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[LPF] Bats in the Belfry
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<blockquote data-quote="GlassEye" data-source="post: 5395916" data-attributes="member: 40413"><p>Battle continues to swirl around Leonion and Heather and they stand momentarily caught off-guard. The tengu facing Aressa gabbles a panicked question to the dazed tengu but gets no response. He takes a step back <span style="color: gray">(to J10)</span> and fires his bow at Aressa. The arrow barely scratches the eidolon but blood seeps from the wound on her shoulder. The tengu crows with momentary elation.</p><p></p><p>[sblock=OOC]Ok, this may seem a bit harsh but I'm not waiting longer than 24 hours when a character's turn to act comes up. If 24 hours passes then I'll continue to the next combatant and the character passed will be considered to be delaying until the player next posts at which point his initiative count will change. I think this is only fair to everyone who is waiting and will hopefully keep the game moving at a reasonable pace.</p><p></p><p>Izzik & Aressa are up.[/sblock]</p><p>[sblock=Combat]</p><p>Combatants posted in init order </p><p><span style="color: Orange"><strong>GROUP EFFECT:</strong></span> Inspire Courage +1 save vs fear, attack, and damage rolls</p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Syldar 16 8 l.bow/none</p><p>Leanan 15 4 none/none</p><p>Xan 18 10 c.bow/none</p><p>Xan's eidolon 12 11 none/none</p><p>Tengu1 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I]</p><p>Leonion 19 11 none/delaying</p><p>Heather 12 [COLOR=Yellow]5[/COLOR] staff/delaying</p><p>[COLOR=DarkOrchid]Tengu2[/COLOR] 15 [COLOR=yellow]5 s.[/COLOR]bow/[I][COLOR=DarkOrchid]hexed[/COLOR][/I][COLOR=DarkOrchid](6/8 rounds)[/COLOR]</p><p>Izzik 15 9 none/none</p><p>Tengu3 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color]</p><p>Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow]10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR]</p><p>[COLOR=Yellow]Tengu4[/COLOR] 15 9 s.bow/[I][COLOR=Yellow]dazed[/COLOR][/I] [/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5395916, member: 40413"] Battle continues to swirl around Leonion and Heather and they stand momentarily caught off-guard. The tengu facing Aressa gabbles a panicked question to the dazed tengu but gets no response. He takes a step back [color=gray](to J10)[/color] and fires his bow at Aressa. The arrow barely scratches the eidolon but blood seeps from the wound on her shoulder. The tengu crows with momentary elation. [sblock=OOC]Ok, this may seem a bit harsh but I'm not waiting longer than 24 hours when a character's turn to act comes up. If 24 hours passes then I'll continue to the next combatant and the character passed will be considered to be delaying until the player next posts at which point his initiative count will change. I think this is only fair to everyone who is waiting and will hopefully keep the game moving at a reasonable pace. Izzik & Aressa are up.[/sblock] [sblock=Combat] Combatants posted in init order [COLOR=Orange][B]GROUP EFFECT:[/B][/COLOR] Inspire Courage +1 save vs fear, attack, and damage rolls [code] [U]Character AC HP InHand/Condition[/U] Syldar 16 8 l.bow/none Leanan 15 4 none/none Xan 18 10 c.bow/none Xan's eidolon 12 11 none/none Tengu1 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I] Leonion 19 11 none/delaying Heather 12 [COLOR=Yellow]5[/COLOR] staff/delaying [COLOR=DarkOrchid]Tengu2[/COLOR] 15 [COLOR=yellow]5 s.[/COLOR]bow/[I][COLOR=DarkOrchid]hexed[/COLOR][/I][COLOR=DarkOrchid](6/8 rounds)[/COLOR] Izzik 15 9 none/none Tengu3 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color] Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow]10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR] [COLOR=Yellow]Tengu4[/COLOR] 15 9 s.bow/[I][COLOR=Yellow]dazed[/COLOR][/I] [/code][/sblock] [/QUOTE]
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