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[LPF] Bats in the Belfry
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<blockquote data-quote="GlassEye" data-source="post: 5400305" data-attributes="member: 40413"><p>[sblock=OOC]</p><p></p><p>I'm sorry that you are uncomfortable with the way I've handled this. I have a question for you: If we were playing face to face and I rolled behind a DM's screen would you question it? In fact, the npc <em>did</em> make his skill checks; I just made them while working on the chase scene in my living room with real dice.</p><p></p><p></p><p></p><p>Again, I'm sorry you don't like the way I'm handling the end of this encounter. Aressa <em>can</em> shout "this way" or something like it, and I would give you a bonus to your Perception roll. The npc <em>hasn't</em> auto-succeeded on anything you are assuming he has.</p><p></p><p></p><p></p><p>This could open a big discussion on the philosophy of gameplay that I really don't think is necessary to get into at this time. </p><p></p><p></p><p></p><p>The chase rules on PFSRD <em>are</em> the chase rules from the GameMastery Guide.</p><p></p><p></p><p></p><p>Unless, of course, I'm <em>not</em> out to 'cheat' and the Tengu happens to fail checks later. If the Tengu does make his checks and the characters don't then yeah, it does appear that that would be the eventual result. Your line of sight issues are a direct result of the decisions you made earlier in the combat; it's not fair to blame me for that.</p><p></p><p></p><p></p><p>I saw that post. The problem is distance, elevation, and darkness. Dancing Lights will eliminate darkness as a difficulty (at least in a certain area) but because of the difference in elevation it doesn't take much distance moved before he's out of your sight (which he did on his turn during round three). There's no way for the dancing light to follow or illuminate your target for you when you can't see your target because of the building. A further difficulty is that taking a spellcasting action would mean you aren't chasing after the Tengu (see below). In all fairness to you, since I hadn't posted the chase information before you posted your action for round four, you can change your action if you wish.</p><p></p><p></p><p></p><p>That's not exactly correct. The exact quote from the GMG is:</p><p></p><p></p><p></p><p></p><p>Since the spell doesn't indicate the type of action it seems logical to assume that it is a free action to control the lights.</p><p></p><p>It comes down to this: do you trust me to be a fair DM? It seems the answer to that question is 'no' and that isn't much encouragement for me to continue this game. Frankly, at this point, I feel like stepping down and letting HolyMan finish when he returns.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5400305, member: 40413"] [sblock=OOC] I'm sorry that you are uncomfortable with the way I've handled this. I have a question for you: If we were playing face to face and I rolled behind a DM's screen would you question it? In fact, the npc [i]did[/i] make his skill checks; I just made them while working on the chase scene in my living room with real dice. Again, I'm sorry you don't like the way I'm handling the end of this encounter. Aressa [i]can[/i] shout "this way" or something like it, and I would give you a bonus to your Perception roll. The npc [i]hasn't[/i] auto-succeeded on anything you are assuming he has. This could open a big discussion on the philosophy of gameplay that I really don't think is necessary to get into at this time. The chase rules on PFSRD [i]are[/i] the chase rules from the GameMastery Guide. Unless, of course, I'm [i]not[/i] out to 'cheat' and the Tengu happens to fail checks later. If the Tengu does make his checks and the characters don't then yeah, it does appear that that would be the eventual result. Your line of sight issues are a direct result of the decisions you made earlier in the combat; it's not fair to blame me for that. I saw that post. The problem is distance, elevation, and darkness. Dancing Lights will eliminate darkness as a difficulty (at least in a certain area) but because of the difference in elevation it doesn't take much distance moved before he's out of your sight (which he did on his turn during round three). There's no way for the dancing light to follow or illuminate your target for you when you can't see your target because of the building. A further difficulty is that taking a spellcasting action would mean you aren't chasing after the Tengu (see below). In all fairness to you, since I hadn't posted the chase information before you posted your action for round four, you can change your action if you wish. That's not exactly correct. The exact quote from the GMG is: Since the spell doesn't indicate the type of action it seems logical to assume that it is a free action to control the lights. It comes down to this: do you trust me to be a fair DM? It seems the answer to that question is 'no' and that isn't much encouragement for me to continue this game. Frankly, at this point, I feel like stepping down and letting HolyMan finish when he returns.[/sblock] [/QUOTE]
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