophole is a more or less constant thing every time combat comes up, it probably needs to be fixed or otherwise 'house ruled'. One of the major drawbacks for using a big weapon in the game is it's speed. Using some 'loophole' to get around that drawback, where that loophole can be used all the time...well, to me, that sounds like a prime candidate for "needs fixin'".</p><p></p><p></p><p></p><p></p><p>Because something that happens by chance (killing a foe and moving up to another engaged with someone else) should not have the same potential in-game mechanical advantage as doing something by choice. Sara, moving up to engage with someone else's foe is not something she can just "decide" is the equivalent to disengaging. She removed her foe from combat by chance, not choice. Her downed foe is not following her, so she has disengaged from him...not by choice, by chance.</p><p> </p><p></p><p></p><p> I agree with your assessment on if a foe doesn't want to follow you into another combat. At that point, you are "disengaged from combat". However, it was not _your choice_ to disengage...it was your foes. That is a BIG difference, IMO. Just saying "I disengage from my foe, move 10' over to Phil, and attack his foe" doesn't mean you are disengaging. You are not "disengaging" from combat...you are simply choosing a different foe to attack. Besides, if your foe did follow you, you would never be disengaging, and your time would not 'reset'.</p><p></p><p> I honestly think we are arguing semantics at this point. My contention is that just "saying" some key-word effect in game isn't the same as actually having that key-word effect affect something.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6318426, member: 45197"] Hiya. Agree...for the majority of the combat situations in play. However, sometimes it doesn't make sense and in those cases the DM should do his job and adjudicate a solution based on what he/she feels is best. In short, if a "loophole" is found in the system wherein using that loophole is a more or less constant thing every time combat comes up, it probably needs to be fixed or otherwise 'house ruled'. One of the major drawbacks for using a big weapon in the game is it's speed. Using some 'loophole' to get around that drawback, where that loophole can be used all the time...well, to me, that sounds like a prime candidate for "needs fixin'". Because something that happens by chance (killing a foe and moving up to another engaged with someone else) should not have the same potential in-game mechanical advantage as doing something by choice. Sara, moving up to engage with someone else's foe is not something she can just "decide" is the equivalent to disengaging. She removed her foe from combat by chance, not choice. Her downed foe is not following her, so she has disengaged from him...not by choice, by chance. I agree with your assessment on if a foe doesn't want to follow you into another combat. At that point, you are "disengaged from combat". However, it was not _your choice_ to disengage...it was your foes. That is a BIG difference, IMO. Just saying "I disengage from my foe, move 10' over to Phil, and attack his foe" doesn't mean you are disengaging. You are not "disengaging" from combat...you are simply choosing a different foe to attack. Besides, if your foe did follow you, you would never be disengaging, and your time would not 'reset'. I honestly think we are arguing semantics at this point. My contention is that just "saying" some key-word effect in game isn't the same as actually having that key-word effect affect something. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Love for Hackmaster?
Top