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[LPF] Bats in the Belfry
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<blockquote data-quote="Aldern Foxglove" data-source="post: 5400384" data-attributes="member: 97308"><p>[sblock=OOC]Here are the rules I'm looking. Was using the wrong term btw, should be move check not chase check. I agree you are well within your rights to set the checks for those below I'd be happy with Aressa keeps shouting so they can stay in the same general vicinity for myself since Aressa becomes weaker if she gets beyond 100 feet of Izzik and I think realistically she is the only one with a chance of catching him.</p><p></p><p>[sblock=Chase Rules][/sblock]</p><p></p><p>So my understanding of the rules is that each round you,</p><p></p><p>1.) Determine where characters are on the chase track.</p><p>2.) Make a movement check with a bonus of +2 for every 5 ft. of your base speed - possibly adding your strength modifier if you choose to make a fort save which can leave you fatigued if you fail.</p><p>3.) Deal with obstacles - 1 in 3 chance of an obstacle occurring in a round, though the leader can deliberately head for them, typical dc 15, characters further back on the track can avoid these or take alternatives.</p><p>4.) Determine how many steps back or forward each character has come relative to the leader by putting together the results of their move check - relative to the leaders - and any obstacles they or the leader failed.</p><p></p><p>I think your position - forgive me if I misrepresent - is that the movement check is the check to avoid obstacles. But the rules spell out a +12 bonus for a 30ft. speed, and obstacles only normally come up every 1 in 3 rounds. Or perhaps you have tried to eliminate the movement check to make things simpler?</p><p></p><p>Not bothered if you are using something else, etc., but that is my understanding of the rules given in that option, and I have not rolled any movement checks, etc.</p><p></p><p>Perhaps this is a case where it makes sense for the DM to make rolls until the outcome is determined and then let us know what happens so we can post a descriptive account of our efforts? Otherwise it could drag on for a long time.[/sblock]</p></blockquote><p></p>
[QUOTE="Aldern Foxglove, post: 5400384, member: 97308"] [sblock=OOC]Here are the rules I'm looking. Was using the wrong term btw, should be move check not chase check. I agree you are well within your rights to set the checks for those below I'd be happy with Aressa keeps shouting so they can stay in the same general vicinity for myself since Aressa becomes weaker if she gets beyond 100 feet of Izzik and I think realistically she is the only one with a chance of catching him. [sblock=Chase Rules][/sblock] So my understanding of the rules is that each round you, 1.) Determine where characters are on the chase track. 2.) Make a movement check with a bonus of +2 for every 5 ft. of your base speed - possibly adding your strength modifier if you choose to make a fort save which can leave you fatigued if you fail. 3.) Deal with obstacles - 1 in 3 chance of an obstacle occurring in a round, though the leader can deliberately head for them, typical dc 15, characters further back on the track can avoid these or take alternatives. 4.) Determine how many steps back or forward each character has come relative to the leader by putting together the results of their move check - relative to the leaders - and any obstacles they or the leader failed. I think your position - forgive me if I misrepresent - is that the movement check is the check to avoid obstacles. But the rules spell out a +12 bonus for a 30ft. speed, and obstacles only normally come up every 1 in 3 rounds. Or perhaps you have tried to eliminate the movement check to make things simpler? Not bothered if you are using something else, etc., but that is my understanding of the rules given in that option, and I have not rolled any movement checks, etc. Perhaps this is a case where it makes sense for the DM to make rolls until the outcome is determined and then let us know what happens so we can post a descriptive account of our efforts? Otherwise it could drag on for a long time.[/sblock] [/QUOTE]
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