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General Tabletop Discussion
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Low Magic vs. High; what is the difference, and are we confusing them with Low vs. High Fantasy?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 8087001" data-attributes="member: 6682043"><p>Yes. If the magic is in your face then it's a high magic experience, regardless of the setting. Dungeons and Dragons is typically a high magic experience for players because they usually have a few spell casters in the party. I would add, that most of us as players, like the teens I referred to earlier, expect the setting to reflect our experience of high magic.</p><p></p><p>Another anecdote: I once played a 5-year campaign with two rogues and a barbarian. It was a very low magic experience. It was fun too or we wouldn't have continued to play every two weeks for 5 years.</p><p></p><p>In my experience, it's possible to play a low magic campaign, but you have to have a couple of things: 1) Buy-in from the players (Dungeonmaster included), and 2) No spell casters--which is most of the classes. Buy-in is very important. Most players want spell casters; that's why they play Dungeons and Dragons, and that's why most classes have spell-casting abilities. You would also need to limit classes (as far as the Players Handbook is concerned) to champion and battle master fighters, and thief and assassin rogues, and berserker barbarians, and maybe open hand monks. You would also need to limit race selection and feats as well; plus be mindful of your monsters.</p><p></p><p>It's doable and it's fun.</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8087001, member: 6682043"] Yes. If the magic is in your face then it's a high magic experience, regardless of the setting. Dungeons and Dragons is typically a high magic experience for players because they usually have a few spell casters in the party. I would add, that most of us as players, like the teens I referred to earlier, expect the setting to reflect our experience of high magic. Another anecdote: I once played a 5-year campaign with two rogues and a barbarian. It was a very low magic experience. It was fun too or we wouldn't have continued to play every two weeks for 5 years. In my experience, it's possible to play a low magic campaign, but you have to have a couple of things: 1) Buy-in from the players (Dungeonmaster included), and 2) No spell casters--which is most of the classes. Buy-in is very important. Most players want spell casters; that's why they play Dungeons and Dragons, and that's why most classes have spell-casting abilities. You would also need to limit classes (as far as the Players Handbook is concerned) to champion and battle master fighters, and thief and assassin rogues, and berserker barbarians, and maybe open hand monks. You would also need to limit race selection and feats as well; plus be mindful of your monsters. It's doable and it's fun. [/QUOTE]
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Low Magic vs. High; what is the difference, and are we confusing them with Low vs. High Fantasy?
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