DraconiumX
First Post
Redwall. Lord of the Rings. The Iron Tower Trilogy. All of these settings have inspired me to run a low-magic, high-fantasy campaign. The kind of game with goblins and gnomes and all our favorite fantasy staples, but with very, very little magic. The kind of campaign where the PCs can't start knowing any magic or supernatural abilities, but can gain them in-game, through interactions and whatnot. The kind of game where having bad-ass powers actually meant something interesting, something the players had to work for. Having to actually earn their supernatural/magical powers...
What would be even cooler would be if magic had a drawback to using it, like in Shadowrun or Deadlands...preferably Deadlands, using powerful beings to gain power, beings who also want power...
I had another idea for the campaign, where the characters can only be NPC classes when they start, and have to learn from NPCs specialized classes like Fighter, Rogue, Ranger (Non-spellcasting variant), etc...
Anyone have any idea what system/campaign setting I could use?
What would be even cooler would be if magic had a drawback to using it, like in Shadowrun or Deadlands...preferably Deadlands, using powerful beings to gain power, beings who also want power...
I had another idea for the campaign, where the characters can only be NPC classes when they start, and have to learn from NPCs specialized classes like Fighter, Rogue, Ranger (Non-spellcasting variant), etc...
Anyone have any idea what system/campaign setting I could use?