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[LPF] A Bad Light
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<blockquote data-quote="HolyMan" data-source="post: 5679255" data-attributes="member: 84167"><p>This goes back to the just add the xp of each monster to get the CR. 12 goblins at 135xp each is 1,620 (already found a mistake opps - I said it was 1,650xp). That gives you a CR of 5 (1,600)</p><p></p><p>Darn messed that up my numbers are all off due to that 30 xp blunder.</p><p></p><p>I added all the encounter xp together only to get a total for the adventure. I then went and broke everything down.</p><p></p><p>Example:</p><p></p><p><span style="color: White">Time Tracker -[Name: <span style="color: Yellow">starting xp</span> + <span style="color: Lime">encounter xp</span> + <span style="color: Orange">time to date xp</span><span style="color: Cyan"><span style="color: White">(</span>gp<span style="color: White">)</span></span> = <span style="color: Red">new total xp</span>]</span></p><p></p><p>Borric:<span style="color: Yellow"> 4,211</span> + <span style="color: Lime">412</span> + <span style="color: Orange">180</span>(<span style="color: Cyan">204gp</span>) = <span style="color: Red">4,803</span></p><p></p><p>This was to keep track of when a player reached a new level - to change time xp and gp.</p><p></p><p>I will have to go back and change all the numbers as they are 60 XP off (but I don't think that changes when a character reached a new level).</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5679255, member: 84167"] This goes back to the just add the xp of each monster to get the CR. 12 goblins at 135xp each is 1,620 (already found a mistake opps - I said it was 1,650xp). That gives you a CR of 5 (1,600) Darn messed that up my numbers are all off due to that 30 xp blunder. I added all the encounter xp together only to get a total for the adventure. I then went and broke everything down. Example: [COLOR=White]Time Tracker -[Name: [COLOR=Yellow]starting xp[/COLOR] + [COLOR=Lime]encounter xp[/COLOR] + [COLOR=Orange]time to date xp[/COLOR][COLOR=Cyan][COLOR=White]([/COLOR]gp[COLOR=White])[/COLOR][/COLOR] = [COLOR=Red]new total xp[/COLOR]][/COLOR] Borric:[COLOR=Yellow] 4,211[/COLOR] + [COLOR=Lime]412[/COLOR] + [COLOR=Orange]180[/COLOR]([COLOR=Cyan]204gp[/COLOR]) = [COLOR=Red]4,803[/COLOR] This was to keep track of when a player reached a new level - to change time xp and gp. I will have to go back and change all the numbers as they are 60 XP off (but I don't think that changes when a character reached a new level). HM [/QUOTE]
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