TwoSix
Magic 8-ball says "Not Encouraging"
So, I'm contemplating a setting idea where 20th level isn't the elite pinnacle of gods and legends. Rather, 20th level just means that someone has arrived into the "real influence" tier of society, where the movers and shakers of society start to take an interest in you. This would be a world crawling with dangerous threats, such that your average farmer is 4th-5th level, and town guards would be 9th-10th level. I don't want it to be crazy over-the-top though, just more of a Forgotten Realms with the volume turned up a bit. Since top-tier 5e magic is pretty restrained compared to AD&D or 3e levels, I think having play demonstrate such a feel is (theoretically) feasible.
So, I'm wondering, if a fair number of people have consistent access to 9th level magic, what sort of implications would that have for how "adventurer society" acts? Off the top of my head, access to resurrection and true resurrection makes death a speedbump; taking out individuals would require capture and probably frequent use of the imprisoment spell. Teleport circles would be common. Simulacra would be routinely deployed for errands. And keeping your true form concealed with liberal use of true polymorph would be extremely common.
So, I'm wondering, if a fair number of people have consistent access to 9th level magic, what sort of implications would that have for how "adventurer society" acts? Off the top of my head, access to resurrection and true resurrection makes death a speedbump; taking out individuals would require capture and probably frequent use of the imprisoment spell. Teleport circles would be common. Simulacra would be routinely deployed for errands. And keeping your true form concealed with liberal use of true polymorph would be extremely common.