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<blockquote data-quote="Sir Kendrik" data-source="post: 1190" data-attributes="member: 123"><p>This week episode is rather short as we had a very disjointed game. Every interruption/delay that could have happened did and the session was ended when one of the players who was on-call was called away. Oh well, that’s life.</p><p>Here is a recap of what happened.</p><p>Our heroes are in Axbridge, preparing to return to Ironfeld, the thorp that the Gnolls had attacked with the villagers from there. Sir Kendrik had decided that diplomacy was not the right tool to use with his father, Lars, and returned to the Smithy to ask Lars the questions more directly. Lars was busy working and didn’t stop working as Sir Kendrik asked if Mendel had been buying weapons. His father said yes and Sir Kendrik asked how much was the last amount Mendel had requested. Lars told Sir Kendrik that he purchased 3 dozen arrows and 3 short swords. Kendrik feeling his father was being pigheaded asked “why do you have to make things so difficult?” His father didn’t answer. Kendrik then left to ready for the walk to the thorp with a feeling that he had gotten somewhere and was optimistic.</p><p></p><p>The walk back to the thorp took all day and was uneventful. A thorp elder on arrival to the thorp dropped to one knee and thanked Sir Kendrik and the rest of the party for their help and offered what they could in return. Sir Kendrik accepted the thanks on behalf of the group but said all that he needed was the knowledge that these good folk were home safe and sound.. The women of the thorp had already started getting food ready for the evening meal. Sir Kendrik noticing the men of the thorp clearing rubble and debris rolled up his sleeves and joined in. The other party members did likewise. </p><p></p><p>Back in Axbridge, during the night Callin had snuck to the stocks and released the halfling that had talked to him.</p><p></p><p>The next morning our heroes headed to the place they had left the horses. They were missing, Jon McAlpin noticed that a fight had occurred and blood lay around with drag marks into the bushes. The Party followed the tracks and found the flyblown carcass of Sunbright, Br Arton’s light warhorse. Br Arton’s belonging were missing. A short search led the party to find the empty saddlebags a little way from the body. They had been opened by a humanoid not an animal as the saddlebags were not damaged. The party assumed a passerby had taken the items. The party returned to Ironfeld and then moved on to Igham.</p><p></p><p>The Party arrived in Igham to the sight of one of the stocks in the village green empty. Sir Kendrik quickly strides over yelling out “what happened” to the Constable who was standing next to it. The Constable was very apologetic claiming he didn’t expect to have to have a guard there 2 weeks after they were brought in. Sir Kendrik accepted this and asked exacted what happened. The Constable filled the party in. Sir Kendrik then turned his attention to the other halfling to get it to talk. It did claiming that it was one of Sir Kendrik’s men at arms who did it. Sir Kendrik and Br Arton tried to get more out of him but he wouldn’t speak claiming that another of the young Knight’s men at arms would place a charm on him.</p><p></p><p>The party then headed into the inn where the rogues Callin and Cain were playing dice. They filled in each others adventures. Sir Kendrik relayed what he had found out from his father about Mendel and Cain filled in the details of Mendel’s visit to the halflings. Callin told of the details of the way to the hide out of the halflings and told Sir Kendrik that Valiant was wounded and in the stables. The party headed out there and Br Arton noticed that the wound had nearly healed over with a big scab. Sir Kendrik looked Valiant over for other injuries, which there were none.</p><p></p><p>Sir Kendrik decided to head to the woods to find the halfling hide out. Sir Kendrik proceeded on Valiant and the others on foot. They worked their way through the woods in the direction the halfling had told. After a while it was decided that they had walked too far and Ash the Raven, Winter’s familiar was sent up in the air to scout out. Ash reported back that we should back track to the hills we walked over. Jon and Cain were sent ahead to scout for the hide out entrance. They looked around and had found something and reported back just in time to join the party in a visit from a giant bee heading towards them…………</p><p></p><p>End Session</p></blockquote><p></p>
[QUOTE="Sir Kendrik, post: 1190, member: 123"] This week episode is rather short as we had a very disjointed game. Every interruption/delay that could have happened did and the session was ended when one of the players who was on-call was called away. Oh well, that’s life. Here is a recap of what happened. Our heroes are in Axbridge, preparing to return to Ironfeld, the thorp that the Gnolls had attacked with the villagers from there. Sir Kendrik had decided that diplomacy was not the right tool to use with his father, Lars, and returned to the Smithy to ask Lars the questions more directly. Lars was busy working and didn’t stop working as Sir Kendrik asked if Mendel had been buying weapons. His father said yes and Sir Kendrik asked how much was the last amount Mendel had requested. Lars told Sir Kendrik that he purchased 3 dozen arrows and 3 short swords. Kendrik feeling his father was being pigheaded asked “why do you have to make things so difficult?” His father didn’t answer. Kendrik then left to ready for the walk to the thorp with a feeling that he had gotten somewhere and was optimistic. The walk back to the thorp took all day and was uneventful. A thorp elder on arrival to the thorp dropped to one knee and thanked Sir Kendrik and the rest of the party for their help and offered what they could in return. Sir Kendrik accepted the thanks on behalf of the group but said all that he needed was the knowledge that these good folk were home safe and sound.. The women of the thorp had already started getting food ready for the evening meal. Sir Kendrik noticing the men of the thorp clearing rubble and debris rolled up his sleeves and joined in. The other party members did likewise. Back in Axbridge, during the night Callin had snuck to the stocks and released the halfling that had talked to him. The next morning our heroes headed to the place they had left the horses. They were missing, Jon McAlpin noticed that a fight had occurred and blood lay around with drag marks into the bushes. The Party followed the tracks and found the flyblown carcass of Sunbright, Br Arton’s light warhorse. Br Arton’s belonging were missing. A short search led the party to find the empty saddlebags a little way from the body. They had been opened by a humanoid not an animal as the saddlebags were not damaged. The party assumed a passerby had taken the items. The party returned to Ironfeld and then moved on to Igham. The Party arrived in Igham to the sight of one of the stocks in the village green empty. Sir Kendrik quickly strides over yelling out “what happened” to the Constable who was standing next to it. The Constable was very apologetic claiming he didn’t expect to have to have a guard there 2 weeks after they were brought in. Sir Kendrik accepted this and asked exacted what happened. The Constable filled the party in. Sir Kendrik then turned his attention to the other halfling to get it to talk. It did claiming that it was one of Sir Kendrik’s men at arms who did it. Sir Kendrik and Br Arton tried to get more out of him but he wouldn’t speak claiming that another of the young Knight’s men at arms would place a charm on him. The party then headed into the inn where the rogues Callin and Cain were playing dice. They filled in each others adventures. Sir Kendrik relayed what he had found out from his father about Mendel and Cain filled in the details of Mendel’s visit to the halflings. Callin told of the details of the way to the hide out of the halflings and told Sir Kendrik that Valiant was wounded and in the stables. The party headed out there and Br Arton noticed that the wound had nearly healed over with a big scab. Sir Kendrik looked Valiant over for other injuries, which there were none. Sir Kendrik decided to head to the woods to find the halfling hide out. Sir Kendrik proceeded on Valiant and the others on foot. They worked their way through the woods in the direction the halfling had told. After a while it was decided that they had walked too far and Ash the Raven, Winter’s familiar was sent up in the air to scout out. Ash reported back that we should back track to the hills we walked over. Jon and Cain were sent ahead to scout for the hide out entrance. They looked around and had found something and reported back just in time to join the party in a visit from a giant bee heading towards them………… End Session [/QUOTE]
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