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[LPF] Bats in the Belfry
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<blockquote data-quote="HolyMan" data-source="post: 5444681" data-attributes="member: 84167"><p>Xan casts his spell and his eidolon grows to twice it's size on the stairs. The old wood creaks and groans but holds for now. Ausk and Maia send bolts up at the great bat as it flaps high above everyone. The first bolt sticks into the wooden ceiling as the second smashes against the rock of the tower wall.</p><p></p><p>The sound of rock sliding on rock echoes through the bell tower and a moment later a slab of the upper inner wall comes crashing down. No one has time to really see what has happened as the dire bat draws all attention to it as it dives towards the floor. </p><p></p><p>As it descends other much smaller bats start to screech and flap about. Disturbed from their nest they too look for something to lash out at. </p><p></p><p>Maia is more than shocked as the ugly bat comes face to face with her. She barely has time to let out a gasp before it bites her hard on the shoulder. Wilting like a flower Maia falls to the ground blood pouring from her wound and the dire bat beating at it's wings as it hovers over her.</p><p></p><p>Izzik quickly hits the thing with a spell to try and draw it's attention. It turns hissing and skreechhing at the young summoner.</p><p></p><p>[sblock=OOC] Aressa's delay and Xan's eidolons ready actions I didn't wish to keep as they seem unnecessary. It is best if you take your turns next and then we can end the round. </p><p></p><p>So Aressa and Xan's eidolon are up and then I will go for the mini bats then round 1 will be over.[/sblock] </p><p></p><p>[sblock=Combat]</p><p><strong>Characters posted in INIT order</strong></p><p>[code]</p><p>Character AC HP InHand/Condition*</p><p>Xan 18 10 c.bow/none</p><p>Ausk 14 11 c.bow/none</p><p>Maia 12 [COLOR=Red]-3[/COLOR] c.bow/[I][COLOR=Red]dying[/COLOR][/I];to stabilize:1d20-2(DC 10)</p><p>Dire Bat 14 [COLOR=Yellow]19[/COLOR] none/none</p><p>Izzik 15 9 none/none</p><p>Syldar 16 8 bow/none</p><p>Aressa [COLOR=RoyalBlue]18[/COLOR] [COLOR=Yellow]10[/COLOR] none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]</p><p>Xan's Eidolon 12 11 none/[I][COLOR=Orange]enlarged[/COLOR][/I]</p><p>bats(?) 16 2 none/none </p><p></p><p>* inspire courage: +1 morale bonus on saves vs fear and charm</p><p> +1 competence bonus on attack and weapon damage rolls[/code][/sblock]</p><p></p><p>[sblock=Map sort of]</p><p>Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters.</p><p></p><p> Example: Aressa is in the lead and 20' up so she is 20' from Izzik and 10' from Ausk.</p><p></p><p><u>Marching Order:</u></p><p>Aressa - 20'</p><p>Xan's eidolon - 15'</p><p>Ausk - 10'</p><p>Syldar - 5'</p><p>Maia - 0' <in melee with dire bat, sort of></p><p>Izzik - 0'</p><p>Xan - 0'[/sblock]</p><p></p><p>[sblock=Actions]</p><p><u>Round 1:</u></p><p>Xan - draw weapon, cast enlarge</p><p>Ausk - shoots/miss</p><p>Maia - shoots/miss</p><p>Dire Bat - attack vs Maia hit = 12 dmg</p><p>Izzik - casts acid splash/hit = 3 dmg</p><p>Syldar - bardic performance(inspire courage)</p><p>Aressa - yet to act</p><p>Xan's Eidolon - yet to act</p><p>bats(?) - yet to act[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5444681, member: 84167"] Xan casts his spell and his eidolon grows to twice it's size on the stairs. The old wood creaks and groans but holds for now. Ausk and Maia send bolts up at the great bat as it flaps high above everyone. The first bolt sticks into the wooden ceiling as the second smashes against the rock of the tower wall. The sound of rock sliding on rock echoes through the bell tower and a moment later a slab of the upper inner wall comes crashing down. No one has time to really see what has happened as the dire bat draws all attention to it as it dives towards the floor. As it descends other much smaller bats start to screech and flap about. Disturbed from their nest they too look for something to lash out at. Maia is more than shocked as the ugly bat comes face to face with her. She barely has time to let out a gasp before it bites her hard on the shoulder. Wilting like a flower Maia falls to the ground blood pouring from her wound and the dire bat beating at it's wings as it hovers over her. Izzik quickly hits the thing with a spell to try and draw it's attention. It turns hissing and skreechhing at the young summoner. [sblock=OOC] Aressa's delay and Xan's eidolons ready actions I didn't wish to keep as they seem unnecessary. It is best if you take your turns next and then we can end the round. So Aressa and Xan's eidolon are up and then I will go for the mini bats then round 1 will be over.[/sblock] [sblock=Combat] [B]Characters posted in INIT order[/B] [code] Character AC HP InHand/Condition* Xan 18 10 c.bow/none Ausk 14 11 c.bow/none Maia 12 [COLOR=Red]-3[/COLOR] c.bow/[I][COLOR=Red]dying[/COLOR][/I];to stabilize:1d20-2(DC 10) Dire Bat 14 [COLOR=Yellow]19[/COLOR] none/none Izzik 15 9 none/none Syldar 16 8 bow/none Aressa [COLOR=RoyalBlue]18[/COLOR] [COLOR=Yellow]10[/COLOR] none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I] Xan's Eidolon 12 11 none/[I][COLOR=Orange]enlarged[/COLOR][/I] bats(?) 16 2 none/none * inspire courage: +1 morale bonus on saves vs fear and charm +1 competence bonus on attack and weapon damage rolls[/code][/sblock] [sblock=Map sort of] Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters. Example: Aressa is in the lead and 20' up so she is 20' from Izzik and 10' from Ausk. [U]Marching Order:[/U] Aressa - 20' Xan's eidolon - 15' Ausk - 10' Syldar - 5' Maia - 0' <in melee with dire bat, sort of> Izzik - 0' Xan - 0'[/sblock] [sblock=Actions] [U]Round 1:[/U] Xan - draw weapon, cast enlarge Ausk - shoots/miss Maia - shoots/miss Dire Bat - attack vs Maia hit = 12 dmg Izzik - casts acid splash/hit = 3 dmg Syldar - bardic performance(inspire courage) Aressa - yet to act Xan's Eidolon - yet to act bats(?) - yet to act[/sblock] [/QUOTE]
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