Low Level items

I'd encourage you to read this: Shax's Indispensable Haversack for ideas for useful magical items.

My personal favorites for 4500gp and below:

-Anything that boosts Stats, AC or Saves

-Various Potions

-Various Eternal Wands up to 2nd level spells (MIC p.159)

-Restful Crystal (500gp MIC p.26) Sleep in Armor

-Least Crystal of Return (300gp MIC p.65) allows drawing weapon as Free Action

-Goodberry Bracelet (2000gp MIC p.108) Makes 5 Goodberries

-Pearl of Speech (600gp MIC p.118) situationally useful for language barriers or allowing a Wild Shaped/etc. PC to talk

-Artificer's Monocle (2000gp MIC p.72) for an Artificer, Warlock or Wizard, the poor man's Identify spell

-Gloves of Object Reading (3000gp, MIC p107) Know about an object's previous owner

-Gloves of Manual Prowess (3000gp MIC p.106, good for Rogue/etc.) Boost to Dex skills

-Hellcat Gauntlets (3200gp MIC p.111)add damage for the blasty caster

-Watch Lamp (500gp MIC p.147) Hands free light!

-Phylactery of faithfulness (1000gp DMG 264) for Paladin or Cleric if you play alignment loss seriously

-Hat of Disguise (1800gp DMG p.258) Disguise Self at will!

-Ring(s) of Communication (2000gp each, MIC p.122) Communicate up t 1 mile

-Ring of Feather Falling (2200gp DMG p.232) Falling failsafe

-Ring of Sustenance (2500gp DMG p.233) 2 hours sleep is equal to 8, great for spellcasters

-Cape of the Viper (2000gp, MIC p.84) Poor man's Polymorph, if you happen to want to be a snake at various sizes

-Amber Amulet of Vermin- Giant Bee (500gp MIC p.68, or any of the Amber Amulets) Summon a vermin.

-Hand of the Mage (900gp DMG p.258) Mage Hand at will!

-Shiftweave (500gp MIC p.133) Becomes 5 different outfits

-Healing Belt (750gp MIC p.110) Great Cure Wounds item! Get a few!

-Belt of Growth (3000gp MIC p.73) Enlarge Person 1/day

-Everlasting Rations (300gp MIC 160) Feeds 1 person each day

-Quaal's Feather Token- Tree (400gp DMG p.264) instant oak tree!

-Talisman of the Disk (500gp MIC p.188) Tenser's Floating Disk

-
Bag of Endless Caltrops (800gp MIC p.151) Better version is in the A&E (2300gp Arms & Equipment Guide p.129) make Caltrops

-Everlasting feedbag (800gp MIC p.160) Feed one horse each day

-Dust of Dryness (850gp DMG p.255) Store a small lake for future use

-Spool of Endless Rope (1400gp MIC p.186) Lots of rope

-Pipes of Sounding (1800gp DMG 264) Ghost Sound at will!

-Field Provisions Box (2000gp MIC p.160) feed 15 people each day

-Heward's Handy Haversack (2000gp, DMG 259) already discussed

-Mac-Fuirmidh Cithern (2100gp MIC p.163) 4 ranks in Perform- String gets you a Cure Moderate Wounds, Mage Armor & Sleep spell 1/day. Even a Fighter can do it!

-Aberrant Sphere (2800gp MIC 149) summon Aberrations to fight for you

-Horseshoes of Speed (300gp DMG p.260) +30 to a horse's landspeed

-Orb of Mental Renewal/Rod of Bodily Restoration (3100gp MIC p.167/173) heal stat damage

-Survival Pouch (3300gp MIC p.187) crate a variety of useful items

-Nolzur's Marvelous Pigments (4000gp DMG p.263) Create nearly anything

-Shapesand (100gp per 12lbs Sandstorm p.99&102) Create nearly anything


Special mention just over budget:

-Slippers of Spider Climbing (4800gp DMG p.266) Spider Climb spell
 
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The MIC has a bunch of items all under 2000g. Anklets of Translocation, from the start, are a winner at 1400g. Also, don't underestimate consumables like a Glitterstone or Hammersphere. Weapon crystals are cheap and fun, especially if you at least have a MW weapon. Lots of little things like the gloves that give +2 CL, but only for 1st level spells (extra Magic Missile!) and only 1-2/day are fun.
 

[MENTION=18701]Oryan77[/MENTION] I am not belittling everything, just paying 1000Gp for a backpack that the players cannot fill...or won't even use (although if they have lots of items maybe they will be useful, just not while they have so little gear)

[MENTION=52240]nijineko[/MENTION] I have no idea what most of them are (the weapon crystals I forgot about)

[MENTION=6674868]RUMBLETiGER[/MENTION] wow, most of them I won't allow but some of them are really useful (the link contains lots of useful things but they are from other sources...

[MENTION=97681]Wyvernhand[/MENTION] Gloves that give +2 CL are unavailable because magic items that boost magic seems to be VERY magical for a low-magic campaign (plus the players don't have a CL so boosting it is meaningless) but I will look at the other items
 

heward's handy bedroll for your caster/manifester types.

feather tokens (especially tree, though fan is nice too).

skill shards.

weapon and armor crystals.

[MENTION=52240]nijineko[/MENTION] I have no idea what most of them are (the weapon crystals I forgot about)

the bedroll is useful for shortening the amount of time it takes to get the needed sleep, even for caster/manifester types.

feather tokens have existed in nearly every edition. look in the dmg.

skill shards might fit in even your low-low magic setting, they are psionic in origin, but you could re-flavor them magic if you want. they give a single brief burst of insight into a skill (ie: one skill check) then they are spent and useless.

armor crystals are great too.
 

My favorite low-level magic item, bar none, is the Quiver of Ehlonna, a.k.a. The Efficient Quiver.

With it, you can:

1) load it up with bolts, daggers, javelins and what have you, turning your high-Dex monk into mobile artillery, even with non-magical projectiles. (I use this often with my Monks, cutting down on the MAD issue by going Dex, then Wis, then _________, as per the PC concept.)

2) let your wizard store all kinds of rods, staves and wands over the course of his adventuring career.
 

yea the Archer has a the Efficient Quiver (technically he shouldn't have it because it costs 1500 Gp which is more than half his WBL but it saves everyone a headache counting his arrows, so we said it was an heirloom)

didn't know you could store other stuff in it I thought it was just arrows of 20 different varieties, which version are you reading?
[MENTION=52240]nijineko[/MENTION] I am still reading through the items (bedroll won't really help now but later maybe) the Skill shards could be REALLY useful if they work well enough
 




Yup- it says "approximate size and shape of ________" in both versions.

and i lay down a strip of fabric long, but not so wide, put a bunch of random items on it arranging them so they are all in a narrow rectangular strip at one end of my fabric long-wise, and then roll it up into a tube...

...which just happens to be about the approximate size and shape of a bow, javelin, or staff.


GASP!!!! now i can store anything i want in it!!!! ;D


(when you've been playing for as long as i have, thinking outside the quiver just comes natural. ^^ please take the sarcasm humorously, as it was intended. thank you. my archer character actually carries around fabric rectangles for this exact purpose.)
 
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