What other fantasy games are out there?

So going through my hard drive...

Pugmire: All PCs are anthropomorphic dogs in a post-human setting. Mechanics are close to D&D 5, except how classes work and in using fiat leveling only.

Monarchies of Mau: Pugmire system, but with cats.

Pirates of Pugmire: expansion for pugmire and/or Monarchies adding birds and lizards and pirate theme.

Squeaks in the Deep: Rats and Mice in the pugmire system/setting.

Pugmire has long been on my list. OH how I long to play a Corgi Paladin. I WILL HERD THEE TO RIGHTIOUSNESS!!!
I’ve often thought about that game, but never pulled the trigger. I can envision a Border Collie similar to your Corgi. Or maybe a Husky bard ( 😂 ).

OTOH, I recently designed a 3.5Ed Fey pc who was essentially a 2 headed anthropomorphic Samoyed fighter…
 

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The one drawback of the Pugmire system (all 3 core games are one system and one setting, in 3 different subsettings) is that it's got some very heavy allegory on race-relations in the mid-20th C US, most visibly in the Monarchies adventure in the corebook. That can put it off of some people's lists.

I applaud them for actually having the chutzpa to do that. Like all good allegory, it sneaks up on one, then beats you with a large wooden piece of sporting equipment hard enough to wake the dead. (hyperbole, but it is pretty blatant in the latter half of the adventure.)

I especially like the class construction; you can have a party of 4 starting character all of the same profession/class, but each different in some meaningful way.
 

The one drawback of the Pugmire system (all 3 core games are one system and one setting, in 3 different subsettings) is that it's got some very heavy allegory on race-relations in the mid-20th C US, most visibly in the Monarchies adventure in the corebook. That can put it off of some people's lists.

I applaud them for actually having the chutzpa to do that. Like all good allegory, it sneaks up on one, then beats you with a large wooden piece of sporting equipment hard enough to wake the dead. (hyperbole, but it is pretty blatant in the latter half of the adventure.)

I especially like the class construction; you can have a party of 4 starting character all of the same profession/class, but each different in some meaningful way.

I've got all the core books because I find the concept completely charming. Too bad I hate Advantage/Disadvantage as a mechanic.
 


So no cute but Pugmire is okay?
Fair point. And to be honest, no we won't be playing Pugmire. At least, not for this particular concern.

At this point Talislantia is the winner, (Not sure yet on 4th or 5th editon) we will try that first, give it a good solid campaign and see where we go from there. It has the most "out of the gate, as per the book, no need to ignore swaths of lore" that we are looking for in terms of no elves, no cute, and want rich setting.

But there are several other games here that will will try as well. And if push come to shove I will dig GURPS back out of storage. (I am fine with GURPS, but I don't recall liking any of its settings+lore...)
 


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