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[LPF] Bats in the Belfry
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<blockquote data-quote="Aldern Foxglove" data-source="post: 5431006" data-attributes="member: 97308"><p>The dolphin keens loudly in pain and attempts to strike at its shrouded foe.</p><p></p><p>Hearing his allies pain, and conscious of the halfing's plight Izzik decides that he must act again and calls, <span style="color: Blue">"Good job Flipsey, Keykey get it!" </span> As he summons a second celestial dolphin causing Flipsey to fade out back to his home.</p><p></p><p>Keykey appears and streaks through the water at the blurry foe letting out a screeching battle cry as she evokes her powers to cast judgment upon evil! The creatures concealment is no match for a dolphins echo location which allows Keykey to pierce the murk and find her foe - probably.</p><p></p><p></p><p>[sblock=Actions]Izzik delays until after Flipsey. Flipsey attacks. Izzik moves up and uses his standard action to use his SM1 ability (6/8 uses remaining) again which "immediately ends" Flipsey's summon. Keykey then charges the thing.[/sblock]</p><p></p><p>[sblock=OOC]HM an 11 does actually hit Flipsey as I had him charge - hence the +7 to hit. I'll alter my post if he's killed or incapacitated in some way. Missed out high is good ext on Keykey's misschance roll, but that was my intent so she misses - for the record I always want high as good unless a DM dictates otherwise.</p><p></p><p>Edit: Aha! Dolphins have Blindsight 120 feet! "This ability is similar to <a href="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense" target="_blank">blindsense</a>, but is far more discerning. Using non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with <a href="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense" target="_blank">blindsight</a> maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment" target="_blank">concealment</a> are irrelevant". So the miss chance may well not apply.[/sblock]</p><p></p><p>[sblock=Celestial Dolphin]<span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Init</strong> +2; <strong>Senses</strong> <a href="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision" target="_blank">darkvision</a> 60 ft., <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#Blindsight" target="_blank">blindsight</a> 120ft; <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> +9</span></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"><span style="color: White"><strong>DEFENSES</strong></span></span><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong>AC</strong> 11, touch 10, flat-footed 9 (+2 Dex, +1 natural, -2 charge)</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>hp</strong> 15 [2d8+6]</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Fort</strong> +6, <strong>Ref</strong> +5, <strong>Will</strong> +1</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>SR</strong> 5</span></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong>Celestial</strong> - Resist Acid, Cold, and Electricity 5</span></span><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong> OFFENSE</strong></span></span><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong>Speed</strong> swim 80 ft.</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Melee</strong> slam +5 [1d4+3]</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Special Attacks</strong> Smite evil</span></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong> STATISTICS</strong></span></span><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong>Str</strong> 16, <strong>Dex</strong> 15, <strong>Con</strong> 17, <strong>Int</strong> 2, <strong>Wis</strong> 13, <strong>Cha</strong> 6</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Base Atk</strong> +1; <strong>CMB</strong> +4; <strong>CMD</strong> 16</span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Feats</strong> <a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final" target="_blank">Weapon Finesse</a></span></span><span style="font-size: 10px"><span style="color: White"></span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span> <span style="font-size: 10px"><span style="color: White"><strong>Skills</strong> <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> +9, <a href="http://www.d20pfsrd.com/skills/swim" target="_blank">Swim</a> +13; <strong>Racial Modifiers</strong> +4 <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a></span></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong> SPECIAL ABILITIES</strong></span></span><span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span> <span style="font-size: 10px"><span style="color: White"><strong>Smite evil/good</strong> 1/day as a swift action +0 to hit, +2 damage vs. evil foes.</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="Aldern Foxglove, post: 5431006, member: 97308"] The dolphin keens loudly in pain and attempts to strike at its shrouded foe. Hearing his allies pain, and conscious of the halfing's plight Izzik decides that he must act again and calls, [COLOR=Blue]"Good job Flipsey, Keykey get it!" [/COLOR] As he summons a second celestial dolphin causing Flipsey to fade out back to his home. Keykey appears and streaks through the water at the blurry foe letting out a screeching battle cry as she evokes her powers to cast judgment upon evil! The creatures concealment is no match for a dolphins echo location which allows Keykey to pierce the murk and find her foe - probably. [sblock=Actions]Izzik delays until after Flipsey. Flipsey attacks. Izzik moves up and uses his standard action to use his SM1 ability (6/8 uses remaining) again which "immediately ends" Flipsey's summon. Keykey then charges the thing.[/sblock] [sblock=OOC]HM an 11 does actually hit Flipsey as I had him charge - hence the +7 to hit. I'll alter my post if he's killed or incapacitated in some way. Missed out high is good ext on Keykey's misschance roll, but that was my intent so she misses - for the record I always want high as good unless a DM dictates otherwise. Edit: Aha! Dolphins have Blindsight 120 feet! "This ability is similar to [URL="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense"]blindsense[/URL], but is far more discerning. Using non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with [URL="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense"]blindsight[/URL] maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment"]concealment[/URL] are irrelevant". So the miss chance may well not apply.[/sblock] [sblock=Celestial Dolphin][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Init[/B] +2; [B]Senses[/B] [URL="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision"]darkvision[/URL] 60 ft., [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#Blindsight"]blindsight[/URL] 120ft; [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] +9[/COLOR] [/SIZE][SIZE=2][COLOR=White][B]DEFENSES[/B][/COLOR][/SIZE][SIZE=2] [/SIZE] [SIZE=2][COLOR=White][B]AC[/B] 11, touch 10, flat-footed 9 (+2 Dex, +1 natural, -2 charge)[/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]hp[/B] 15 [2d8+6][/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Fort[/B] +6, [B]Ref[/B] +5, [B]Will[/B] +1[/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]SR[/B] 5[/COLOR] [/SIZE] [SIZE=2][COLOR=White][B]Celestial[/B] - Resist Acid, Cold, and Electricity 5[/COLOR][/SIZE][SIZE=2] [/SIZE] [SIZE=2][COLOR=White][B] OFFENSE[/B][/COLOR][/SIZE][SIZE=2] [/SIZE] [SIZE=2][COLOR=White][B]Speed[/B] swim 80 ft.[/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Melee[/B] slam +5 [1d4+3][/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Special Attacks[/B] Smite evil[/COLOR] [/SIZE] [SIZE=2][COLOR=White][B] STATISTICS[/B][/COLOR][/SIZE][SIZE=2] [/SIZE] [SIZE=2][COLOR=White][B]Str[/B] 16, [B]Dex[/B] 15, [B]Con[/B] 17, [B]Int[/B] 2, [B]Wis[/B] 13, [B]Cha[/B] 6[/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Base Atk[/B] +1; [B]CMB[/B] +4; [B]CMD[/B] 16[/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Feats[/B] [URL="http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final"]Weapon Finesse[/URL][/COLOR][/SIZE][SIZE=2][COLOR=White] [/COLOR][/SIZE] [SIZE=2][COLOR=White][B]Skills[/B] [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] +9, [URL="http://www.d20pfsrd.com/skills/swim"]Swim[/URL] +13; [B]Racial Modifiers[/B] +4 [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL][/COLOR] [/SIZE] [SIZE=2][COLOR=White][B] SPECIAL ABILITIES[/B][/COLOR][/SIZE][SIZE=2] [/SIZE] [SIZE=2][COLOR=White][B]Smite evil/good[/B] 1/day as a swift action +0 to hit, +2 damage vs. evil foes.[/COLOR][/SIZE][/sblock] [/QUOTE]
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