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[LPF] Bats in the Belfry
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<blockquote data-quote="GlassEye" data-source="post: 5402875" data-attributes="member: 40413"><p>Syldar struggles to swim the canal. Water soaks her clothing and weighs her down more than she expected. Though she may have inadvertently swallowed a bit of canal water she is in no danger of drowning.</p><p></p><p>Izzik has trouble navigating the alley in the dark. Crates are stacked nearly everywhere and where they aren't the broken boards of broken crates lie scattered. He careens from pile to pile and into a stack that topples into his path.</p><p></p><p>Aressa flies over the rooftops like an angel of vengeance. The thin ledge proves to be no obstacle and she takes it at speed. She takes advantage of a gap between two walls to pull up behind the Tengu and when he falls from the wall he lands at Aressa's feet.</p><p></p><p>The Tengu leaps to his feet and snaps at Aressa with his beak.</p><p></p><p>[sblock=OOC]Since Syldar & Izzik both failed their checks they'll have to face the same obstacle they faced this turn on their next turn (unless Aressa finishes things, then the chase will be done and you can pass the obstacles automatically). Since Aressa made both of her checks she can advance three cards though the Tengu is only two ahead. It still takes a full round action for her to get there. Regardless, the result is that Aressa has caught the Tengu.</p><p></p><p>When the Tengu stands he provokes an AoO from Aressa. If she hits and does enough damage then the Tengu won't get his beak attack.</p><p></p><p>Current standings:</p><p>O --> Izzik (G), Syldar (G) --> O --> Aressa (R) + Tengu (R)[/sblock]</p><p>[sblock=Combat]</p><p>Combatants posted in init order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Syldar 16 8 l.bow/none</p><p>Leanan 15 4 none/none</p><p>Xan 18 10 c.bow/none</p><p>Xan's eidolon 12 11 none/none</p><p>[color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I]</p><p>Leonion 19 11 none/none</p><p>Heather 12 [COLOR=Yellow]5[/COLOR] staff/none</p><p>[color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR]</p><p>Izzik 15 9 none/none</p><p>[color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color]</p><p>Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR]</p><p>Tengu4 15 [color=yellow]6[/color] none/[I]none[/I] [/code][/sblock]</p><p>[sblock=Roll Notes]Beak damage is 1d3. No way to roll 1d3 so I chose to do 1d6 and reroll if it came up a one. I started to do this <em>before</em> I confirmed the critical but I remembered and changed it to a crit confirmation roll; I just forgot to uncheck that reroll ones box. Because of that I rerolled the crit confirmation roll. Anyway, that's the reason for the odd roll stuck in there.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5402875, member: 40413"] Syldar struggles to swim the canal. Water soaks her clothing and weighs her down more than she expected. Though she may have inadvertently swallowed a bit of canal water she is in no danger of drowning. Izzik has trouble navigating the alley in the dark. Crates are stacked nearly everywhere and where they aren't the broken boards of broken crates lie scattered. He careens from pile to pile and into a stack that topples into his path. Aressa flies over the rooftops like an angel of vengeance. The thin ledge proves to be no obstacle and she takes it at speed. She takes advantage of a gap between two walls to pull up behind the Tengu and when he falls from the wall he lands at Aressa's feet. The Tengu leaps to his feet and snaps at Aressa with his beak. [sblock=OOC]Since Syldar & Izzik both failed their checks they'll have to face the same obstacle they faced this turn on their next turn (unless Aressa finishes things, then the chase will be done and you can pass the obstacles automatically). Since Aressa made both of her checks she can advance three cards though the Tengu is only two ahead. It still takes a full round action for her to get there. Regardless, the result is that Aressa has caught the Tengu. When the Tengu stands he provokes an AoO from Aressa. If she hits and does enough damage then the Tengu won't get his beak attack. Current standings: O --> Izzik (G), Syldar (G) --> O --> Aressa (R) + Tengu (R)[/sblock] [sblock=Combat] Combatants posted in init order [code] [U]Character AC HP InHand/Condition[/U] Syldar 16 8 l.bow/none Leanan 15 4 none/none Xan 18 10 c.bow/none Xan's eidolon 12 11 none/none [color=red]Tengu1[/color] 15 [COLOR=Red]-12[/COLOR] s.bow/[I][COLOR=Red]dead[/COLOR][/I] Leonion 19 11 none/none Heather 12 [COLOR=Yellow]5[/COLOR] staff/none [color=red]Tengu2[/color] 15 [COLOR=red]-10 [/COLOR]s.bow/[COLOR=red]dead[/COLOR] Izzik 15 9 none/none [color=red]Tengu3[/color] 15 [COLOR=Red]-14[/COLOR] s.bow/[color=red]dead[/color] Aressa [COLOR=RoyalBlue]18[/COLOR] [color=yellow] 10[/color] none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR] Tengu4 15 [color=yellow]6[/color] none/[I]none[/I] [/code][/sblock] [sblock=Roll Notes]Beak damage is 1d3. No way to roll 1d3 so I chose to do 1d6 and reroll if it came up a one. I started to do this [i]before[/i] I confirmed the critical but I remembered and changed it to a crit confirmation roll; I just forgot to uncheck that reroll ones box. Because of that I rerolled the crit confirmation roll. Anyway, that's the reason for the odd roll stuck in there.[/sblock] [/QUOTE]
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