JoeGKushner
Adventurer
Hey Nightfall, thanks for the response. I'm actually waiting on the Warrens of the Ratmen until I get some more Skaven painted. Ratmen are good...
One of the reasons I like Mithril is it has Harbor City. Perfect for all the rogue stuff I have like Q. Rogue, Sons & Silence, Traps & Treachery, and the Canting Crew. It's also close to water so once again, excellent for the Seas of Blood, Seafarer's Guide and Broadsides.
I may have the party have some more serious encounters with the Reapers as one of the rogues that escape from the party in the last adventure wants to join this guild and to prove herself, may be sent against the party. I'm also fooling around with the idea of having the Legion of Ash have some scuffles with the Legion of Scarlet and having the party, being the upstart mercenary group, get caught in the middle. Good old bar room battles.
Oh course the Goblin Bears may start some trouble with the party as they've killed a few of their allies and informants... which could lead up to a battle (more like rapid retreat from) the Shadow Lords of the city.
Ideas aren't the problem though. I've already got dozens of those flayed about my skull. It's maps and well, city encounters that don't revolve around rogues, and their ilk that don't seem completely out of place in the city. "Gee, another monster in the city eh? Good thing we just happened to stagger along here."
One of the reasons I like Mithril is it has Harbor City. Perfect for all the rogue stuff I have like Q. Rogue, Sons & Silence, Traps & Treachery, and the Canting Crew. It's also close to water so once again, excellent for the Seas of Blood, Seafarer's Guide and Broadsides.
I may have the party have some more serious encounters with the Reapers as one of the rogues that escape from the party in the last adventure wants to join this guild and to prove herself, may be sent against the party. I'm also fooling around with the idea of having the Legion of Ash have some scuffles with the Legion of Scarlet and having the party, being the upstart mercenary group, get caught in the middle. Good old bar room battles.
Oh course the Goblin Bears may start some trouble with the party as they've killed a few of their allies and informants... which could lead up to a battle (more like rapid retreat from) the Shadow Lords of the city.
Ideas aren't the problem though. I've already got dozens of those flayed about my skull. It's maps and well, city encounters that don't revolve around rogues, and their ilk that don't seem completely out of place in the city. "Gee, another monster in the city eh? Good thing we just happened to stagger along here."