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[LPF] Beggar's Belief
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<blockquote data-quote="GlassEye" data-source="post: 5541554" data-attributes="member: 40413"><p>Stump snickers as the boat is prepared for its underwater journey.</p><p></p><p><span style="color: gold"><strong>An under the water boat</strong></span></p><p><span style="color: gold"><strong>When it should really float!</strong></span></p><p><span style="color: gold"><strong>What next will I see?</strong></span> He shakes his head in exaggerated disbelief but is smiling as he makes a final comment.</p><p><span style="color: gold"><strong>Humans are all crazy.</strong></span></p><p></p><p>The small group slides into the deeper water with the overturned boat that somewhat resembles a turtle shell. A little air is lost finding the balance but there still remains enough so that the group won’t get desperate for air though the shallowness of the air means only one can take advantage of it at a time. Megan goes first with a gracefulness in the water that is surprising though her assistance with the boat is minimal.</p><p></p><p>Stump flails about in the water making no progress and his fingers slip from the edge of the coracle. Ariel also has some difficulty swimming. Megan and the Guardian make it into the underwater passageway with the coracle but when Stump and Ariel are forced to let go the coracle tilts and the air escapes in a stream of bubbles. Luckily, the coracle was inside the passageway when it sank so it doesn't go far before it settles on the bottom.</p><p></p><p>[sblock=OOC]In the interest of moving past this scene which really has little relevance to the adventure (but adds a fair amount of mechanical complication) I made first round swim/str checks. If the swim check failed then that character couldn't help stabilize the coracle.</p><p></p><p>Round One - no combat, coracle sank, sharks spotted, Ariel and Stump failed swim.</p><p>Round Two - need actions, swim checks.</p><p></p><p>Initiative Order</p><p>Megan</p><p>Sharks</p><p>Ariel</p><p>Guardian</p><p>Stump[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5541554, member: 40413"] Stump snickers as the boat is prepared for its underwater journey. [color=gold][b]An under the water boat When it should really float! What next will I see?[/b][/color] He shakes his head in exaggerated disbelief but is smiling as he makes a final comment. [color=gold][b]Humans are all crazy.[/b][/color] The small group slides into the deeper water with the overturned boat that somewhat resembles a turtle shell. A little air is lost finding the balance but there still remains enough so that the group won’t get desperate for air though the shallowness of the air means only one can take advantage of it at a time. Megan goes first with a gracefulness in the water that is surprising though her assistance with the boat is minimal. Stump flails about in the water making no progress and his fingers slip from the edge of the coracle. Ariel also has some difficulty swimming. Megan and the Guardian make it into the underwater passageway with the coracle but when Stump and Ariel are forced to let go the coracle tilts and the air escapes in a stream of bubbles. Luckily, the coracle was inside the passageway when it sank so it doesn't go far before it settles on the bottom. [sblock=OOC]In the interest of moving past this scene which really has little relevance to the adventure (but adds a fair amount of mechanical complication) I made first round swim/str checks. If the swim check failed then that character couldn't help stabilize the coracle. Round One - no combat, coracle sank, sharks spotted, Ariel and Stump failed swim. Round Two - need actions, swim checks. Initiative Order Megan Sharks Ariel Guardian Stump[/sblock] [/QUOTE]
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