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<blockquote data-quote="GlassEye" data-source="post: 6764263" data-attributes="member: 40413"><p>Rak'tan's observation shows that these kobolds look little different than the kobolds the group previously fought. They bear slightly different arms as you've seen daggers and shortswords but the armor is leather similar to that worn by the guards at the entrance. Their bearing is somewhat different, though. These kobolds carry themselves like hardened warriors, the last survivors of a dying tribe.</p><p></p><p>[GM]Round Two: Everyone is still up.[/GM]</p><p></p><p>[sblock=OOC]<a href="https://docs.google.com/drawings/d/1mgBBRPggO3a4oGJc-4cuPtvBC28PpE1m5zNAM_mkVIU/edit?usp=sharing" target="_blank">Combat map</a></p><p></p><p>[sblock=maps]Starlight Keep level one</p><p><img src="http://imageshack.com/a/img910/276/QrVcNg.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Starlight Keep level two</p><p><img src="http://imageshack.com/a/img908/6560/j3nBPP.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Starlight Keep level three</p><p><img src="http://imageshack.com/a/img910/9753/F9INx8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>Trogdor, I hope that is what you were looking for (not sure if there was something specific you were wanting). Also, I presumed you did that bit of movement last round so you are still free to act this round.</p><p></p><p>FrancisJohn, if you have a standard procedure you are going to follow (like keeping a light spell on an arrow) you should let me know. I don't remember if you mentioned you were firing the lit arrow at the kobold or not, or if it was fired previously, or if it was retrieved or the spell recast. Include that sort of thing in your posts and we'll be fine.</p><p></p><p>Merry Mortician, Hmm... I presume you mean to activate the stone around Arradon's head but I don't think that it is really possible to do for someone else. I'm willing to let that slide and let you make the attempt at the same AC to hit a space. If you are just concerned about providing light to Arradon moving closer to the door would be sufficient.</p><p></p><p>All, it would be helpful if spells in effect were listed in your statblock under 'Current Conditions' or some similar heading.</p><p></p><p>Aelspeth: hp 18/18 </p><p>Arradon: hp 17/26 [5 non-lethal]</p><p>Autumn: hp 16/16 </p><p>Rak'tan: hp 11/13 [4 non-lethal] 2 dmg from knife</p><p></p><p>Kobold (F11): AC 17/T 14/FF 14; 12/12 hp; 5 ft down net</p><p>Note: all kobolds in this room have same AC & hp</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6764263, member: 40413"] Rak'tan's observation shows that these kobolds look little different than the kobolds the group previously fought. They bear slightly different arms as you've seen daggers and shortswords but the armor is leather similar to that worn by the guards at the entrance. Their bearing is somewhat different, though. These kobolds carry themselves like hardened warriors, the last survivors of a dying tribe. [GM]Round Two: Everyone is still up.[/GM] [sblock=OOC][url=https://docs.google.com/drawings/d/1mgBBRPggO3a4oGJc-4cuPtvBC28PpE1m5zNAM_mkVIU/edit?usp=sharing]Combat map[/url] [sblock=maps]Starlight Keep level one [img]http://imageshack.com/a/img910/276/QrVcNg.png[/img] Starlight Keep level two [img]http://imageshack.com/a/img908/6560/j3nBPP.png[/img] Starlight Keep level three [img]http://imageshack.com/a/img910/9753/F9INx8.png[/img][/sblock] Trogdor, I hope that is what you were looking for (not sure if there was something specific you were wanting). Also, I presumed you did that bit of movement last round so you are still free to act this round. FrancisJohn, if you have a standard procedure you are going to follow (like keeping a light spell on an arrow) you should let me know. I don't remember if you mentioned you were firing the lit arrow at the kobold or not, or if it was fired previously, or if it was retrieved or the spell recast. Include that sort of thing in your posts and we'll be fine. Merry Mortician, Hmm... I presume you mean to activate the stone around Arradon's head but I don't think that it is really possible to do for someone else. I'm willing to let that slide and let you make the attempt at the same AC to hit a space. If you are just concerned about providing light to Arradon moving closer to the door would be sufficient. All, it would be helpful if spells in effect were listed in your statblock under 'Current Conditions' or some similar heading. Aelspeth: hp 18/18 Arradon: hp 17/26 [5 non-lethal] Autumn: hp 16/16 Rak'tan: hp 11/13 [4 non-lethal] 2 dmg from knife Kobold (F11): AC 17/T 14/FF 14; 12/12 hp; 5 ft down net Note: all kobolds in this room have same AC & hp [/sblock] [/QUOTE]
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