5E Low Level Teleportation

doctorbadwolf

Heretic of The Seventh Circle
Okay, I kinda hate that 5e doesn’t have a class or subclass that can teleport frequently/at will before level 6.
How much of the power budget of a subclass would that take up?

let’s say we are looking at Warlock, Monk, and Rogue, for this. Unless y’all think another class could do it.

I want to make a melee combatant that teleports as a primary tactic. I’m fine with shorter range to start, no shorter than 15ft, though. And if it starts that small, I’d want it to increase later.
It would be cool if the subclass could afford to do something else as well.

anyone done or seen anything like this for 5e?
 
What I've seen tends to be at will starting at 6th or limited to X/day as a lower level or racial ability. At will teleport starting at first seems a little strong to me. enough that that class or subclass would have a very limted repertoire beyond that through tier one play. Maybe an ability that scaled through level 1-5 on a per day basis and became at will as the 6th level rock?

Just off the top of my head some thing like:
Level 1 2/day
Level 2 3/day
Level 3 2/SR
Level 4 3/SR
Level 5 4/SR
Level 6 At will with boundaries (in shadow or whatever, there is usually limiting condition)
 

doctorbadwolf

Heretic of The Seventh Circle
Not sure how open you are to 3PP material, but the YouTuber Taking20 has published his Mist Walker class for 5e which is exactly what you're wanting.

They are an Int based warrior who teleports around as a primary combat tactic.
I’ll check it out. My main reluctance would be that it’s a class, rather than a subclass that I can add into dndbeyond, and whose core class balance point I already know pretty well.

What I've seen tends to be at will starting at 6th or limited to X/day as a lower level or racial ability. At will teleport starting at first seems a little strong to me. enough that that class or subclass would have a very limted repertoire beyond that through tier one play. Maybe an ability that scaled through level 1-5 on a per day basis and became at will as the 6th level rock?

Just off the top of my head some thing like:
Level 1 2/day
Level 2 3/day
Level 3 2/SR
Level 4 3/SR
Level 5 4/SR
Level 6 At will with boundaries (in shadow or whatever, there is usually limiting condition)
but the thing is, stuff like shadow monk has a 60ft bonus action teleport. That’s a lot of distance.

what about 2/SR gain the ability to use your movement to teleport, with each foot costing 2 feet of your movement? Lasts 10 minutes.
 
Check out the Mist Walker - it uses points to power a range of abilities sort of like Ki. It seems like a useful way to approach the problem and it scales nicely with level as well as providing meaningful choices to the player about resource use on an encounter by encounter basis.
 

TwoSix

The hero you deserve
As a gut feeling, if you restrict to about 15' and require line of sight (so no teleporting through walls or doors), I think it's probably OK for tier 1 as an at-will (probably as a bonus action). I mean, it's essentially a free Disengage and lets you ignore some difficult terrain and obstacles. It's certainly useful, but it doesn't seem to enable any super crazy shenanigans that I can see.
 

doctorbadwolf

Heretic of The Seventh Circle
As a gut feeling, if you restrict to about 15' and require line of sight (so no teleporting through walls or doors), I think it's probably OK for tier 1 as an at-will (probably as a bonus action). I mean, it's essentially a free Disengage and lets you ignore some difficult terrain and obstacles. It's certainly useful, but it doesn't seem to enable any super crazy shenanigans that I can see.
That is also my feeling. I definitely wanna get a decent number of opinions first, though.
 

doctorbadwolf

Heretic of The Seventh Circle
Yea, coming up with weird abusable tricks is not my forte, so my balance sense isn't really that conservative. Other people notice that stuff much more easily.
Whereas I just don’t care to change design stuff with power gamers in mind.
 

DM Dave1

Adventurer
Play an Eladrin or Human (Mark of Passage)?

More limited teleportation than you might want but maybe gives you the flavor you need...
 
You could always scale distance at leveled intervals anyway at 15' and LoS only it probably isn't a huge deal as a bonus action. The only tactic that springs to mind is a combo with PA master where you take your reaction attack, your normal attacks and teleport away and do it all over again. That's not game breakingly awesome though. There might also be some light shenanigans with the Sentinel feat, but again, not game breaking.
 

Maestrino

Explorer
Not exactly a teleport, but even at level 1 a Storm Sorcerer can use their bonus action anyt ime they cast a leveled spell to fly up to 10 feet without provoking opportunity attacks. Which, functionally, is about the same as a 10-foot teleport as a bonus action on every turn if they want to.
 

doctorbadwolf

Heretic of The Seventh Circle
I think that a short range teleport could easily come with some other benefit. id prefer to use movement to teleport, so that you can split the movement, but I’d accept that usage as an upgrade at mid level.

On a rogue, this might allow SA on a creature that you end your teleport next to.

On a Monk, I’d say you could use Unarmored movement as the number of feet you can teleport, and if you use Step of The Wind that distance doubles. Then I’d also give a tiny blip when you Flurry of Blows? Maybe you can split the teleport for the rest of your turn?
Oh! Maybe you can teleport as a reaction at level 6 in response to an attack? Maybe it works like deflect missiles, and you can punch them by spending a ki if you reduce the damage to 0?
 

Cap'n Kobold

Adventurer
I think that a short range teleport could easily come with some other benefit. id prefer to use movement to teleport, so that you can split the movement, but I’d accept that usage as an upgrade at mid level.

On a rogue, this might allow SA on a creature that you end your teleport next to.

On a Monk, I’d say you could use Unarmored movement as the number of feet you can teleport, and if you use Step of The Wind that distance doubles. Then I’d also give a tiny blip when you Flurry of Blows? Maybe you can split the teleport for the rest of your turn?
Oh! Maybe you can teleport as a reaction at level 6 in response to an attack? Maybe it works like deflect missiles, and you can punch them by spending a ki if you reduce the damage to 0?
Allow the class to learn a number of riders that can be added to its teleport at the cost of an action.
Get examples from cantrips. Examples could include damaging everyone around where you teleported from, pulling someone into the space that you were occupying, dazzling someone adjacent to where you appeared so you have advantage on your next attack.
Higher levels could grant access to more powerful abilities, such as being able to teleport with someone you are grappling, or allowing a reaction teleport when you succeed at a Strength or Dex saving throw.
 

doctorbadwolf

Heretic of The Seventh Circle
Allow the class to learn a number of riders that can be added to its teleport at the cost of an action.
Get examples from cantrips. Examples could include damaging everyone around where you teleported from, pulling someone into the space that you were occupying, dazzling someone adjacent to where you appeared so you have advantage on your next attack.
Higher levels could grant access to more powerful abilities, such as being able to teleport with someone you are grappling, or allowing a reaction teleport when you succeed at a Strength or Dex saving throw.
I really like this as a way to do either a very arcane/Fey monk, or a shadow warlock. Nice.
 

Lanefan

Victoria Rules
As a gut feeling, if you restrict to about 15' and require line of sight (so no teleporting through walls or doors), I think it's probably OK for tier 1 as an at-will (probably as a bonus action). I mean, it's essentially a free Disengage and lets you ignore some difficult terrain and obstacles. It's certainly useful, but it doesn't seem to enable any super crazy shenanigans that I can see.
My main concern is that it'd quickly become that class' version of Uncanny Dodge - it'd end up being used defensively far more often than offensively, to evade blast spells or missile fire.

An answer to this might be that it can only be done as part of a melee (not ranged!) attack - either bounce then swing or swing then bounce.
 

doctorbadwolf

Heretic of The Seventh Circle
My main concern is that it'd quickly become that class' version of Uncanny Dodge - it'd end up being used defensively far more often than offensively, to evade blast spells or missile fire.
Good. But also no, it’d also be used just as much for getting into better position to hit things.
 
If it was a reaction that takes place after taking damage it wouldn't be quite so stark, but still some help if you're getting ga GED up on or facing a mutiattack enemy.

Ot just leave it as a bonus action and then you dont have that problem if it's a points based thing you could make the reaction version pricier and co trol overuse that way
 

Keravath

Explorer
Shadow monks get 60' teleport in dim light or darkness at level 6.

A couple of races and classes get a 1/LR or 1/SR teleport either as a racial trait or as an archetype ability along the way (e.g. Fey Step).

However, the baseline low level teleportation is the 2nd level spell Misty Step (available at level 3) with a 30' range using a bonus action and preventing the casting of any other spells except cantrips on the same turn.

Teleportation is a powerful and useful ability. You can escape grapples or being restrained at will. You can escape opportunity attacks. You can cross and avoid difficult terrain and terrain obstacles - like crossing a pit or climbing a wall (depending on the range). Even a 15' at will teleport can be extremely useful.

Does it let you hit things better? Not really. However, it gives the character a much more versatile set of movement options. Most folks when considering "balance" are only really considering doing damage in combat.

A 30' bonus action teleport at will (essentially Misty Step at will), would be a valuable ability and would be better than many class abilities. Will it break the game? Not likely, it is just movement after all and it would be very cool to play. However, it would not be "balanced" in terms of utility against most other classes in the game.
 

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