Argyle King
Legend
First, to prevent starting from a miscommunication: what do I mean by "low fantasy"?
The common literary definition does not quite fit what I want. I prefer something similar to the definitions found in GURPS Fantasy.
Regarding "High Fantasy"
"If fantasy occupies the middle
ground between myth and history,
high fantasy is closer to myth."
~GURPS Fantasy
With that sliding scale in mind, my desire is for something which is weighted more toward the "history" and reality end of the spectrum. That's not to say I want completely realistic; I still want dragons, magic, elves, or whatever, but I find that contemporary D&D (beyond about level 4) and Pathfinder both skew in a very different direction that what I want.
In my mind, if some manner of fantasy venn diagram could be draw from my own imagination, the following list would be among the circles involved: R. Howard's Conan; 80s movies such as Beastmaster, Dragonslayer, Legend, and Conan; early seasons of Game of Thrones; PC game Mount & Blade; the book version of confrontations with Smaug in The Hobbit; Arthurian fantasy and the knight on horseback trope; and heroic tier D&D.
(Honorable mention to Witcher, the first Dragon Age game, and some of the classic fairy tales with a bit of a darker underlying edge of realness.)
I'm not opposed to higher fantasy elements, but I'd like things like demon lords trying to destroy the planet or powerful wizards to be few and far between -typically special events and notable when they occur. I'd prefer a magic sword to be cool because it has some manner of cool special feature rather than simply being a progression from +1 to +2.
From a game standpoint, I'm more interested in high level heroes leading armies rather than fighting them. I mean, yeah, sure, someone like Conan might be able to fight several combatants and regularly win, but that's still below a memory I have of an old D&D 3.5 game in which I realized that taking the leadership feat lead to very different play than imagined. (An army of lower level followers was essentially useless on a battlefield; it was better to have a team of people making and crafting gear.)
I do believe PCs should be people who are far above the average common folk of the world in some way, but not so far above that a player could rampage through a village with impunity. I enjoy many of the tropes from tabletop fantasy games, but not the way in which they are mechanically presented and the style of narrative that tends to lean toward.
If my rambling lead to anything coherent...
What games do you feel produce this style of gaming experience?
The common literary definition does not quite fit what I want. I prefer something similar to the definitions found in GURPS Fantasy.
Regarding "High Fantasy"
"If fantasy occupies the middle
ground between myth and history,
high fantasy is closer to myth."
~GURPS Fantasy
With that sliding scale in mind, my desire is for something which is weighted more toward the "history" and reality end of the spectrum. That's not to say I want completely realistic; I still want dragons, magic, elves, or whatever, but I find that contemporary D&D (beyond about level 4) and Pathfinder both skew in a very different direction that what I want.
In my mind, if some manner of fantasy venn diagram could be draw from my own imagination, the following list would be among the circles involved: R. Howard's Conan; 80s movies such as Beastmaster, Dragonslayer, Legend, and Conan; early seasons of Game of Thrones; PC game Mount & Blade; the book version of confrontations with Smaug in The Hobbit; Arthurian fantasy and the knight on horseback trope; and heroic tier D&D.
(Honorable mention to Witcher, the first Dragon Age game, and some of the classic fairy tales with a bit of a darker underlying edge of realness.)
I'm not opposed to higher fantasy elements, but I'd like things like demon lords trying to destroy the planet or powerful wizards to be few and far between -typically special events and notable when they occur. I'd prefer a magic sword to be cool because it has some manner of cool special feature rather than simply being a progression from +1 to +2.
From a game standpoint, I'm more interested in high level heroes leading armies rather than fighting them. I mean, yeah, sure, someone like Conan might be able to fight several combatants and regularly win, but that's still below a memory I have of an old D&D 3.5 game in which I realized that taking the leadership feat lead to very different play than imagined. (An army of lower level followers was essentially useless on a battlefield; it was better to have a team of people making and crafting gear.)
I do believe PCs should be people who are far above the average common folk of the world in some way, but not so far above that a player could rampage through a village with impunity. I enjoy many of the tropes from tabletop fantasy games, but not the way in which they are mechanically presented and the style of narrative that tends to lean toward.
If my rambling lead to anything coherent...
What games do you feel produce this style of gaming experience?