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General Tabletop Discussion
*Pathfinder & Starfinder
Low-level Wizards in PF2 - are they still underpowered?
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<blockquote data-quote="MerricB" data-source="post: 7644412" data-attributes="member: 3586"><p>It's not that they're not damage dealers, it's that they don't have any "wow!" spells at first level at all. Perhaps colour spray?</p><p></p><p>In original D&D, first-level wizards didn't even have magic missile, but they *did* have sleep (puts up to 16 enemies to sleep) and charm person (permanently charm one humanoid). Both of those were the "wow" spells that made them worth taking. (Charm person was nerfed as early as 1e... sleep probably got stronger for a while!)</p><p></p><p>You want something that makes you happy to bring a wizard along. Something that sets you apart. Casting burning hands for two actions might be it - but at 2d6 damage and requiring the enemies to be arranged "just so" and to go into melee range... while the fighter gets two or three attacks at 1d8+4? It's not a good feeling.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 7644412, member: 3586"] It's not that they're not damage dealers, it's that they don't have any "wow!" spells at first level at all. Perhaps colour spray? In original D&D, first-level wizards didn't even have magic missile, but they *did* have sleep (puts up to 16 enemies to sleep) and charm person (permanently charm one humanoid). Both of those were the "wow" spells that made them worth taking. (Charm person was nerfed as early as 1e... sleep probably got stronger for a while!) You want something that makes you happy to bring a wizard along. Something that sets you apart. Casting burning hands for two actions might be it - but at 2d6 damage and requiring the enemies to be arranged "just so" and to go into melee range... while the fighter gets two or three attacks at 1d8+4? It's not a good feeling. Cheers! [/QUOTE]
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Low-level Wizards in PF2 - are they still underpowered?
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