Low Level City Based Modules?

Hey Nightfall, thanks for the response. I'm actually waiting on the Warrens of the Ratmen until I get some more Skaven painted. Ratmen are good...

One of the reasons I like Mithril is it has Harbor City. Perfect for all the rogue stuff I have like Q. Rogue, Sons & Silence, Traps & Treachery, and the Canting Crew. It's also close to water so once again, excellent for the Seas of Blood, Seafarer's Guide and Broadsides.

I may have the party have some more serious encounters with the Reapers as one of the rogues that escape from the party in the last adventure wants to join this guild and to prove herself, may be sent against the party. I'm also fooling around with the idea of having the Legion of Ash have some scuffles with the Legion of Scarlet and having the party, being the upstart mercenary group, get caught in the middle. Good old bar room battles.

Oh course the Goblin Bears may start some trouble with the party as they've killed a few of their allies and informants... which could lead up to a battle (more like rapid retreat from) the Shadow Lords of the city.

Ideas aren't the problem though. I've already got dozens of those flayed about my skull. It's maps and well, city encounters that don't revolve around rogues, and their ilk that don't seem completely out of place in the city. "Gee, another monster in the city eh? Good thing we just happened to stagger along here."
 

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Well Joe, if you need any more help, at least regarding Mithril/SL questions, you know where to reach me. ;) I wish I could be more helpful, but I'm more of Wilderness man anyway. Guess that's why I like SL so much. PLENTY of Wilderness to play around in. Nothing against cities, I just do more planning involving Wilderness/Dungeon crawls. Butas I said earilier, you need some plots for Mithril, I have few ideas lying around.
 

Hey Joe,

I've the pefect book for you. Heart of Glass is going to the printer tomorrow and should be out at the end of June.

Heart of Glass is the first of our Companion Books which combines adventure ideas with a setting and some new rules.

Heart of Glass has an adventure woven into the setting for charcters level 3-5. Now the joy of these companion books are that the adventures are easily manipulated to refelct your parties' levels. The adventure is a backdrop for you, the DM, to build upon (or use straight up if you like). All the necessary info is given to you along with some extras.

And best of all, this book is the Companion Book for the Canting Crew. Which basically means, it utilizes some of the material given out in the CC.

At any rate, thanks for the good word on the CC. And those dollar signs did kind of throw me off to, but what can you do!? :rolleyes:

Its late now, and I think I'm rambling....
Steve
 


Carnival of Swords

Carnival of Swords may be what you are looking for.

In the center of the civilized Empire, a pagan menace stirs beneath the worn cobbles of Old Coryan. Every seven years, the people celebrate a strange holiday called the Carnival of Swords, enacting an atavistic rite to crown one among them as the Horned King. But now the monarch lies dead, slain by an unseen hand, causing the ancient spirit known only as the God of the Hills to run rampant through the streets unchecked. The only chance to stay this being and the warring factions of Old Coryan lies in the hands of a small band of adventurers drawn into the heart of the conflict.

Carnival of Swords is a 64-page Sourcebook and Adventure for Characters level 1-3 Which details Old Coryan as a setting that provides endless nights of adventuring. The Adventure has the added benefit that it can be played with Living Arcanis characters at home! In addition to an intricate and suspenseful adventure, GMs will enjoy added material on crime guilds, prominent figures, exotic locales, new magic, and much more!

Or newest addition to the d20 world goes to print on Monday and should be your local game stores in the next few weeks. Best part of Old Coryan is that it sits next to Grand Coryan a city of 1 million plus...so the players can get thier feet wet here and then move...uptown!!

Nelson Rodriguez
VP Paradigm Concepts
www.paradigmconcepts.com
 

Carnival of Souls sounds interesting and don't take this as an insult, but most of the Paradigm modules are meaty but deeply set in the Arcanis world. This module sounds very similiar in nature in that it sounds very promising and useful but tied deeply into the city. Worse, I've run a few things in Mithril already and don't want to change settings. Soon the players will be going to the Toe Islands and following some leads there, Freeport. Bluffside to guard Adamantine after the word about their little guild gets out a bit more.
 

No Insult

No insult taken. actually I apreciate the compliment on the "meatyness" of Paradigm adventures. But actually Carnival of Swords is very adaptable. it is the primary reason that we did not do the book based on the Capital Grand Coryan. By doing Old Coryan it is just an older section of any larger city. The adventure itself is set around the "Carnival of Swords" a ritualistic festival within the city, again easy to adapt. Plus Carnival of Swords features about 90,000 words cram packed into 64 pages so you will get your monies worth just with the adventure.

take a look it may just work for you

Nelson Rodriguez
VP Paradigm Concepts
www.paradigmconcepts.com
 


Re: City adventure

Fearsome Monkey said:
Monkeygod has published 'The Sword of Justice' by Aaron Stimson. It's a first to second level adventure set in the city of Tieros. I expect it is exactly what you need. Check out our site for links to a variety of reviews.


David K Hurd
www.monkeygodenterprises.com/justice.html

Based on one review,
"There is a fair amount of background for the world MonkeyGod appears to be building in this adventure. A fair amount of space is dedicated to the setting, as well as about two full pages by the author detailing why he wrote the adventure the way he did. I am not entirely sure why the author felt the need to explain himself, but it does give a little insight as to how the DM might run the adventure, so it is not entirely wasted space."

I'd have to disagree. Now the Scarred Lands are fairly unique as a setting and perhaps I'm looking for too much but I recall that the old Lankhimar and Greyhawk settings had several encounters and links between them for city based gaming. It seems that some of the goods offered thus far have been pretty campaign specific in nature. I'll be looking this one over next time I go to the store but too much background information means much more work for me. More work than just winging it myself in most cases.

Thanks for the information. I'll look it over next time I'm in the store.
 

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