WizarDru
Adventurer
I think the issue is that, all things being equal, when two equally skilled fighters clash, the one wearing the heavier armor will generally win more often, on average. What if that swordsman above has studied swordplay, and is equally as good with his rapier as the fellow wearing chain in front of him is with his rapier? I don't consider it a problem, but some folks see this as a problem...namely that one can't build an effective Dex-based swashbuckler style fighter with the same level of skill as a 'turtled' warrior of similar skill. If Inigo Montoya was wearing full-plate when battling the Dread Pirate Roberts, in d20 terms, he's more likely to win. Is that realistic? In some cases yes, and in others, no. That's why some folks use AC enhancement for low/no-armor characters.Ourph said:But aurance makes and excellent point. Being "quick" doesn't necessarily translate to being able to survive in combat. A very fast swordsman who hasn't studied swordplay won't know what to expect from his opponent, won't be able to anticipate his opponent's attacks and won't be able to adequately deflect those attacks. There's a difference between being able to put your sword in a particular place quickly and knowing where to put it to best block your opponent's blow. Fighters know this, Rogues don't. The only flaw is the Monk class, who really (IMO) should get bigger hit dice.
Now, if dogbrain is running a game where everyone is running around without armor or low-armor, then he should make sure that his players understand either that combat is dangerous or make sure that his players aren't hoping to play a swashbuckling game, because the core rules don't encourage that without some modification, such as mook rules, action points, an alternate damage system or the like.