I am thinking about a new campaign with a few "flavor" mods to suit my favorite gaming style
First -- Low Magic. I plan to nerf some spells, alter the spell using classes and reduce magic items. Its should feel like a cross between Howard and Tolkien and maybe Vance but not like D&D Magic
Second-- Low Monster. Core D&D assumes a lot of monster encounters ranging from dire rats to dragons and in between. I plan on reducing the number of monster encounters substantially through the game. THis means 90% of encounters will be with normal stuff (Humans and Animals )
Third: I want the game to reach high level eventually
I know how to balance classes (defense bonus, extra skills and feats and so on) I I just don't know how to make the XP system work.
Since it takes like 13.3 equal ECL encounters to level up I don't know what the players will encounter if I drop the monsters
My first inclination is to just wing it and use a mix of power components and "every 2 or 3 sessions you level up" . THis seems like it would work OK
Anyone have any better ideas and for that matter anyone have anyideas what 10th level characters would be doing in a low magic, low monster world
First -- Low Magic. I plan to nerf some spells, alter the spell using classes and reduce magic items. Its should feel like a cross between Howard and Tolkien and maybe Vance but not like D&D Magic
Second-- Low Monster. Core D&D assumes a lot of monster encounters ranging from dire rats to dragons and in between. I plan on reducing the number of monster encounters substantially through the game. THis means 90% of encounters will be with normal stuff (Humans and Animals )
Third: I want the game to reach high level eventually
I know how to balance classes (defense bonus, extra skills and feats and so on) I I just don't know how to make the XP system work.
Since it takes like 13.3 equal ECL encounters to level up I don't know what the players will encounter if I drop the monsters
My first inclination is to just wing it and use a mix of power components and "every 2 or 3 sessions you level up" . THis seems like it would work OK
Anyone have any better ideas and for that matter anyone have anyideas what 10th level characters would be doing in a low magic, low monster world