You know, that is true.Stogoe said:...And you're done. Thanks for stopping by and providing the epic fail of the evening, but now it's time for you to go. Complaining about word usage is the place people go to when they don't have real things to complain about.
epochrpg said:Don't forget to add Open Gaming License being replaced by the Game System License.
Mourn said:Aw shucks, Wizards actually makes owning their rules a requirement to playing with them.
Haffrung Helleyes said:Mourn, do you even understand why Ryan Dancey created the OGL in the first place?
You know, the guy who made 3E possible.
If you take the time to read this, you'll have a proper understanding of why some of us think that the move away from the OGL is bad for everyone, including WoTC.
Haffrung Helleyes said:Mourn, do you even understand why Ryan Dancey created the OGL in the first place?
If you take the time to read this, you'll have a proper understanding of why some of us think that the move away from the OGL is bad for everyone, including WoTC.
Ryan Dancey said:The other great effect of Open Gaming should be a rapid, constant improvement in the quality of the rules. With lots of people able to work on them in public, problems with math, with ease of use, of variance from standard forms, etc. should all be improved over time. The great thing about Open Gaming is that it is interactive -- someone figures out a way to make something work better, and everyone who uses that part of the rules is free to incorporate it into their products. Including us. So D&D as a game should benefit from the shared development of all the people who work on the Open Gaming derivative of D&D.
epochrpg said:Don't forget to add Open Gaming License being replaced by the Game System License.
Zaruthustran said:This bit is interesting:
OGL only partially delivered on this, at least in terms of D&D. We got 3.5, but a lot of people fussed about that. I suppose the best evidence of the above part in action is Trued20 (developed externally) and Star Wars Saga edition (developed internally).
Also, I suppose the splat books positively incremented the design. Swift actions, skill tricks, maneuvers, the Warlock's implementation of arcane magic (non-vancian).
In any event, we already know 4E is going to have annual core book releases. And one of the purposes of Gleemax is to foster a place to discuss and improve the game. So it sounds like 4e is very much sticking with at least the quoted part of the OGL's goals.
Why do you say WotC is moving away from the OGL?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.