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Low-level Wizards in PF2 - are they still underpowered?
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<blockquote data-quote="gargoyleking" data-source="post: 7788310" data-attributes="member: 6865745"><p>Well, Looking at the 1st level spells today I have to say that while Burning hands looks like it mught have some late-game utility as a short range nuke(max 18d6 assuming you don't get better along the way), it's utility at 1st level is rather unimpressive. Instead, I see a few effect spells which would see better use early on. Color Spray, which even on a successful save causes dazed(which means everything is concealed to it 5+ flat check to hit), is a good example of this. I'd much rather debilitate my enemies to let my allies mop them up more easily than to piss them off with a bit of damage.</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7788310, member: 6865745"] Well, Looking at the 1st level spells today I have to say that while Burning hands looks like it mught have some late-game utility as a short range nuke(max 18d6 assuming you don't get better along the way), it's utility at 1st level is rather unimpressive. Instead, I see a few effect spells which would see better use early on. Color Spray, which even on a successful save causes dazed(which means everything is concealed to it 5+ flat check to hit), is a good example of this. I'd much rather debilitate my enemies to let my allies mop them up more easily than to piss them off with a bit of damage. [/QUOTE]
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Low-level Wizards in PF2 - are they still underpowered?
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