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[LPF] Bats in the Belfry
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<blockquote data-quote="GlassEye" data-source="post: 5402488" data-attributes="member: 40413"><p>Loose tiles don't seem to bother Aressa in the slightest; if one foot slips she has three more to keep balance and keep moving. The sloped roof gives her a bit of trouble but she just digs in her claws and scrambles up more by sheer force of will than any other means. She's only needs for the Tengu to make one slight misstep so she can catch up and pounce.</p><p></p><p>Izzik wracks his brain to remember how the buildings in this area were laid out. He hasn't spent much time off the main streets but he manages to remember (or make lucky guesses) which way he needs to go to keep in the chase.</p><p></p><p>Syldar seems to know exactly which way to go but is having difficulty in directing the dancing light where she needs it to be. While she has keen eyesight, the light is too far and the darkness in the alleys too deep for it to benefit her much.</p><p></p><p>The Tengu continues his mad flight over the rooftops almost losing his balance as he runs across a narrow ledge <span style="color: gray">(DC 15)</span>. When he gets to a wall <span style="color: gray">(DC 25)</span> he manages to climb partway up but slips and falls. He lands hard on the roof below.</p><p></p><p>[sblock=OOC]</p><p>AF, if you want Izzik to full out follow in round four you have to make a Perception check. I could make it for you but I prefer you make your own checks. Until I get a check I'm going to assume Izzik only attempts to move one 'card'.</p><p></p><p>At the end of round four these are the standings:</p><p>O --> Aressa (R), Izzik (G), Syldar (G) --> O --> Tengu (R)</p><p></p><p>Round Five:</p><p>Aressa needs to navigate through a thin ledge and/or a gap in a wall:</p><p><strong>Acrobatics DC 20</strong></p><p><strong>Escape Artist DC 15</strong></p><p></p><p>Izzik and Syldar need to navigate through a narrow canal and/or a rubble-strewn street:</p><p><strong>Swim DC 10</strong></p><p><strong>Acrobatics DC 15</strong>[/sblock]</p><p>[sblock=Combat]</p><p>Combatants posted in init order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Syldar 16 8 l.bow/none</p><p>Leanan 15 4 none/none</p><p>Xan 18 10 c.bow/none</p><p>Xan's eidolon 12 11 none/none</p><p>[color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I]</p><p>Leonion 19 11 none/none</p><p>Heather 12 [COLOR=Yellow]5[/COLOR] staff/none</p><p>[color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR]</p><p>Izzik 15 9 none/none</p><p>[color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color]</p><p>Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR]</p><p>Tengu4 15 [color=yellow]6[/color] s.bow/[I]none[/I] [/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5402488, member: 40413"] Loose tiles don't seem to bother Aressa in the slightest; if one foot slips she has three more to keep balance and keep moving. The sloped roof gives her a bit of trouble but she just digs in her claws and scrambles up more by sheer force of will than any other means. She's only needs for the Tengu to make one slight misstep so she can catch up and pounce. Izzik wracks his brain to remember how the buildings in this area were laid out. He hasn't spent much time off the main streets but he manages to remember (or make lucky guesses) which way he needs to go to keep in the chase. Syldar seems to know exactly which way to go but is having difficulty in directing the dancing light where she needs it to be. While she has keen eyesight, the light is too far and the darkness in the alleys too deep for it to benefit her much. The Tengu continues his mad flight over the rooftops almost losing his balance as he runs across a narrow ledge [color=gray](DC 15)[/color]. When he gets to a wall [color=gray](DC 25)[/color] he manages to climb partway up but slips and falls. He lands hard on the roof below. [sblock=OOC] AF, if you want Izzik to full out follow in round four you have to make a Perception check. I could make it for you but I prefer you make your own checks. Until I get a check I'm going to assume Izzik only attempts to move one 'card'. At the end of round four these are the standings: O --> Aressa (R), Izzik (G), Syldar (G) --> O --> Tengu (R) Round Five: Aressa needs to navigate through a thin ledge and/or a gap in a wall: [b]Acrobatics DC 20 Escape Artist DC 15[/b] Izzik and Syldar need to navigate through a narrow canal and/or a rubble-strewn street: [b]Swim DC 10 Acrobatics DC 15[/b][/sblock] [sblock=Combat] Combatants posted in init order [code] [U]Character AC HP InHand/Condition[/U] Syldar 16 8 l.bow/none Leanan 15 4 none/none Xan 18 10 c.bow/none Xan's eidolon 12 11 none/none [color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I] Leonion 19 11 none/none Heather 12 [COLOR=Yellow]5[/COLOR] staff/none [color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR] Izzik 15 9 none/none [color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color] Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR] Tengu4 15 [color=yellow]6[/color] s.bow/[I]none[/I] [/code][/sblock] [/QUOTE]
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