Low-Magic World: Spirits instead of Magic Items?

ptolemy18

First Post
I was reading the "What is low-magic thread?", and it reminded me of something I'm doing a little of in my own campaign...

One of the things I liked about the BOOK OF VILE DARKNESS was the rules by which fiends could possess creatures and objects. The cool thing about this was, when fiends possess objects, they can grant them magical abilities. A fiend can replicate the properties of a magic item with a GP cost equal to 2,000 x their Hit Dice. Therefore, if a wimpy 4-Hit Dice fiend chooses to possess a normal sword, they can grant it the abilities of a sword worth 8,000 gp -- like a "shocking +1 sword", for example. ;) Obviously it gets a little less powerful as the fiends' Hit Dice go up, since the magic costs are exponential, but it's still interesting. (Particularly since the fiend can choose to stop possessing the sword at any time, and instead try to possess the character using it, or just leave the character in the lurch when their magic item stops functioning.)

Anyway.... I was thinking, why limit this power to fiends? What if ANY Outsider (or possibly even Fey) could possess stuff? If you're using ORIENTAL ADVENTURES, there could be magic items possessed by Nature Spirits. If you're using TESTAMENT, there could be magic items possessed/created by Tempter Devils. To keep this from getting *too* out-of-control, you might say that each particular Outsider (or race of Outsiders) can only replicate certain magical effects. (So, for instance, every Gelugon-possessed dagger will have the same abilities as every other Gelugon-possessed dagger.)

In this weird setting, if the players want magical help, they'll have to befriend (or imprison) powerful spirits and "graft" them into their weapons and equipment. ;) It's basically similar to a manga/anime like SHAMAN KING or something. If you want, you could make it a "low-magic" setting and say that normal mortals can't even create magic items at all. (Or you could say that having a spirit possessing an already-magical item just boosts its power even more.)

Anyhoo, I think I'm gonna use this idea...

Jason
 

log in or register to remove this ad


I do something similar in that all magic items are acquired from spirits and are imbued with said spirits 'mana' - a PC might be given a item for helping a spirit or for defeating it in battle (as per Final Fantasy 8 and the battle with Efreeti etc). A Master Crafter (Expert) can craft a masterwork item and then call upon the spirit of his 'forge' to bless it.

I had one session were a PC had to enter a duel with the avatar of the god of lightning, the PC eventually won, in return for which he was given the Lightning Spear and the right to call upon the god for aid.

Going the next step of actualy having a spirit in the weapon and having to keep it happy! is pretty cool and something I'll consider using along the way - would a possessed item be automatically intelligent?
 


In effect, it turns every magic items into intelligent magic items, since there's a spirit inside. While that's very cool and nifty, I'm not sure on the "low magic" part. :)
 

I may well borrow this for my Midnight setting campaign (using The Riddle of Steel rules). It's very, very flav-o-riffic.
 

Gez said:
In effect, it turns every magic items into intelligent magic items, since there's a spirit inside. While that's very cool and nifty, I'm not sure on the "low magic" part. :)

That would merely depend on how common they are.
 


Magic items in Midnight are very rare, so it would be a good fit in that regard. And I think it has a tinge of "grim" to it, so it'd fit the grim+gritty "Midnight" flavor well.

Overdone, plug it into Eberron in a non-Gritty fashion. It could be a good fit there, too. (Immortality, anyone?)
 


Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top