FeydrickLemonjello
First Post
After two years of DMing my group in 4e, I've decided that our group is going to shift to AD&D 2nd Edition.
Our group has all the same general problems as everyone else seems to have. Namely, it's more difficult to roleplay and see the world through your character's eyes when you're staring at a plastic miniature on a grid-based map. Combat is slow and takes away from the game in 4e.
While AD&D 2nd Edition isn't perfect, it has it's own quirks, it has a lot of fluff and style. I think my group will enjoy it once they get the hang of it.
SO! Now I need your help. We're wanting to roll new characters and start at level 1. Which modules (or adventures in Dungeon magazine) for AD&D 2nd Edition are best for a group of 6 or 7 level 1 player characters? And then what modules could I follow it up with?...
Our group has all the same general problems as everyone else seems to have. Namely, it's more difficult to roleplay and see the world through your character's eyes when you're staring at a plastic miniature on a grid-based map. Combat is slow and takes away from the game in 4e.
While AD&D 2nd Edition isn't perfect, it has it's own quirks, it has a lot of fluff and style. I think my group will enjoy it once they get the hang of it.
SO! Now I need your help. We're wanting to roll new characters and start at level 1. Which modules (or adventures in Dungeon magazine) for AD&D 2nd Edition are best for a group of 6 or 7 level 1 player characters? And then what modules could I follow it up with?...