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[LPF] Barrow of the Forgotten King
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<blockquote data-quote="Systole" data-source="post: 6264873" data-attributes="member: 93930"><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Mirra_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Mirra examines the door. <span style="color: #90EE90"> "A riddle of some sort? Let's see, there are eleven eyes. If I remember how these creatures work, the central eye projects a zone of antimagic." </span>She begins ticking off the others on her fingers.<span style="color: #90EE90"> "Correct me if I'm wrong Jonas: the others are a minor charm, a major charm, fear, disintegration, petrification, death, wounding, sleep, slowing or partial paralysis, and telekinesis. Yes, that matches the rhyme, I think. And what I can understand of the mural."</span></p><p><span style="color: #90EE90"></span></p><p>She looks again at the mural. <span style="color: #90EE90">"The image of the lightning bolt at one o'clock center is disintegrate, I think. The two men shaking hands at one o'clock outside would be one of the charm spells. At two o'clock is sleep. Four o'clock ... I'm not sure, unless that's petrification, but I think petrification is the dark grey man at ten o'clock. At five o'clock is wounding. Seven o'clock is ... the slowing? Eight o'clock is death. Eleven o'clock is fear. Twelve o'clock is slow or telekinesis.</span></p><p><span style="color: #90EE90"></span></p><p><span style="color: #90EE90">"The rhyme talks about which eyes have secret passages, yes? Not the antimagic, not the slow. Then in the second verse: not death, not petrification. In the third: not fear, not ... telekinesis? If that's what 'mind' means. In the fourth: not the minor charm, not the sleep. In the fifth, the wording is a bit strange. Oblivion equals disintegration, and that one hides a secret passage, almost definitely. Wounding and the major charm are ... good? Bad? Probably bad." </span> She sighs. <span style="color: #90EE90">"Whoever scribed this needed a refresher in proper punctuation. Also, poetic meter."</span></p><p><span style="color: #90EE90"></span></p><p><span style="color: #90EE90"></span>She pauses. <span style="color: #90EE90"> "So behind this door is a gauntlet or a maze or something, and we're looking for something that represents an eye of disintegration, and that will have a secret passage, probably underneath it." S</span>he draws a vial from her belt. <span style="color: #90EE90"> "I've also got this mixed up and ready to drink, but it will only last for two minutes or so, so I'd like to be closer to what we think is the door before I use it."</span></p><p><span style="color: #90EE90"></span></p><p>[sblock=OOC]Mirra has +11 dungeoneering, which she can bump to +15 if she drinks her cognatogen. With some circumstance bonuses for the image and the rhyme, I'm guessing that would be enough to know what she knows, even on a Take 10. Also, Jonas' skill check.</p><p></p><p>For later, she has a Detect Secret Door extract ready to drink.</p><p></p><p>If you'd like to to retcon this post, let me know.[/sblock][sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Mirra_Weathersmith_%28Systole%29" target="_blank">Mirra Weathersmith</a></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: lightgreen">AC:</span> 16 (13 flat-footed, 13 touch)</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">HP:</span></span><span style="font-size: 9px"> 12/14</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">CMB: </span></span><span style="font-size: 9px">+2 <span style="color: lightgreen">CMD:</span> 15</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Fort:</span></span><span style="font-size: 9px"> +3 </span><span style="color: lightgreen"><span style="font-size: 9px">Reflex:</span></span><span style="font-size: 9px"> +6 </span><span style="color: lightgreen"><span style="font-size: 9px">Will:</span></span><span style="font-size: 9px"> +1</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Perception:</span></span><span style="font-size: 9px"> +5</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Initiative:</span></span><span style="font-size: 9px"> +3</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Bombs:</span></span><span style="font-size: 9px"> 2/7</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Cognatogen Prepared:</span></span><span style="font-size: 9px"> Intelligence</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">1st Level:</span></span><span style="font-size: 9px"> 0/3</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Extracts Prepared:</span></span><span style="font-size: 9px"> Enlarge Person, Shield, Detect Secret Doors</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Current Weapon in Hand:</span></span> <span style="font-size: 9px">Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Current Conditions in Effect:</span></span><span style="font-size: 9px"> None</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Used Items:</span></span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">None</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6264873, member: 93930"] [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Mirra_150.jpg[/IMG] Mirra examines the door. [COLOR=#90EE90] "A riddle of some sort? Let's see, there are eleven eyes. If I remember how these creatures work, the central eye projects a zone of antimagic." [/COLOR]She begins ticking off the others on her fingers.[COLOR=#90EE90] "Correct me if I'm wrong Jonas: the others are a minor charm, a major charm, fear, disintegration, petrification, death, wounding, sleep, slowing or partial paralysis, and telekinesis. Yes, that matches the rhyme, I think. And what I can understand of the mural." [/COLOR] She looks again at the mural. [COLOR=#90EE90]"The image of the lightning bolt at one o'clock center is disintegrate, I think. The two men shaking hands at one o'clock outside would be one of the charm spells. At two o'clock is sleep. Four o'clock ... I'm not sure, unless that's petrification, but I think petrification is the dark grey man at ten o'clock. At five o'clock is wounding. Seven o'clock is ... the slowing? Eight o'clock is death. Eleven o'clock is fear. Twelve o'clock is slow or telekinesis. "The rhyme talks about which eyes have secret passages, yes? Not the antimagic, not the slow. Then in the second verse: not death, not petrification. In the third: not fear, not ... telekinesis? If that's what 'mind' means. In the fourth: not the minor charm, not the sleep. In the fifth, the wording is a bit strange. Oblivion equals disintegration, and that one hides a secret passage, almost definitely. Wounding and the major charm are ... good? Bad? Probably bad." [/COLOR] She sighs. [COLOR=#90EE90]"Whoever scribed this needed a refresher in proper punctuation. Also, poetic meter." [/COLOR]She pauses. [COLOR=#90EE90] "So behind this door is a gauntlet or a maze or something, and we're looking for something that represents an eye of disintegration, and that will have a secret passage, probably underneath it." S[/COLOR]he draws a vial from her belt. [COLOR=#90EE90] "I've also got this mixed up and ready to drink, but it will only last for two minutes or so, so I'd like to be closer to what we think is the door before I use it." [/COLOR] [sblock=OOC]Mirra has +11 dungeoneering, which she can bump to +15 if she drinks her cognatogen. With some circumstance bonuses for the image and the rhyme, I'm guessing that would be enough to know what she knows, even on a Take 10. Also, Jonas' skill check. For later, she has a Detect Secret Door extract ready to drink. If you'd like to to retcon this post, let me know.[/sblock][sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Mirra_Weathersmith_%28Systole%29"]Mirra Weathersmith[/URL] [SIZE=1] [COLOR=lightgreen]AC:[/COLOR] 16 (13 flat-footed, 13 touch) [/SIZE][COLOR=lightgreen][SIZE=1]HP:[/SIZE][/COLOR][SIZE=1] 12/14 [/SIZE][COLOR=lightgreen][SIZE=1]CMB: [/SIZE][/COLOR][SIZE=1]+2 [COLOR=lightgreen]CMD:[/COLOR] 15 [/SIZE][COLOR=lightgreen][SIZE=1]Fort:[/SIZE][/COLOR][SIZE=1] +3 [/SIZE][COLOR=lightgreen][SIZE=1]Reflex:[/SIZE][/COLOR][SIZE=1] +6 [/SIZE][COLOR=lightgreen][SIZE=1]Will:[/SIZE][/COLOR][SIZE=1] +1 [/SIZE][COLOR=lightgreen][SIZE=1]Perception:[/SIZE][/COLOR][SIZE=1] +5 [/SIZE][COLOR=lightgreen][SIZE=1]Initiative:[/SIZE][/COLOR][SIZE=1] +3 [/SIZE][COLOR=lightgreen][SIZE=1]Bombs:[/SIZE][/COLOR][SIZE=1] 2/7 [/SIZE][COLOR=lightgreen][SIZE=1]Cognatogen Prepared:[/SIZE][/COLOR][SIZE=1] Intelligence [/SIZE][COLOR=lightgreen][SIZE=1]1st Level:[/SIZE][/COLOR][SIZE=1] 0/3 [/SIZE][COLOR=lightgreen][SIZE=1]Extracts Prepared:[/SIZE][/COLOR][SIZE=1] Enlarge Person, Shield, Detect Secret Doors [/SIZE][COLOR=lightgreen][SIZE=1]Current Weapon in Hand:[/SIZE][/COLOR] [SIZE=1]Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3) [/SIZE][COLOR=lightgreen][SIZE=1]Current Conditions in Effect:[/SIZE][/COLOR][SIZE=1] None [/SIZE][COLOR=lightgreen][SIZE=1]Used Items:[/SIZE][/COLOR][SIZE=1] None[/SIZE] [/sblock] [/QUOTE]
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