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[LPF] Bats in the Belfry
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<blockquote data-quote="GlassEye" data-source="post: 5400016" data-attributes="member: 40413"><p>The Tengu moves as if born to the rooftops easily navigating a steep roofline and loose tiles. Aressa will have to really push herself to keep pace with the bandit but as she goes she finds herself faced with the obstacles the Tengu moved lightly past.</p><p></p><p>On the ground below, Izzik and Syldar run after. With the darkness and most especially the angle caused by their lower elevation it is difficult to keep up with the Tengu and Syldar can't see the Tengu to use his <em>Grease</em> spell.</p><p></p><p>[sblock=OOC]Chase on! Ok, I'm going to try to run this using the chase rules from the GameMastery Guide. I've never used them before so we'll see how it works (and if I can manage it).</p><p></p><p>Aressa can be cautious in her advance (standard action) or she can try to keep up with the Tengu (full round action). If she chooses to be cautious she needs to succeed with one skill below, your choice (but that would mean the Tengu is pulling away). If she wants to keep up with the Tengu she needs to make <em>both</em> skill checks. Aressa's greater speed will give her a +2 bonus on the skill checks she makes during the chase.</p><p><strong>Steeply Sloped Roof (Climb DC 10)</strong></p><p><strong>Crumbling Rooftop (Acrobatics DC 20)</strong></p><p></p><p>Izzik and Syldar (and the other characters when they resume posting) have different options since they are on the ground below. Same as above (standard action - one check; full round action - both checks) but they have the additional option to substitute one of the skills for a Climb check of an equal DC to join the chase on the rooftops (though note that doing so will cause them to lose a little ground).</p><p><strong>Perception (DC 20)</strong></p><p><strong>Knowledge (Local) (DC 10)</strong></p><p></p><p>Current Standing:</p><p>Characters (G) & Eidolons (R) --> O --> O --> Tengu (R).[/sblock]</p><p>[sblock=Combat]</p><p>Combatants posted in init order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Syldar 16 8 l.bow/none</p><p>Leanan 15 4 none/none</p><p>Xan 18 10 c.bow/none</p><p>Xan's eidolon 12 11 none/none</p><p>[color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I]</p><p>Leonion 19 11 none/none</p><p>Heather 12 [COLOR=Yellow]5[/COLOR] staff/none</p><p>[color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR]</p><p>Izzik 15 9 none/none</p><p>[color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color]</p><p>Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR]</p><p>Tengu4 15 9 s.bow/[I]none[/I] [/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5400016, member: 40413"] The Tengu moves as if born to the rooftops easily navigating a steep roofline and loose tiles. Aressa will have to really push herself to keep pace with the bandit but as she goes she finds herself faced with the obstacles the Tengu moved lightly past. On the ground below, Izzik and Syldar run after. With the darkness and most especially the angle caused by their lower elevation it is difficult to keep up with the Tengu and Syldar can't see the Tengu to use his [i]Grease[/i] spell. [sblock=OOC]Chase on! Ok, I'm going to try to run this using the chase rules from the GameMastery Guide. I've never used them before so we'll see how it works (and if I can manage it). Aressa can be cautious in her advance (standard action) or she can try to keep up with the Tengu (full round action). If she chooses to be cautious she needs to succeed with one skill below, your choice (but that would mean the Tengu is pulling away). If she wants to keep up with the Tengu she needs to make [i]both[/i] skill checks. Aressa's greater speed will give her a +2 bonus on the skill checks she makes during the chase. [b]Steeply Sloped Roof (Climb DC 10) Crumbling Rooftop (Acrobatics DC 20)[/b] Izzik and Syldar (and the other characters when they resume posting) have different options since they are on the ground below. Same as above (standard action - one check; full round action - both checks) but they have the additional option to substitute one of the skills for a Climb check of an equal DC to join the chase on the rooftops (though note that doing so will cause them to lose a little ground). [b]Perception (DC 20) Knowledge (Local) (DC 10)[/b] Current Standing: Characters (G) & Eidolons (R) --> O --> O --> Tengu (R).[/sblock] [sblock=Combat] Combatants posted in init order [code] [U]Character AC HP InHand/Condition[/U] Syldar 16 8 l.bow/none Leanan 15 4 none/none Xan 18 10 c.bow/none Xan's eidolon 12 11 none/none [color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I] Leonion 19 11 none/none Heather 12 [COLOR=Yellow]5[/COLOR] staff/none [color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR] Izzik 15 9 none/none [color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color] Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR] Tengu4 15 9 s.bow/[I]none[/I] [/code][/sblock] [/QUOTE]
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