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[LPF] Beggar's Belief
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<blockquote data-quote="GlassEye" data-source="post: 5546144" data-attributes="member: 40413"><p>Megan scores the shark's hide as it swims up to attack Ariel and the shark blood mixes in the water with her own.</p><p></p><p>[sblock=OOC][OOC]<strong>Casting spells underwater:</strong> Yes, but casting requires a concentration check DC 15 +spell level (Core 432; other underwater combat effects Core 433). Everything else seems to be normal except for fire spells.</p><p></p><p><strong>Shark chum:</strong> My understanding was that it was tied to the coracle (which is behind most of the characters; VVilhem, post 462).</p><p></p><p><strong>Swim checks:</strong> Table 13-7: Combat Adjustments Underwater, Core 433, if you don’t make a swim check (or fail a swim check) then you are considered off balance (no Dex to AC, opponents get +2 to hit). Since Megan can make a swim check and draw her dagger, then attack all in one round I'll go ahead and make her swim check for her. SO, swim checks each round if you want to avoid the off balance condition.</p><p></p><p><strong>Underwater potions:</strong> I don’t find anything that prohibits drinking potions underwater.[/OOC][/sblock][sblock=Combat]</p><p><strong>Posted in INIT order</strong></p><p>[code]</p><p>Character AC HP InHand/Condition Depth/Air remaining</p><p>Megan 17 0/16 dagger/staggered -25 ft./23 rnds</p><p>Shark 1 13 13 none/none -25 ft./--</p><p>Shark 2 13 8 none/none -20 ft./--</p><p>Ariel 12 10/16 scimitar/off balance-20 ft./19 rnds</p><p>Guardian 17 18/19 cestus/none -25 ft./23 rnds</p><p>Stump 14 18 none/none -20 ft./23 rnds[/code] </p><p></p><p>Round One - no combat, Ariel & Stump failed swim.</p><p>Round Two - Megan fails swim.</p><p>Round Three continuing - Ariel fails swim[/sblock][OOC]The Guardian is up![/OOC]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5546144, member: 40413"] Megan scores the shark's hide as it swims up to attack Ariel and the shark blood mixes in the water with her own. [sblock=OOC][OOC][b]Casting spells underwater:[/b] Yes, but casting requires a concentration check DC 15 +spell level (Core 432; other underwater combat effects Core 433). Everything else seems to be normal except for fire spells. [b]Shark chum:[/b] My understanding was that it was tied to the coracle (which is behind most of the characters; VVilhem, post 462). [b]Swim checks:[/b] Table 13-7: Combat Adjustments Underwater, Core 433, if you don’t make a swim check (or fail a swim check) then you are considered off balance (no Dex to AC, opponents get +2 to hit). Since Megan can make a swim check and draw her dagger, then attack all in one round I'll go ahead and make her swim check for her. SO, swim checks each round if you want to avoid the off balance condition. [b]Underwater potions:[/b] I don’t find anything that prohibits drinking potions underwater.[/OOC][/sblock][sblock=Combat] [B]Posted in INIT order[/B] [code] Character AC HP InHand/Condition Depth/Air remaining Megan 17 0/16 dagger/staggered -25 ft./23 rnds Shark 1 13 13 none/none -25 ft./-- Shark 2 13 8 none/none -20 ft./-- Ariel 12 10/16 scimitar/off balance-20 ft./19 rnds Guardian 17 18/19 cestus/none -25 ft./23 rnds Stump 14 18 none/none -20 ft./23 rnds[/code] Round One - no combat, Ariel & Stump failed swim. Round Two - Megan fails swim. Round Three continuing - Ariel fails swim[/sblock][OOC]The Guardian is up![/OOC] [/QUOTE]
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