Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 7890086" data-attributes="member: 205"><p>Line of sight would be a definite requirement. Moving to somewhere you can't actually physically see should be a high level ability, aided by scrying or clairvoyance or such.</p><p></p><p></p><p>I think the most common D&D narrative is that you do short-range teleport by entering another plane briefly, and then popping back out, since the planes don't really connect in a Euclidean fashion. Since Wall of Force blocks etheral travel, I'd probably say it blocks the teleportation effect too. But that's really a "how does your campaign cosmology work" question, not a balance question.</p><p></p><p></p><p>Acrobatics checks seem apropos here, like in most cases where you want to see if the PC is going to fall on their ass.</p><p></p><p>EDIT TO ADD: another consideration is whether the teleporter can carry someone else. If yes then breaking people out of jail becomes a triviality; that alone would be enough to make me rule no.</p></blockquote><p><em>Thunder step</em> lets you bring along one willing passenger as a 3rd level spell, so it would make sense as a limited Tier 2 feature for this hypothetical class, and an unlimited Tier 3 feature.</p><p></p><p>Besides, a teleporter should have no fear of jail; the inability to be bound is literally the power fantasy that playing a teleporter is aimed at! And even so, all it takes to control a known teleporter is a blindfold.</p><p>[/QUOTE]</p>
[QUOTE="TwoSix, post: 7890086, member: 205"] Line of sight would be a definite requirement. Moving to somewhere you can't actually physically see should be a high level ability, aided by scrying or clairvoyance or such. I think the most common D&D narrative is that you do short-range teleport by entering another plane briefly, and then popping back out, since the planes don't really connect in a Euclidean fashion. Since Wall of Force blocks etheral travel, I'd probably say it blocks the teleportation effect too. But that's really a "how does your campaign cosmology work" question, not a balance question. Acrobatics checks seem apropos here, like in most cases where you want to see if the PC is going to fall on their ass. EDIT TO ADD: another consideration is whether the teleporter can carry someone else. If yes then breaking people out of jail becomes a triviality; that alone would be enough to make me rule no. [/QUOTE] [I]Thunder step[/I] lets you bring along one willing passenger as a 3rd level spell, so it would make sense as a limited Tier 2 feature for this hypothetical class, and an unlimited Tier 3 feature. Besides, a teleporter should have no fear of jail; the inability to be bound is literally the power fantasy that playing a teleporter is aimed at! And even so, all it takes to control a known teleporter is a blindfold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Teleportation
Top