Dirigible
Explorer
This is the seed of an idea I just had, after looking at a General thread aobut a party with no cleric. Let me know what you think of it, especially the general philosophy of the idea, rather than specific numbers.
At 1st level, a character gets max HP. Each level thereafter, they get 1/4* of maximum. At the end of each encounter, all PCs are restored to their full allotment of HP, unless they're dead, dying or KOed.
Monsters and NPCs would probably just have their normal HP.
This is a bit like the reserve point system from UA, but instead of doubling the bookkeeping it reduces it slightly. Think of it like the shield from Halo: damage to the shields (your HP total) doesn't matter because it replenishes, but if they're depleted, you're in trouble.
This would seem to work best for fast moving, action-y games, but would bu terrible for realistic or gritty ones.
* I read somewhere that four encounters of a CR equal to party level will exhaust an average party, so 1/4 hp per encounter seems a reasonable extrapolation.
So, is this an even moderately sane idea?
At 1st level, a character gets max HP. Each level thereafter, they get 1/4* of maximum. At the end of each encounter, all PCs are restored to their full allotment of HP, unless they're dead, dying or KOed.
Monsters and NPCs would probably just have their normal HP.
This is a bit like the reserve point system from UA, but instead of doubling the bookkeeping it reduces it slightly. Think of it like the shield from Halo: damage to the shields (your HP total) doesn't matter because it replenishes, but if they're depleted, you're in trouble.
This would seem to work best for fast moving, action-y games, but would bu terrible for realistic or gritty ones.
* I read somewhere that four encounters of a CR equal to party level will exhaust an average party, so 1/4 hp per encounter seems a reasonable extrapolation.
So, is this an even moderately sane idea?