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[LPF] Beggar's Belief
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<blockquote data-quote="perrinmiller" data-source="post: 5539724" data-attributes="member: 88649"><p><strong>Ariel Esimae, Female Aasimar Cleric</strong></p><p></p><p>[sblock=OOC]Fester (our 4th player) is no longer in the party, not even NPC'd. He stayed behind topside and is gone.</p><p></p><p>The boat is Stump's. It is there, we did not make it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I went back and checked and we never actually agreed on the submerged boat plan. I still would rather use it for a pocket of air AND still use the goblin squids for a distraction for sharks as Megan suggested. VV & WW?</p><p></p><p>So the plan is to use rocks, the treasure and bundles of our armor (both the Guardian and Ariel posted removal of such) to counterweight the upside down boat to get neutral buoyancy. With the treasure dangling below the upturned boat, it's center of gravity will be easily below its center of buoyancy. This will mean that it will be stable on its own and we can easily guide it slowly with any checks required taking a 10. </p><p></p><p>However, without adequate data (size of the boat and actual weights of the ballast) we cannot do the math on this physics equation. But, there is no need, since we can use more rocks to add additional ballast to achieve the neutral buoyancy. Needing difficult Strength checks to keep it stable in that case would be unreasonable in my opinion (I have had basic Naval Architecture classes in my Naval Career) since we would not need to use our own bodies as ballast to stabilize our makeshift submarine.</p><p></p><p>The plan is that we can actually walk the boat along the bottom being able to breath in the pocket of air taking turns. Then once outside we would need to swim upwards pushing it, but we can be assisted but cutting loose a few of our ballast rocks to get some positive buoyancy and float upwards.</p><p></p><p>Take 10 on Swim for an 11 until we are in Combat.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=15458" target="_blank">Initiative: 1D20+2 = 18</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=15458" target="_blank"></a></p><p></p><p>I think we would be in a box formation. Guardian and Megan up front and Ariel and Stump in the rear?[/sblock]</p><p>Ariel helps get the boat ready upside down and properly weighted.</p><p></p><p><span style="color: Yellow">"I think we should still use the pocket of air plan. But, we should also use the goblin squid corpses and dead thugs for distracting sharks like Megan suggested."</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span><span style="color: Yellow"><span style="color: White">She plans to keep her scimitar and belt around her waist.</span></span></p><p><span style="color: Yellow"><span style="color: White"></span></span> </p><p>[sblock=Actions]</p><p><strong>Standard Action:</strong> </p><p><strong>Move Action:</strong> [/sblock][sblock=Mini Stats]<strong><span style="color: aqua">Initiative:</span></strong> +2</p><p> <strong><span style="color: aqua">AC:</span></strong> 19 (17 without shield/flat-footed, 12 Touch)</p><p> <strong><span style="color: aqua">HP:</span></strong> 9 Current: 9</p><p> <strong><span style="color: aqua">CMB:</span></strong> +1 <strong><span style="color: aqua">CMD:</span></strong> 13 <strong><span style="color: aqua">Fort:</span></strong> +4 <strong><span style="color: aqua">Reflex:</span></strong> +4 <strong><span style="color: aqua">Will:</span></strong> +6 (+8 vs. Fear)</p><p>+1 for all with Resistance</p><p><span style="color: Cyan"><strong>Resistance:</strong></span> 5 Cold, 5 Acid, 5 Electricity</p><p> </p><p> <strong><span style="color: aqua">Current Weapon in Hand:</span></strong> none</p><p></p><p><span style="color: Cyan"><strong>Fire Bolt:</strong></span> 5/6 Remaining <strong><span style="color: Cyan">Channel Energy:</span></strong> 4/5 remaining</p><p><strong><span style="color: Cyan">Deflection Aura:</span></strong> 1/1 remaining</p><p><span style="color: Cyan"><strong>Spells Remaining:</strong></span> Cantrips: (Light, Resistance, Guidance)</p><p>1st Level 3/3 [/sblock]___________________________________________</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Nicki-Aycox_9-29-03_Wescyde-Scan.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <a href="http://livingpf.wikia.com/wiki/Ariel_Esimae%28perrinmiller%29" target="_blank">Ariel Esimae</a></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5539724, member: 88649"] [b]Ariel Esimae, Female Aasimar Cleric[/b] [sblock=OOC]Fester (our 4th player) is no longer in the party, not even NPC'd. He stayed behind topside and is gone. The boat is Stump's. It is there, we did not make it up. ;) I went back and checked and we never actually agreed on the submerged boat plan. I still would rather use it for a pocket of air AND still use the goblin squids for a distraction for sharks as Megan suggested. VV & WW? So the plan is to use rocks, the treasure and bundles of our armor (both the Guardian and Ariel posted removal of such) to counterweight the upside down boat to get neutral buoyancy. With the treasure dangling below the upturned boat, it's center of gravity will be easily below its center of buoyancy. This will mean that it will be stable on its own and we can easily guide it slowly with any checks required taking a 10. However, without adequate data (size of the boat and actual weights of the ballast) we cannot do the math on this physics equation. But, there is no need, since we can use more rocks to add additional ballast to achieve the neutral buoyancy. Needing difficult Strength checks to keep it stable in that case would be unreasonable in my opinion (I have had basic Naval Architecture classes in my Naval Career) since we would not need to use our own bodies as ballast to stabilize our makeshift submarine. The plan is that we can actually walk the boat along the bottom being able to breath in the pocket of air taking turns. Then once outside we would need to swim upwards pushing it, but we can be assisted but cutting loose a few of our ballast rocks to get some positive buoyancy and float upwards. Take 10 on Swim for an 11 until we are in Combat. [url=http://roll.coyotecode.net/lookup.php?rollid=15458]Initiative: 1D20+2 = 18 [/url] I think we would be in a box formation. Guardian and Megan up front and Ariel and Stump in the rear?[/sblock] Ariel helps get the boat ready upside down and properly weighted. [COLOR=Yellow]"I think we should still use the pocket of air plan. But, we should also use the goblin squid corpses and dead thugs for distracting sharks like Megan suggested." [/COLOR][COLOR=Yellow][COLOR=White]She plans to keep her scimitar and belt around her waist. [/COLOR][/COLOR] [sblock=Actions] [B]Standard Action:[/B] [B]Move Action:[/B] [/sblock][sblock=Mini Stats][B][COLOR=aqua]Initiative:[/COLOR][/B] +2 [B][COLOR=aqua]AC:[/COLOR][/B] 19 (17 without shield/flat-footed, 12 Touch) [B][COLOR=aqua]HP:[/COLOR][/B] 9 Current: 9 [B][COLOR=aqua]CMB:[/COLOR][/B] +1 [B][COLOR=aqua]CMD:[/COLOR][/B] 13 [B][COLOR=aqua]Fort:[/COLOR][/B] +4 [B][COLOR=aqua]Reflex:[/COLOR][/B] +4 [B][COLOR=aqua]Will:[/COLOR][/B] +6 (+8 vs. Fear) +1 for all with Resistance [COLOR=Cyan][B]Resistance:[/B][/COLOR] 5 Cold, 5 Acid, 5 Electricity [B][COLOR=aqua]Current Weapon in Hand:[/COLOR][/B] none [COLOR=Cyan][B]Fire Bolt:[/B][/COLOR] 5/6 Remaining [B][COLOR=Cyan]Channel Energy:[/COLOR][/B] 4/5 remaining [B][COLOR=Cyan]Deflection Aura:[/COLOR][/B] 1/1 remaining [COLOR=Cyan][B]Spells Remaining:[/B][/COLOR] Cantrips: (Light, Resistance, Guidance) 1st Level 3/3 [/sblock]___________________________________________ [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Nicki-Aycox_9-29-03_Wescyde-Scan.jpg[/IMG] [URL="http://livingpf.wikia.com/wiki/Ariel_Esimae%28perrinmiller%29"]Ariel Esimae[/URL] [/QUOTE]
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