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<blockquote data-quote="Sir Kendrik" data-source="post: 1238" data-attributes="member: 123"><p>Well here we are again all wondering what has happened to out intrepid heroes since we last met up with them. Well wait now longer!</p><p>6 Greening 1353</p><p></p><p>The 5 remaining heroes were now outside the two intact buildings in the ruined compound. Sir Kendrik thought that it would be a good idea to send the rogues in to look around hopefully finding Lady Sharra, but mainly to look for somewhere to stable the horses. Sir Kendrik had learnt from his previous bad decision to leave the horses in the open and wasn’t going to make the same mistake twice.</p><p></p><p>Callin, wearing the Helm of Clear Vision, and Cain entered the building that resembled a fortress, as Sir Kendrik thought that this dwelling would be the most likely to house a stable. The two rogues entered through the archway at the front of the fortress that led them down a long, dark passageway for about 25 feet. Due to the failing light this passageway appeared to be made of solid stone. Once through the passageway Callin and Cain proceeded into the large courtyard stealthily and taking advantage of what shadows there were. All they could see in this area was a weed and vine choked courtyard. Directly opposite the passageway was a small set of stairs that led to a doorway. This doorway used to be closed by 2 heavy doors however one now lay on the stairs and the other was hanging fully open on one hinge.</p><p></p><p>Callin decided that this fortress did not appear suitable for stabling, so he and Cain reported back to the others. Sir Kendrik then ordered them to check the other main building that resembled manor house. The two rogues again departed to the building indicated. Like the first, it had an arched entranceway and a long passageway that led into a courtyard. The layout in the manor house was quite different. Around the inside walls was what appeared to be a cloister or maybe even stables where the wood had rotted away over time. In the middle of the courtyard was what appeared to be a well or pool that was empty and overground with weeds. A brief inspection by Callin showed that there was a short pipe sticking out from the centre of the structure. Callin surmised that this building would make a good place to stable the horse and reported back the Sir Kendrik.</p><p></p><p>The party ushered their horses into the ancient building and set about hitching them to whatever they could. The little light that was left coming from the setting sun faded quickly, leaving the heroes in darkness. Sir Kendrik and the others activated their lamps. Suddenly everyone but Wynn Tyr heard the gently patter of pebbles striking the ground behind them. They turned and Callin, Cain and Br Arton saw the glimpse of a small, pale hand slide from view behind the large entrance archway. The three observant heroes gave chase with Sir Kendrik and Wynn Tyr following close behind. The party burst out of the manor house and turned left, Callin taking a hunch that that was the way that the figure had gone. The party followed him and they reached an overgrown road between the fortress and the manor. Callin looked down the road with his Helm of Clear Vision and couldn’t see the owner of the hand. A brief investigation of the area revealed a small, bloodied footprint heading down the path, away from the characters. Callin, Cain and Br Arton followed the road between the manor and the fortress, opening the hoods of their glow-lanterns, shedding enough light to see by. Sir Kendrik and Wynn Tyr investigated the footprint and Sir Kendrik asked if it might have been Lady Sharra and if she was badly hurt. Wynn Tyr agreed that it might be Lady Sharra’s foot but he reassured Kendrik by saying that there wasn’t too much blood. Wynn Tyr surmised that the unfortunate Lady Sharra, unused to the harsh treatment she had suffered, being forced run such long distances, and then her hysterical flight of freedom had damaged the soles of her feet, and the blood that they had found was just that from a re-opened wound.</p><p></p><p>Sir Kendrik looked up from the footprint and noticed that Cain had disappeared without alerting Kendrik to his intentions. Sir Kendrik, opening his own glow-lantern, walked down the path and looked for Cain. Sir Kendrik finally caught up with the rogue around the back of the manor. Sir Kendrik asked Cain if he had found anything before telling him not to ever walk off without alerting the knight. They then worked their way around the manor and returned to Wynn Tyr who was still looking at the bloody footprint. Sir Kendrik then torn a small square from his tabard and placed it next to the footprint, making it easier for the party to locate it later. </p><p></p><p>In the clearing behind the buildings Callin and Br Arton had split up looking for signs of the fair lady. The clearing was broken up by the occasional clump of bramble bushes. Callin had headed for one located to the right and Br Arton had headed for one to the left. The constant sound of night insects stopped around the bushes Br Arton had walked to. Br Arton listened for any sound of Lady Sharra. The young brother heard what he thought was muffled breathing, and decided to pray hoping that if Lady Sharra were indeed hiding in the bushes she would be settled by the gentle sound of prayer. Sir Kendrik hearing this started to walk over to Br Arton and joined in the prayer. Cain started heading toward Callin while Wynn Tyr just stood back at the end of the path. The prayer had now progressed to a full on mass with Br Arton certain that Lady Sharra would answer back at the appropriate moments. Sir Kendrik stood a few steps behind Br Arton following the mass. Wynn Tyr had decided to bring out his harp and was gently strumming it. Br Arton now feared that the sounds would begin to startle the young Lady and turned, telling Sir Kendrik to tell Wynn Tyr to stop playing.</p><p></p><p>As Sir Kendrik approached the wizard waving at him to stop a huge ugly troll, 9 ft tall, covered in slimy worts, with longer fingers and a hideous face, appeared from the darkness right behind Wynn Tyr. Before Sir Kendrik could call out to Wynn Tyr to run, the beast struck with one claw and then the other, grabbing the hapless wizard, rending him in twain, and finally tossing him several feet away. An ashen-faced Sir Kendrik ran in to attack the troll. Just as Sir Kendrik had run in front of the foul looking beast another appeared beside it, this one appearing to be female. The two trolls attacked the young knight, both connecting with one of their claws each. Both blows hurt Kendrik but he held his ground, yelling at the top of his voice that Wynn Tyr had been attacked. Sir Kendrik then landed 2 solid blows to the male troll that only fuelled the anger in the beast. </p><p></p><p>Callin and Cain had heard the commotion coming from Sir Kendrik and started to head over to help their friend. Before they could move too far another male troll appeared from the darkness but a few strides to Br Arton. Br Arton was still praying, trying to coax Lady Sharra out and was unaware of the impending attack. Cain tried to attack third troll but it lashed out at him and knocked the light from his side. Callin yelled out to Br Arton “Arton watch out it’s Johnny!” referring to the legendary troll Johnny Moss Skin the man would couldn’t be killed, that the heroes had slain in a previous adventure. Br Arton had now become aware of the fracas that was going on behind him and let go a searing light right into the back of the troll that made its skin boil and scab over letting off a noxious odour.</p><p></p><p>The Trolls attacked again with the female moving behind Sir Kendrik and flanking him. To the amazement of the young knight the trolls pressed home their advantage but only connected once. Sir Kendrik on the other hand, fighting honourably, landed two strong blows on the male troll. </p><p></p><p>Callin ran towards the battle Sir Kendrik was involved in tumbling in and behind the trollop driving his short sword up between its wort covered legs. The second male troll enraged by the searing light attack from Br Arton turned his attention to the young cleric connecting with 2 heavy blows that staggered Arton back a few steps. The larger male again unleashed it’s fury on Sir Kendrik but it seemed that its rage was lessening its ability to hit the brave knight as yet again the troll missed it’s target. The female reached down and grabbed Callin with one hand and then the other and in one movement she rended the unfortunate rogue. She even tried to take a bite out of Callin’s neck and face, however he dodged out of the way from the feted stench of her mouth before she could sink her rotten teeth in. </p><p></p><p>Br Arton, now under attack from the second male troll whacked it with his trusty mace. The troll was now giving its full attention to the cleric, giving Cain the chance to sneak behind it to precisely place a mortal blow. Br Arton, remembering that trolls cannot heal from fire damage set the fallen troll on fire, pouring and igniting lamp oil on it. </p><p></p><p>Whilst held in the air by the trollop Callin drove his sword into her throat and she dropped him. The remaining troll took another attack at Sir Kendrik but again Sir Kendrik’s training helped him either duck or allow the blows to but glance his shield. Now it was Sir Kendrik’s chance to finish off what was now appearing to be a tired and desperate opponent. </p><p></p><p>Sir Kendrik raised his long sword as high and he could and swung down onto the trolls head, crushing its skull as it stuck for a moment in the bone of it’s skull before Kendrik handed another, this time a telling blow, that dropped the troll at Sir Kendrik’s feet. Immediately Sir Kendrik ran over to see if he could help the fallen wizard. Callin removed his oil from his backpack and dowsed the trollop in oil and set her on fire. </p><p></p><p>Brother Arton returned to the bush to see if he could coax out Lady Sharra and Cain joined Sir Kendrik. To the amazement of the party the larger troll rose up and started to move toward Sir Kendrik and Wynn Tyr. Sir Kendrik was more concerned about saving his friends life and continued to move towards the wizard, while Callin moved in and sliced at the rousing troll with his shortsord, and then doused it too with oil and set it alight before it could arise once more. Kendrik knelt at the wizard’s head and tried his best to stop the blood loss. Alas it was too little too late as Wynn Tyr was beyond Sir Kendrik’s minor abilities. In the space of two days two good men had died way too soon.</p><p></p><p>Kneeling at the dead body of someone he cared for, Sir Kendrik was wondering if he was indeed cursed. Br Arton arrived and Sir Kendrik asked if it was indeed to late for Wynn Tyr, Br Arton nodded. Callin headed over to the bushes where Lady Sharra was thought to be, there was no sound coming from the bush so Callin started to climb in. Working his way through the sharp brambles he found the impression in the undergrowth that indicated that something had hiden in the bushes. He found a small piece of bloodied and torn white cloth and he saw blood in some of the brambles. He burst out of the other side of the bush, whistled for his horse. Once mounted, Callin rode in the direction he thought Lady Sharra may have gone. The others saw this and followed his lead calling for their horses and riding off after him.</p><p></p><p>The rogue followed that direction for a short while till he realised that he should have caught up with the lady by now. He stopped and turned around dejectedly and rode back, the others now caught up with him and they worked their way along the path when Callin saw a trail of small footprints. He followed them to one of the ditches that surround the fortress compound. The others inched closer as Callin sneaked into the ditch after hearing the breathing of Lady Sharra. Her grabbed her and tried to settle her. She of course was delirious from lack of sleep and food and the long distance she had travelled. Br Arton then cast a spell that instantly settled the frightened girl. With the help of the others, Callin helped Lady Sharra out of the ditch, placing his cloak over her to keep her warm. Sir Kendrik offered her some water from his water skin to the tired, aggrieved lady.</p><p></p><p>“Even after the trials I have been through, Sir Kendrik, I have not fallen so low as to drink without the accouchements of civilization!” Stated Lady Sharra</p><p></p><p>Sir Kendrik, upset that he was only trying to help Lady Sharra, was saved by Callin who reminded him of the gem-incrusted chalice that the party had recovered from the Behir. Sir Kendrik retrieved it and filled it with water for Lady Sharra to drink, which she drank as quickly but as ladylike as possible. She motioned to Sir Kendrik to fill the chalice once more, which he did. Br Arton then told Lady Sharra that we would take her back to the deserted manor house to rest the night and then head home to Clyster the next day. As they rode back to the manor Br Arton told Sir Kendrik that he should remove the troll bodies from the clearing. He agreed and headed for the clearing with Cain and Callin. Callin started digging the grave for Wynn Tyr and Sir Kendrik moved the now smouldering corpses into the brambles and out of sight. The three heroes then buried Wynn Tyr and returned to the manor house. While they were away Br Arton had spoken to Lady Sharra who was still fearful of being left alone. Br Arton said that he would be in sight of her at all times. He set up a bed for the Lady to sleep on and she fell asleep as soon as she rested her head down.</p><p></p><p>Sir Kendrik and the others returned and the knight and the cleric spoke quietly to each other about what to do next. They both felt that it was their duty to guard the Lady all night but Callin overhearing this told them that they would do the Lady no good if they tried to stay awake all night and risk sleeping at their post. Sir Kendrik and Br Arton agreed that it would be foolish and Sir Kendrik planned the night’s watch. The night passed without further incident.</p><p></p><p>7th Greening 1353</p><p></p><p>The next morning the party awoke well rested. Br Arton summoned up a breakfast fit for a noble. Lady Sharra thanked him and the party set off for Clyster along the old Legion road. The party was interested to note that about what seemed at every mile travelled there was a stone cairn at the side of the road, this was something they had never come across before. After some hours travel the party arrived at a small fishing village on a river. In the distance the party could see the welcoming sight of the walls of Clyster keep. A ferry was spied, the toll paid, and the heroes and Lady Sharra crossed the river. Once across the river Callin rode ahead to Clyster Keep to give the Baron the good news that Sir Kendrik was returning with Lady Sharra.</p><p></p><p>The party was met by guards, who escorted them into the keep. Lady Sharra was quickly whisked away. Sir Kendrik and Br Arton rode into the bailey and dismounted, their horses led away to the stables. Br Arton pulled Sir Kendrik to one side and told him about the troubling news that he had been told to him by Lady Cassandra. He informed Sir Kendrik that Deckard had knocked Lady Elanor unconscious and now she had to be checked to see that Deckard had not sullied her. Sir Kendrik was now sieving with anger and told Br Arton that Pelor help Deckard when he catches up with him. Br Arton told Sir Kendrik that this was the kind of reaction he had feared and that was why he kept the information from the young knight. Br Arton then asked if Sir Kendrik would like him to accompany him to report to the Baron. Sir Kendrik said yes and they headed for the great hall. </p><p></p><p>Once they arrived in the hall, they saw that Baron Aldred was indeed in there with Sir Brand and some others. Sir Kendrik and Br Arton waited at the main entrance to the great hall to be announced. Once this occurred the two heroes strode in and Sir Kendrik knelt and bowed his head in front of his Lord. Sir Kendrik informed the Baron on what had happened, stating that he and his party would head out to capture Deckard so he could be brought to trial. The Baron thanked Sir Kendrik and Br Arton for rescuing his daughter and returning her home safe. He told them they would be duly rewarded for their troubles. Sir Kendrik then asked Baron Aldred about the well being of Lady Elanor. The Baron scowled, and replied that he was not pleased at Sir Kendrik’s apparent thoughtlessness, having to tell him that he had more important things on his mind than Sir Kendrik’s concern for the well being of Lady Elanor. Kendrik then asked if he could see Lady Elanor, but the Baron decline, informing the young knight that Lady Elanor would be busy attending Lady Sharra to see Kendrik. Sir Kendrik understood and begged his leave from the Baron.</p><p></p><p>Once out of the great hall, Sir Kendrik stopped a page and told him to send word to the Lady Elanor that he would like to see her as soon as it would be suitable. Time passed and the evening feast was held in the great hall. Someone that the heroes had not been seen for some time was seated next to the Baron. It was the powerful wizard, Ulric. Ladies Sharra and Elanor were nowhere to be seen. The meal went well and at the end of it the Baron stood and made an announcement. He thanked Sir Kendrik and Br Arton for their efforts in returning safely his only daughter. He wished to reward them but he couldn’t think of something suitable. At this point Ulric burst into a fit of uncontrolled laughter, which puzzled those assembled. He motioned to the Baron and whispered in his ear. The Baron then announced that the reward to Sir Kendrik would be all of the lands surrounding his home village of Axbridge for the term of his natural life. Br Arton was then told that the Baron was awarding to the church the area called Hobbs Dell and Br Arton would oversee any work that the church saw fit to do with the land. Sir Kendrik thanked his Lord for his generosity. </p><p></p><p>Later that night as Cain was sleeping in his pellet he was rudely awoken by the pain of claws being stuck into his chest. It was his nasty familiar, the cat called Sulphur and it threatened him. He scowled at him;</p><p></p><p>“Don’t think you can get away from me so easily”</p><p></p><p>“Get Dressed, I have some people you have to meet!”</p><p></p><p>Cain did as he was told and they left the keep and rode off into the night. </p><p></p><p>8th Greening 1353</p><p></p><p>Early the next day the Baron summoned Callin to his private quarters. When Callin arrived Baron Aldred told him that he again had a dangerous mission for Callin to undertake. He told the rogue that he was to again infiltrate Baron Montombre’s castle and find out what he was up to. The Baron told him that like last time if he was captured the Baron would deny any knowledge of Callin’s actions. Callin suggested to the Baron that he would be in need of some help in creating and obtaining disguises to use to enter the castle for Sir Bron knew what he looked like. Baron Aldred agreed and told Callin of someone he could visit in Clyster to equip him with his needs.</p><p></p><p>End of Session</p><p></p><p>What you think everyone?</p><p>Any Suggestions?</p><p></p><p>This will be the last update on our game for 2001 as we have now started a short break for the Christmas season. We shall be starting up again in mid January and no doubt I will be more than likely keeping you abreast of all the action, romance and intrigue that is our game.</p><p></p><p>I would like to wish you all a Merry Christmas and a Happy New Year, see you all in 2002!</p></blockquote><p></p>
[QUOTE="Sir Kendrik, post: 1238, member: 123"] Well here we are again all wondering what has happened to out intrepid heroes since we last met up with them. Well wait now longer! 6 Greening 1353 The 5 remaining heroes were now outside the two intact buildings in the ruined compound. Sir Kendrik thought that it would be a good idea to send the rogues in to look around hopefully finding Lady Sharra, but mainly to look for somewhere to stable the horses. Sir Kendrik had learnt from his previous bad decision to leave the horses in the open and wasn’t going to make the same mistake twice. Callin, wearing the Helm of Clear Vision, and Cain entered the building that resembled a fortress, as Sir Kendrik thought that this dwelling would be the most likely to house a stable. The two rogues entered through the archway at the front of the fortress that led them down a long, dark passageway for about 25 feet. Due to the failing light this passageway appeared to be made of solid stone. Once through the passageway Callin and Cain proceeded into the large courtyard stealthily and taking advantage of what shadows there were. All they could see in this area was a weed and vine choked courtyard. Directly opposite the passageway was a small set of stairs that led to a doorway. This doorway used to be closed by 2 heavy doors however one now lay on the stairs and the other was hanging fully open on one hinge. Callin decided that this fortress did not appear suitable for stabling, so he and Cain reported back to the others. Sir Kendrik then ordered them to check the other main building that resembled manor house. The two rogues again departed to the building indicated. Like the first, it had an arched entranceway and a long passageway that led into a courtyard. The layout in the manor house was quite different. Around the inside walls was what appeared to be a cloister or maybe even stables where the wood had rotted away over time. In the middle of the courtyard was what appeared to be a well or pool that was empty and overground with weeds. A brief inspection by Callin showed that there was a short pipe sticking out from the centre of the structure. Callin surmised that this building would make a good place to stable the horse and reported back the Sir Kendrik. The party ushered their horses into the ancient building and set about hitching them to whatever they could. The little light that was left coming from the setting sun faded quickly, leaving the heroes in darkness. Sir Kendrik and the others activated their lamps. Suddenly everyone but Wynn Tyr heard the gently patter of pebbles striking the ground behind them. They turned and Callin, Cain and Br Arton saw the glimpse of a small, pale hand slide from view behind the large entrance archway. The three observant heroes gave chase with Sir Kendrik and Wynn Tyr following close behind. The party burst out of the manor house and turned left, Callin taking a hunch that that was the way that the figure had gone. The party followed him and they reached an overgrown road between the fortress and the manor. Callin looked down the road with his Helm of Clear Vision and couldn’t see the owner of the hand. A brief investigation of the area revealed a small, bloodied footprint heading down the path, away from the characters. Callin, Cain and Br Arton followed the road between the manor and the fortress, opening the hoods of their glow-lanterns, shedding enough light to see by. Sir Kendrik and Wynn Tyr investigated the footprint and Sir Kendrik asked if it might have been Lady Sharra and if she was badly hurt. Wynn Tyr agreed that it might be Lady Sharra’s foot but he reassured Kendrik by saying that there wasn’t too much blood. Wynn Tyr surmised that the unfortunate Lady Sharra, unused to the harsh treatment she had suffered, being forced run such long distances, and then her hysterical flight of freedom had damaged the soles of her feet, and the blood that they had found was just that from a re-opened wound. Sir Kendrik looked up from the footprint and noticed that Cain had disappeared without alerting Kendrik to his intentions. Sir Kendrik, opening his own glow-lantern, walked down the path and looked for Cain. Sir Kendrik finally caught up with the rogue around the back of the manor. Sir Kendrik asked Cain if he had found anything before telling him not to ever walk off without alerting the knight. They then worked their way around the manor and returned to Wynn Tyr who was still looking at the bloody footprint. Sir Kendrik then torn a small square from his tabard and placed it next to the footprint, making it easier for the party to locate it later. In the clearing behind the buildings Callin and Br Arton had split up looking for signs of the fair lady. The clearing was broken up by the occasional clump of bramble bushes. Callin had headed for one located to the right and Br Arton had headed for one to the left. The constant sound of night insects stopped around the bushes Br Arton had walked to. Br Arton listened for any sound of Lady Sharra. The young brother heard what he thought was muffled breathing, and decided to pray hoping that if Lady Sharra were indeed hiding in the bushes she would be settled by the gentle sound of prayer. Sir Kendrik hearing this started to walk over to Br Arton and joined in the prayer. Cain started heading toward Callin while Wynn Tyr just stood back at the end of the path. The prayer had now progressed to a full on mass with Br Arton certain that Lady Sharra would answer back at the appropriate moments. Sir Kendrik stood a few steps behind Br Arton following the mass. Wynn Tyr had decided to bring out his harp and was gently strumming it. Br Arton now feared that the sounds would begin to startle the young Lady and turned, telling Sir Kendrik to tell Wynn Tyr to stop playing. As Sir Kendrik approached the wizard waving at him to stop a huge ugly troll, 9 ft tall, covered in slimy worts, with longer fingers and a hideous face, appeared from the darkness right behind Wynn Tyr. Before Sir Kendrik could call out to Wynn Tyr to run, the beast struck with one claw and then the other, grabbing the hapless wizard, rending him in twain, and finally tossing him several feet away. An ashen-faced Sir Kendrik ran in to attack the troll. Just as Sir Kendrik had run in front of the foul looking beast another appeared beside it, this one appearing to be female. The two trolls attacked the young knight, both connecting with one of their claws each. Both blows hurt Kendrik but he held his ground, yelling at the top of his voice that Wynn Tyr had been attacked. Sir Kendrik then landed 2 solid blows to the male troll that only fuelled the anger in the beast. Callin and Cain had heard the commotion coming from Sir Kendrik and started to head over to help their friend. Before they could move too far another male troll appeared from the darkness but a few strides to Br Arton. Br Arton was still praying, trying to coax Lady Sharra out and was unaware of the impending attack. Cain tried to attack third troll but it lashed out at him and knocked the light from his side. Callin yelled out to Br Arton “Arton watch out it’s Johnny!” referring to the legendary troll Johnny Moss Skin the man would couldn’t be killed, that the heroes had slain in a previous adventure. Br Arton had now become aware of the fracas that was going on behind him and let go a searing light right into the back of the troll that made its skin boil and scab over letting off a noxious odour. The Trolls attacked again with the female moving behind Sir Kendrik and flanking him. To the amazement of the young knight the trolls pressed home their advantage but only connected once. Sir Kendrik on the other hand, fighting honourably, landed two strong blows on the male troll. Callin ran towards the battle Sir Kendrik was involved in tumbling in and behind the trollop driving his short sword up between its wort covered legs. The second male troll enraged by the searing light attack from Br Arton turned his attention to the young cleric connecting with 2 heavy blows that staggered Arton back a few steps. The larger male again unleashed it’s fury on Sir Kendrik but it seemed that its rage was lessening its ability to hit the brave knight as yet again the troll missed it’s target. The female reached down and grabbed Callin with one hand and then the other and in one movement she rended the unfortunate rogue. She even tried to take a bite out of Callin’s neck and face, however he dodged out of the way from the feted stench of her mouth before she could sink her rotten teeth in. Br Arton, now under attack from the second male troll whacked it with his trusty mace. The troll was now giving its full attention to the cleric, giving Cain the chance to sneak behind it to precisely place a mortal blow. Br Arton, remembering that trolls cannot heal from fire damage set the fallen troll on fire, pouring and igniting lamp oil on it. Whilst held in the air by the trollop Callin drove his sword into her throat and she dropped him. The remaining troll took another attack at Sir Kendrik but again Sir Kendrik’s training helped him either duck or allow the blows to but glance his shield. Now it was Sir Kendrik’s chance to finish off what was now appearing to be a tired and desperate opponent. Sir Kendrik raised his long sword as high and he could and swung down onto the trolls head, crushing its skull as it stuck for a moment in the bone of it’s skull before Kendrik handed another, this time a telling blow, that dropped the troll at Sir Kendrik’s feet. Immediately Sir Kendrik ran over to see if he could help the fallen wizard. Callin removed his oil from his backpack and dowsed the trollop in oil and set her on fire. Brother Arton returned to the bush to see if he could coax out Lady Sharra and Cain joined Sir Kendrik. To the amazement of the party the larger troll rose up and started to move toward Sir Kendrik and Wynn Tyr. Sir Kendrik was more concerned about saving his friends life and continued to move towards the wizard, while Callin moved in and sliced at the rousing troll with his shortsord, and then doused it too with oil and set it alight before it could arise once more. Kendrik knelt at the wizard’s head and tried his best to stop the blood loss. Alas it was too little too late as Wynn Tyr was beyond Sir Kendrik’s minor abilities. In the space of two days two good men had died way too soon. Kneeling at the dead body of someone he cared for, Sir Kendrik was wondering if he was indeed cursed. Br Arton arrived and Sir Kendrik asked if it was indeed to late for Wynn Tyr, Br Arton nodded. Callin headed over to the bushes where Lady Sharra was thought to be, there was no sound coming from the bush so Callin started to climb in. Working his way through the sharp brambles he found the impression in the undergrowth that indicated that something had hiden in the bushes. He found a small piece of bloodied and torn white cloth and he saw blood in some of the brambles. He burst out of the other side of the bush, whistled for his horse. Once mounted, Callin rode in the direction he thought Lady Sharra may have gone. The others saw this and followed his lead calling for their horses and riding off after him. The rogue followed that direction for a short while till he realised that he should have caught up with the lady by now. He stopped and turned around dejectedly and rode back, the others now caught up with him and they worked their way along the path when Callin saw a trail of small footprints. He followed them to one of the ditches that surround the fortress compound. The others inched closer as Callin sneaked into the ditch after hearing the breathing of Lady Sharra. Her grabbed her and tried to settle her. She of course was delirious from lack of sleep and food and the long distance she had travelled. Br Arton then cast a spell that instantly settled the frightened girl. With the help of the others, Callin helped Lady Sharra out of the ditch, placing his cloak over her to keep her warm. Sir Kendrik offered her some water from his water skin to the tired, aggrieved lady. “Even after the trials I have been through, Sir Kendrik, I have not fallen so low as to drink without the accouchements of civilization!” Stated Lady Sharra Sir Kendrik, upset that he was only trying to help Lady Sharra, was saved by Callin who reminded him of the gem-incrusted chalice that the party had recovered from the Behir. Sir Kendrik retrieved it and filled it with water for Lady Sharra to drink, which she drank as quickly but as ladylike as possible. She motioned to Sir Kendrik to fill the chalice once more, which he did. Br Arton then told Lady Sharra that we would take her back to the deserted manor house to rest the night and then head home to Clyster the next day. As they rode back to the manor Br Arton told Sir Kendrik that he should remove the troll bodies from the clearing. He agreed and headed for the clearing with Cain and Callin. Callin started digging the grave for Wynn Tyr and Sir Kendrik moved the now smouldering corpses into the brambles and out of sight. The three heroes then buried Wynn Tyr and returned to the manor house. While they were away Br Arton had spoken to Lady Sharra who was still fearful of being left alone. Br Arton said that he would be in sight of her at all times. He set up a bed for the Lady to sleep on and she fell asleep as soon as she rested her head down. Sir Kendrik and the others returned and the knight and the cleric spoke quietly to each other about what to do next. They both felt that it was their duty to guard the Lady all night but Callin overhearing this told them that they would do the Lady no good if they tried to stay awake all night and risk sleeping at their post. Sir Kendrik and Br Arton agreed that it would be foolish and Sir Kendrik planned the night’s watch. The night passed without further incident. 7th Greening 1353 The next morning the party awoke well rested. Br Arton summoned up a breakfast fit for a noble. Lady Sharra thanked him and the party set off for Clyster along the old Legion road. The party was interested to note that about what seemed at every mile travelled there was a stone cairn at the side of the road, this was something they had never come across before. After some hours travel the party arrived at a small fishing village on a river. In the distance the party could see the welcoming sight of the walls of Clyster keep. A ferry was spied, the toll paid, and the heroes and Lady Sharra crossed the river. Once across the river Callin rode ahead to Clyster Keep to give the Baron the good news that Sir Kendrik was returning with Lady Sharra. The party was met by guards, who escorted them into the keep. Lady Sharra was quickly whisked away. Sir Kendrik and Br Arton rode into the bailey and dismounted, their horses led away to the stables. Br Arton pulled Sir Kendrik to one side and told him about the troubling news that he had been told to him by Lady Cassandra. He informed Sir Kendrik that Deckard had knocked Lady Elanor unconscious and now she had to be checked to see that Deckard had not sullied her. Sir Kendrik was now sieving with anger and told Br Arton that Pelor help Deckard when he catches up with him. Br Arton told Sir Kendrik that this was the kind of reaction he had feared and that was why he kept the information from the young knight. Br Arton then asked if Sir Kendrik would like him to accompany him to report to the Baron. Sir Kendrik said yes and they headed for the great hall. Once they arrived in the hall, they saw that Baron Aldred was indeed in there with Sir Brand and some others. Sir Kendrik and Br Arton waited at the main entrance to the great hall to be announced. Once this occurred the two heroes strode in and Sir Kendrik knelt and bowed his head in front of his Lord. Sir Kendrik informed the Baron on what had happened, stating that he and his party would head out to capture Deckard so he could be brought to trial. The Baron thanked Sir Kendrik and Br Arton for rescuing his daughter and returning her home safe. He told them they would be duly rewarded for their troubles. Sir Kendrik then asked Baron Aldred about the well being of Lady Elanor. The Baron scowled, and replied that he was not pleased at Sir Kendrik’s apparent thoughtlessness, having to tell him that he had more important things on his mind than Sir Kendrik’s concern for the well being of Lady Elanor. Kendrik then asked if he could see Lady Elanor, but the Baron decline, informing the young knight that Lady Elanor would be busy attending Lady Sharra to see Kendrik. Sir Kendrik understood and begged his leave from the Baron. Once out of the great hall, Sir Kendrik stopped a page and told him to send word to the Lady Elanor that he would like to see her as soon as it would be suitable. Time passed and the evening feast was held in the great hall. Someone that the heroes had not been seen for some time was seated next to the Baron. It was the powerful wizard, Ulric. Ladies Sharra and Elanor were nowhere to be seen. The meal went well and at the end of it the Baron stood and made an announcement. He thanked Sir Kendrik and Br Arton for their efforts in returning safely his only daughter. He wished to reward them but he couldn’t think of something suitable. At this point Ulric burst into a fit of uncontrolled laughter, which puzzled those assembled. He motioned to the Baron and whispered in his ear. The Baron then announced that the reward to Sir Kendrik would be all of the lands surrounding his home village of Axbridge for the term of his natural life. Br Arton was then told that the Baron was awarding to the church the area called Hobbs Dell and Br Arton would oversee any work that the church saw fit to do with the land. Sir Kendrik thanked his Lord for his generosity. Later that night as Cain was sleeping in his pellet he was rudely awoken by the pain of claws being stuck into his chest. It was his nasty familiar, the cat called Sulphur and it threatened him. He scowled at him; “Don’t think you can get away from me so easily” “Get Dressed, I have some people you have to meet!” Cain did as he was told and they left the keep and rode off into the night. 8th Greening 1353 Early the next day the Baron summoned Callin to his private quarters. When Callin arrived Baron Aldred told him that he again had a dangerous mission for Callin to undertake. He told the rogue that he was to again infiltrate Baron Montombre’s castle and find out what he was up to. The Baron told him that like last time if he was captured the Baron would deny any knowledge of Callin’s actions. Callin suggested to the Baron that he would be in need of some help in creating and obtaining disguises to use to enter the castle for Sir Bron knew what he looked like. Baron Aldred agreed and told Callin of someone he could visit in Clyster to equip him with his needs. End of Session What you think everyone? Any Suggestions? This will be the last update on our game for 2001 as we have now started a short break for the Christmas season. We shall be starting up again in mid January and no doubt I will be more than likely keeping you abreast of all the action, romance and intrigue that is our game. I would like to wish you all a Merry Christmas and a Happy New Year, see you all in 2002! [/QUOTE]
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