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Low Fantasy - Best Systems?
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<blockquote data-quote="Argyle King" data-source="post: 7896836" data-attributes="member: 58416"><p>I'll look into that. I'm reading some of your play report.</p><p></p><p></p><p>The stuff below isn't necessarily @ you. I just thought of it while reading.</p><p></p><p>Side note: I don't necessarily want to focus on mass combat, but that crops in a lot of my comments because it's a place where D&D tends to break down pretty badly for me. In my mind, I have a lot of cool things I imagine concerning a siege scene or two ships of the line blasting each other in a naval fight. However, those pieces of imagination (in the past) have played out at the d20 table as something along the lines of "I cast X, their whole ship dies." Which isn't necessarily bad in a vacuum, but -when it becomes the norm- I find that it is a little bit of an imagination buzzkill.</p><p></p><p>It's not limited to magic either; just being a knight on horseback becomes a lot less cool when you realize that the whole character concept is based around a creature which is woefully unprepared to survive things which are generally trivial encounters.</p><p></p><p>As a poster upthread said, yes, Conan does include crazy gonzo magic, necromancers, and etc, but I find that it's still presented in a way which ties into the world rather than being in a power bubble floating above the world. The powerful sorcerer still has concerns about being stabbed in the face and dying (as opposed to shrugging it off as "oh well, I lost a few HP, but I'm good." Additionally, that translates into the heroes being similarly tied to the world because they're not required to be involved in an arms race of vertical math or magic item Christmas trees. </p><p></p><p>I don't want to get stuck on a tangeant, but a lot of this captures previous conversations in which I have expressed having a love/hate relationship with D&D 4E. I actually really liked a lot of the game's concepts, but how those concepts were implemented went in a drastically different direction than my tastes.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7896836, member: 58416"] I'll look into that. I'm reading some of your play report. The stuff below isn't necessarily @ you. I just thought of it while reading. Side note: I don't necessarily want to focus on mass combat, but that crops in a lot of my comments because it's a place where D&D tends to break down pretty badly for me. In my mind, I have a lot of cool things I imagine concerning a siege scene or two ships of the line blasting each other in a naval fight. However, those pieces of imagination (in the past) have played out at the d20 table as something along the lines of "I cast X, their whole ship dies." Which isn't necessarily bad in a vacuum, but -when it becomes the norm- I find that it is a little bit of an imagination buzzkill. It's not limited to magic either; just being a knight on horseback becomes a lot less cool when you realize that the whole character concept is based around a creature which is woefully unprepared to survive things which are generally trivial encounters. As a poster upthread said, yes, Conan does include crazy gonzo magic, necromancers, and etc, but I find that it's still presented in a way which ties into the world rather than being in a power bubble floating above the world. The powerful sorcerer still has concerns about being stabbed in the face and dying (as opposed to shrugging it off as "oh well, I lost a few HP, but I'm good." Additionally, that translates into the heroes being similarly tied to the world because they're not required to be involved in an arms race of vertical math or magic item Christmas trees. I don't want to get stuck on a tangeant, but a lot of this captures previous conversations in which I have expressed having a love/hate relationship with D&D 4E. I actually really liked a lot of the game's concepts, but how those concepts were implemented went in a drastically different direction than my tastes. [/QUOTE]
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