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Low Fantasy - Best Systems?
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<blockquote data-quote="aramis erak" data-source="post: 7897392" data-attributes="member: 6779310"><p>I found the WEG Star Wars Miniatures Battles rules a brilliant solution for d6 mass combat. And I say this as someone who loves the scaling and many-on-1 rules of 2E unrevised...</p><p></p><p>The basic idea is this: instead of the roll of a pool for a given character, roll 1d then add to the result the number before the d...</p><p>EG: Fred normally has 8d melee, and 5d melee parry. Fred rolls 1d6+8 to attack, and 1d+5 to parry. If he takes both, he's rolling 1d+7 attack and 1d+4 to parry. I'll note that a 6 also open ends...</p><p>The default difficulties and damage steps are not coming to mind.</p><p></p><p>I've used it both for ground actions (which it was written for) and ship actions... I was able to run a wing-vs-wing level fight, with PC squadron leaders, in about 5 hours.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7897392, member: 6779310"] I found the WEG Star Wars Miniatures Battles rules a brilliant solution for d6 mass combat. And I say this as someone who loves the scaling and many-on-1 rules of 2E unrevised... The basic idea is this: instead of the roll of a pool for a given character, roll 1d then add to the result the number before the d... EG: Fred normally has 8d melee, and 5d melee parry. Fred rolls 1d6+8 to attack, and 1d+5 to parry. If he takes both, he's rolling 1d+7 attack and 1d+4 to parry. I'll note that a 6 also open ends... The default difficulties and damage steps are not coming to mind. I've used it both for ground actions (which it was written for) and ship actions... I was able to run a wing-vs-wing level fight, with PC squadron leaders, in about 5 hours. [/QUOTE]
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