Celebrim
Legend
Engilbrand said:For those who have problems with the whole "only 2" thing...
I think it is always a mistake to try to justify 4e through a simulationist type argument. I think you need to approach 4e on its own terms.
The reason why you are limited to two is the class specific feats are extremely powerful and useful. I would imagine with the additional feats in 4e that pretty much everyone is going to be tempted to take one. You get an additional trained skill (potentially worth a feat on its own), a very useful additional encounter power (likely worth a feat on its own), and access to an entire new feat tree. It's a good deal, and to keep it somewhat balanced it has to be limited to just one per character.
The power swap feats have much less utility as far as I can tell. You are giving up a feat for a no net gain (lose a power to gain one). You'd only do this to gain access to something which you very much needed but which your base class had no access to. The only thing that comes immediately to mind from what I've seen so far is if you've already multiclassed into a controller class which has the same prime ability as one of the big three abilities of your class, say Warlord multiclassing into Wizard, then you might (and I do mean might) give up a power to gain a potent area of effect attack. Other than that, this will only see alot of use if WotC prints something brokenly good.