IceFractal
First Post
One thing that immediately struck me about the 4E Rogue is how much lower damage it was dealing than in 3E. And since the Rogue is a Striker, other non-Striker classes will presumably be doing less damage than the Rogue.
This isn't inherently bad - HP are all relative anyway. However, this lower damage doesn't seem to be paired with lower HP - quite the opposite in fact. Even though Con adds less to HP, the higher starting amount and higher per-level base, not to mention the higher number of levels, result in a usually higher total.
Which applies to monsters as well - the 4E Pit Fiend has significantly more HP than the 3E one, and is an "Elite" monster, apparently meant to be faced in pairs, with additionally the capability to summon backup. Overall, the opposition is fielding considerably more HP than before.
So - lower damage + higher HP = larger # of attacks to kill something. Now it doesn't matter how streamlined they made the rounds - you can't make rolling a single attack much faster. And while one attack/round is faster on a per-round basis, it's slower on a per-attack basis - imagine 3E if you could move and do a swift action between each attack of a full-attack action.
This leads me to believe that battles will, if anything, take rather longer. Sure, each round may be faster, more time may pass "in-game", but you're still looking at long, drawn out battles in real-time.
Is that really an improvement? Not so much, IMO - it may lend itself more to drawn-out swashbuckling, but it makes ambushes and assassinations somewhat nonsensical. And at the end of the day, it still takes -ing hours to run a fight.
Bonus Feature:
My new guess for "Who will be the ___Zilla of 4E?" is "any class that can win/resolve a fight without having to ablate through HP."
This isn't inherently bad - HP are all relative anyway. However, this lower damage doesn't seem to be paired with lower HP - quite the opposite in fact. Even though Con adds less to HP, the higher starting amount and higher per-level base, not to mention the higher number of levels, result in a usually higher total.
Which applies to monsters as well - the 4E Pit Fiend has significantly more HP than the 3E one, and is an "Elite" monster, apparently meant to be faced in pairs, with additionally the capability to summon backup. Overall, the opposition is fielding considerably more HP than before.
So - lower damage + higher HP = larger # of attacks to kill something. Now it doesn't matter how streamlined they made the rounds - you can't make rolling a single attack much faster. And while one attack/round is faster on a per-round basis, it's slower on a per-attack basis - imagine 3E if you could move and do a swift action between each attack of a full-attack action.
This leads me to believe that battles will, if anything, take rather longer. Sure, each round may be faster, more time may pass "in-game", but you're still looking at long, drawn out battles in real-time.
Is that really an improvement? Not so much, IMO - it may lend itself more to drawn-out swashbuckling, but it makes ambushes and assassinations somewhat nonsensical. And at the end of the day, it still takes -ing hours to run a fight.
Bonus Feature:
My new guess for "Who will be the ___Zilla of 4E?" is "any class that can win/resolve a fight without having to ablate through HP."