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[LPF] About a Cow
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<blockquote data-quote="GlassEye" data-source="post: 6735210" data-attributes="member: 40413"><p>Each lost in their own thoughts the group arrives at what must be the lair: the hill and cavern of the kobolds. As Arradon approaches stealthily he notices that the ground rises up slightly before the hill and then slopes down to the cavern. From his location he can see that the entrance is oddly regular and the surface neither like worked or rough stone. Instead the surfaces are dark and smooth and occaisionally catch light in the depths of the material in such a way as to appear to twinkle like starlight.</p><p></p><p>Arradon catches sight of a cloud of flies buzzing about a patch of grass that looks to be covered in dried blood. Down slope from that patch the grass is pressed flat as if something large were dragged down the slope. At the bottom, under the overhang, are large bones, presumably of Jezz' cow.</p><p></p><p>Near the cow bones where the structure is angled at the ground is a rectangle that looks like it was a door. The space beyond (area 4) is filled with rocks and rubble. Above there is a similar rectangle but beyond it is dark. A rope, probably stolen from a local farm, hangs from somewhere above the opening down to the slope.</p><p></p><p>[sblock=OOC]This has proved beyond my ability to describe adequately so I've included my reference map. The PCs are upslope (to the right) looking down into area 1. Most maps are shown in plan (top down view) but this is a side view. The short wall surrounding the staircase (which you haven't found yet) is 15 feet so each room is octagonal with a 45 ft diameter. You can walk on the angled portions of the floor but because of the smoothness of the material that coats the walls it is considered difficult terrain. The rope hangs from area 2, through the sideways door, down to the ground in area 1.</p><p></p><p><img src="http://imageshack.com/a/img910/276/QrVcNg.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6735210, member: 40413"] Each lost in their own thoughts the group arrives at what must be the lair: the hill and cavern of the kobolds. As Arradon approaches stealthily he notices that the ground rises up slightly before the hill and then slopes down to the cavern. From his location he can see that the entrance is oddly regular and the surface neither like worked or rough stone. Instead the surfaces are dark and smooth and occaisionally catch light in the depths of the material in such a way as to appear to twinkle like starlight. Arradon catches sight of a cloud of flies buzzing about a patch of grass that looks to be covered in dried blood. Down slope from that patch the grass is pressed flat as if something large were dragged down the slope. At the bottom, under the overhang, are large bones, presumably of Jezz' cow. Near the cow bones where the structure is angled at the ground is a rectangle that looks like it was a door. The space beyond (area 4) is filled with rocks and rubble. Above there is a similar rectangle but beyond it is dark. A rope, probably stolen from a local farm, hangs from somewhere above the opening down to the slope. [sblock=OOC]This has proved beyond my ability to describe adequately so I've included my reference map. The PCs are upslope (to the right) looking down into area 1. Most maps are shown in plan (top down view) but this is a side view. The short wall surrounding the staircase (which you haven't found yet) is 15 feet so each room is octagonal with a 45 ft diameter. You can walk on the angled portions of the floor but because of the smoothness of the material that coats the walls it is considered difficult terrain. The rope hangs from area 2, through the sideways door, down to the ground in area 1. [img]http://imageshack.com/a/img910/276/QrVcNg.png[/img] [/sblock] [/QUOTE]
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