Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Magic vs. High; what is the difference, and are we confusing them with Low vs. High Fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lakesidefantasy" data-source="post: 8085381" data-attributes="member: 6682043"><p>Recently I suggested to a group of young players in their teens that the wizard in their party may just be one of a handful in the world, or maybe even--the only one. They were confused, then bemused, then dismissive.</p><p></p><p>Such a setting, with but a single magic-user*, would be low magic**. But, from the players' point of view it's not that different. Particularly when they start flying around, teleporting, tossing fireballs, and generally bending reality like a pretzel--it's downright high magic.</p><p></p><p>So for me low versus high magic has less to do with the player's experience at the table and more to do with the expectations of the setting. For instance, in a setting with only a handful of magic-users, you mightn't expect to find healing potions for sale.</p><p></p><p>But to your point Urriak, it seems that high versus low magic can be two different things: expectations of the setting versus player experience at the table. I'm not certain which one we're talking about; however, I believe setting expectations has more impact on player experience than the other way around. Eberron, for instance, would almost certainly force a high magic experience on the players. On the other hand, a party of high level warlocks and wizards would be less likely to force a setting to be considered high magic***. Either way, it's a high magic experience for the players.</p><p></p><p>It would seem a low magic experience for the players would need both a low magic setting and a lack of magic users among the players. (I think this is what Seramus just said above.)</p><p></p><p></p><p></p><p></p><p>*No Druids, sorcerers, warlocks, liches, clerics, devastators, etc, etc.</p><p></p><p>**Unless of course that single magic-user himself is ubiquitous and always meddling in people's affairs.</p><p></p><p>***Eureka!</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8085381, member: 6682043"] Recently I suggested to a group of young players in their teens that the wizard in their party may just be one of a handful in the world, or maybe even--the only one. They were confused, then bemused, then dismissive. Such a setting, with but a single magic-user*, would be low magic**. But, from the players' point of view it's not that different. Particularly when they start flying around, teleporting, tossing fireballs, and generally bending reality like a pretzel--it's downright high magic. So for me low versus high magic has less to do with the player's experience at the table and more to do with the expectations of the setting. For instance, in a setting with only a handful of magic-users, you mightn't expect to find healing potions for sale. But to your point Urriak, it seems that high versus low magic can be two different things: expectations of the setting versus player experience at the table. I'm not certain which one we're talking about; however, I believe setting expectations has more impact on player experience than the other way around. Eberron, for instance, would almost certainly force a high magic experience on the players. On the other hand, a party of high level warlocks and wizards would be less likely to force a setting to be considered high magic***. Either way, it's a high magic experience for the players. It would seem a low magic experience for the players would need both a low magic setting and a lack of magic users among the players. (I think this is what Seramus just said above.) *No Druids, sorcerers, warlocks, liches, clerics, devastators, etc, etc. **Unless of course that single magic-user himself is ubiquitous and always meddling in people's affairs. ***Eureka! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Magic vs. High; what is the difference, and are we confusing them with Low vs. High Fantasy?
Top