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*Pathfinder & Starfinder
Low-level Wizards in PF2 - are they still underpowered?
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<blockquote data-quote="CapnZapp" data-source="post: 7786396" data-attributes="member: 12731"><p>Well, in general I prefer games where classes are balanced for the sort of games I already run... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That is, just like I don't go through hoops to change my scenarios to conform to some "6-8 encounter adventuring day" in 5E, I likely won't go through hoops here.</p><p></p><p>Besides, I don't see how I can counteract Paizo's design decision anyway. A first level spell (like Burning Hands) simply is the equivalent of giving three goblins that happen to stand close to each other a whack each. </p><p></p><p>This is equivalent to what any fighter can do. Every round all day long. You, however, can do it three times a day.</p><p></p><p>So, no, the idea that it's on the games master to make the first level experience acceptable to the Wizard player might be a commendable one, but no thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Instead, a much more useful approach would be for Pathfinder 2 players to <strong>adjust their expectations</strong>, and to tell the player <em>"at level 1, you're still very much a trainee, and should not consider your spell slots to be very valuable. Instead, you're a level 1 character much like everybody else, so use your other abilities - none of which is appreciably worse than those of any other level 1 character! Fearsome magicks comes later!"</em></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7786396, member: 12731"] Well, in general I prefer games where classes are balanced for the sort of games I already run... ;) That is, just like I don't go through hoops to change my scenarios to conform to some "6-8 encounter adventuring day" in 5E, I likely won't go through hoops here. Besides, I don't see how I can counteract Paizo's design decision anyway. A first level spell (like Burning Hands) simply is the equivalent of giving three goblins that happen to stand close to each other a whack each. This is equivalent to what any fighter can do. Every round all day long. You, however, can do it three times a day. So, no, the idea that it's on the games master to make the first level experience acceptable to the Wizard player might be a commendable one, but no thanks :) Instead, a much more useful approach would be for Pathfinder 2 players to [B]adjust their expectations[/B], and to tell the player [I]"at level 1, you're still very much a trainee, and should not consider your spell slots to be very valuable. Instead, you're a level 1 character much like everybody else, so use your other abilities - none of which is appreciably worse than those of any other level 1 character! Fearsome magicks comes later!"[/I] Cheers [/QUOTE]
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Low-level Wizards in PF2 - are they still underpowered?
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