LOW FANTASY settings/adventures: WHERE? WHEN?

Erik Mona said:

Wow. I'm flattered. What if it doesn't come out this year? Might it make your 2003? :)

--Erik


It very well might, at that. :-)

Do you have any kind of hints at what you're thinking of, or is it so far on the back-burner that you'd rather not say anything?

Regards,
Darrell King
 

log in or register to remove this ad

I wouldn't say it's on the back-burner. I've got one more project I'm working on full time, and then I launch myself into my own thing for as long as I can survive without other freelance income. Hopefully, that'll be a couple of months, which should get enough done that I can start talking about it as something that's likely to actually happen.

--Erik
 

How does that work, Erik? I would think WotC would not allow it's contracted employees to do freelance work, but then again that's just my perception.
 

WotC is actually pretty cool about allowing its staff members to do freelance game design. We must ask permission before taking on any projects, but said permission is almost uniformly granted. A careful look at the credits of many d20 products will reveal several Wizards staffers working on products.

Heck, Chris Pramas owned Green Ronin while an employee here, and Darrin Drader (Dark Portal Games) works at the company, as well. I've contributed to four d20 products, editor Jennifer Clarke-Wilkes has edited several books from Green Ronin, and I can't swing a dead hellcat up here in periodicals without hitting someone who's using his spare time to cobble together some d20 project. Bruce Cordell is on his second (?) product for Malhavoc Press.

Most of us also do freelance for Wizards of the Coast, of course (which explains why my name is on the cover of Faiths & Pantheons).

--Erik
 


I just bought Harn, LOL. I like it very much!

I am thinking of running a Harn d20 game, replacing the standard DnD magic with the Call of Cthulhu magic and sanity system. All wizards are considered evil devil worshippers, drastically limiting them. Clerics have no magic unless they worship evil demons like the Great Old Ones. There is NO magical healing. There is no teleport, raise dead, invisibility, fly or other game-breaking magics. Almost all magic will appear to have no visible effect or at least won't be flashy---no fireballs or magic missiles but plenty of charm person, hold person, blindness, etc. Spells must be learned from crumbling old tomes that blast sanity (and take weeks to learn a single spell) or are imparted directly into the caster's mind by evil demons or gods. Magic items are so rare as to be virtually unattainable, and you wouldn't want to advertise that you own one... not only will you be accused of devil worship, but evil people will seek you out to murder you and claim the item for themselves... Potions and charms (protective amulets) are an exception, though they will still be quite rare unless you happen to frequent the creepy hut of the old witch on the hill who can provide that which you desire... for a soul-damning price! :)

I will also use Cthulhu's classless idea for characters:
2 feats, 8 skill points, choose offense or defense option for saves and base attack bonus...
 

Your Harn with Cthulhu d20 rules seems to be going to be a really gritty game, Kap. Tell us how does it work, O.K.?
 

Horacio said:
Your Harn with Cthulhu d20 rules seems to be going to be a really gritty game, Kap. Tell us how does it work, O.K.?

Ok! I hope it isn't too horrifying and realistic in its depiction of feudal life and eldritch terrors, LOL. I might never get the players back at the table again... :)
 


Remove ads

Top