S'mon said:One thing I do love about Tolkien though is his use of item-gifting, as mentioned upthread. If you want a game where the PCs actually like and respect the NPC rulers, it's a far better approach than the grudging bag of gold at the end of the quest. In my C&C Wilderlands game when the PCs rescued some Tharbrian barbarian girls from slavery, the Tharbrian chief gifted them with magic weapons, which made a big impression on the players.
There was an old dragon magazine article (moment of silence...) that described barbarian culture. A big part of the distribution of wealth had to do with the status that a chieftain gained from giving away items of wealth rather than hoarding them. Sounds like the Tharbrians might have read this article to?

It would have been really nice if the 3E DMG would have included such cultural notes as world-building options, I agree with the sentiment that I've seen in this thread that finds 3E to be way too anachronistic and dismissive of real historical cultures as inspiration for the game. Then again such detail could have increased the length of the DMG significantly - closer to the 1E size which I don't think is a bad thing.