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[LPF] Barrow of the Forgotten King
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<blockquote data-quote="perrinmiller" data-source="post: 6262994" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 4 16:04 - Inside the Mausoleum ~</strong></em></span></p><p></p><p>Most of you recognize the clockwork menders, tiny flying constructs that are usually designed for a purpose. Something like protecting and maintaining an area or thing. The small burial vault is clean and not showing signs of aging in all likelihood sue to their efforts. The sting has a poison on it as Jonas found out the hard way. They also have an uncanny knack for swooping in and flying away from their targets with ease (read spring attack). The constructs also have the ability to repair damage on each other.</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/ClockworkMender_zpsfd091532.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>With one destroyed, the other three continue to harass and flit about Jonas, darting in close and flying up above him towards the ceiling. One missed him, but the other two stung him again.</p><p></p><p><span style="font-size: 12px"><strong><a href="http://beta.ditzie.com/45306/5301cef1d376b" target="_blank">Updated Map</a></strong></span></p><p>[OOC]Combat: Round 2[/OOC][sblock=Combat Information]CM1 spring attack, missed Jonas</p><p>CM3 spring attack & hit Jonas, 1 dmg Non-Lethal</p><p>CM4 spring attack & hit Jonas, 1 dmg Non-Lethal</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>Clockwork Menders </p><p></p><p><u>Party Stats:</u></p><p>[code]Qalabash: 20/20 HP remaining; </p><p>Mirra: 13/16 HP remaining; </p><p>Mystie: 23/23 HP remaining; </p><p>->Bubba: 16/16 HP remaining; </p><p>Jonas: 15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg</p><p></p><p>Spells Cast: </p><p>Abilities Used: </p><p> Qalabash: AP 2/4, Spells 1st 1/3</p><p> Mirra: Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1</p><p> Mystie: Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8</p><p> Jonas: Jdgmt 0/1, Spells 1st 0/2</p><p>Conditions in effect:</p><p>[/code]<u>Enemy Stats:</u></p><p>[Code]CM 1 [AC18(Touch16) / CMD 6]: 5/5hp; Flying 10ft elevation </p><p>CM 2 [AC0]: destroyed</p><p>CM 3 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation</p><p>CM 4 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation[/Code][/sblock][GM]You guys are up for Round 2</p><p></p><p>Bubba only needs dim illumination to see with low-light and he has LOS on Jonas. The staff would still shine directly into the other half the small chamber and leave the rest in dim light. However, the clockwork menders are going to be above Bubba's reach this round. But still okay to attack with normal weapons for medium-sized people.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6262994, member: 88649"] [COLOR=#00ff00][I][B]~ Day 4 16:04 - Inside the Mausoleum ~[/B][/I][/COLOR] Most of you recognize the clockwork menders, tiny flying constructs that are usually designed for a purpose. Something like protecting and maintaining an area or thing. The small burial vault is clean and not showing signs of aging in all likelihood sue to their efforts. The sting has a poison on it as Jonas found out the hard way. They also have an uncanny knack for swooping in and flying away from their targets with ease (read spring attack). The constructs also have the ability to repair damage on each other. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/ClockworkMender_zpsfd091532.jpg[/IMG] With one destroyed, the other three continue to harass and flit about Jonas, darting in close and flying up above him towards the ceiling. One missed him, but the other two stung him again. [SIZE=3][B][URL="http://beta.ditzie.com/45306/5301cef1d376b"]Updated Map[/URL][/B][/SIZE] [OOC]Combat: Round 2[/OOC][sblock=Combat Information]CM1 spring attack, missed Jonas CM3 spring attack & hit Jonas, 1 dmg Non-Lethal CM4 spring attack & hit Jonas, 1 dmg Non-Lethal [U]Initiative:[/U] You guys Clockwork Menders [U]Party Stats:[/U] [code]Qalabash: 20/20 HP remaining; Mirra: 13/16 HP remaining; Mystie: 23/23 HP remaining; ->Bubba: 16/16 HP remaining; Jonas: 15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg Spells Cast: Abilities Used: Qalabash: AP 2/4, Spells 1st 1/3 Mirra: Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1 Mystie: Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8 Jonas: Jdgmt 0/1, Spells 1st 0/2 Conditions in effect: [/code][U]Enemy Stats:[/U] [Code]CM 1 [AC18(Touch16) / CMD 6]: 5/5hp; Flying 10ft elevation CM 2 [AC0]: destroyed CM 3 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation CM 4 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation[/Code][/sblock][GM]You guys are up for Round 2 Bubba only needs dim illumination to see with low-light and he has LOS on Jonas. The staff would still shine directly into the other half the small chamber and leave the rest in dim light. However, the clockwork menders are going to be above Bubba's reach this round. But still okay to attack with normal weapons for medium-sized people.[/GM] [/QUOTE]
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