Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[LPF] Beggar's Belief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5548374" data-attributes="member: 40413"><p>If not for the difficult conditions of fighting underwater Ariel would have gutted the shark and saved Stump. As it is, the water blunts the force of her blow and she only succeeds in inflicting a serious, blinding wound on the creature.</p><p></p><p>As Ariel kicks upwards she is almost within fingertip reach of the mirror-like surface and her feet touch the sloping ground that leads up to the dry land of Vega island.</p><p></p><p>[sblock=OOC][OOC]I know; I'm not fond of those encounters myself. Underwater combat rules are not something I have much experience with and keeping everything in mind, like the combat modifiers that VV posted earlier (-2 to hit and half damage for slashing), has been a struggle. Those <em>are</em>, or at least should be, still in effect even though I forgot to count them against you last time. With those rules Ariel's damage would be reduced to 5 points and the shark would still make off with Stump.</p><p></p><p>Also, a single move action will move you 1/4 of your speed; a full round action half of your speed so Ariel will rise to just 5 ft below the surface. Next round Ariel will not need a Swim check and can slog her way to shore if she chooses.</p><p></p><p>Spell-like abilities are activated mentally and have no components to deal with. My best guess (since I can't find a hard rule) is that they would not need concentration checks to use.</p><p></p><p>Still at work so still no new map.[/OOC][/sblock][sblock=Combat]</p><p><strong>Posted in INIT order</strong></p><p>[code]</p><p>Character AC HP InHand/Condition Depth/Air remaining</p><p>Megan 17 0/16 dagger/staggered -20 ft./21 rnds</p><p>Shark 1 13 13 none/none -25 ft./--</p><p>Shark 2 13 3 none/none -20 ft./--</p><p>Ariel 12 10/16 scimitar/none -5 ft./18 rnds</p><p>Guardian 17 9/19 cestus/none -30 ft./21 rnds</p><p>Stump 14 18 none/none -20 ft./21 rnds[/code] </p><p></p><p>Round One - no combat, Ariel & Stump failed swim.</p><p>Round Two - Megan fails swim.</p><p>Round Three - Ariel fails swim</p><p>Round Four continuing - [/sblock][OOC]The Guardian is up![/OOC]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5548374, member: 40413"] If not for the difficult conditions of fighting underwater Ariel would have gutted the shark and saved Stump. As it is, the water blunts the force of her blow and she only succeeds in inflicting a serious, blinding wound on the creature. As Ariel kicks upwards she is almost within fingertip reach of the mirror-like surface and her feet touch the sloping ground that leads up to the dry land of Vega island. [sblock=OOC][OOC]I know; I'm not fond of those encounters myself. Underwater combat rules are not something I have much experience with and keeping everything in mind, like the combat modifiers that VV posted earlier (-2 to hit and half damage for slashing), has been a struggle. Those [i]are[/i], or at least should be, still in effect even though I forgot to count them against you last time. With those rules Ariel's damage would be reduced to 5 points and the shark would still make off with Stump. Also, a single move action will move you 1/4 of your speed; a full round action half of your speed so Ariel will rise to just 5 ft below the surface. Next round Ariel will not need a Swim check and can slog her way to shore if she chooses. Spell-like abilities are activated mentally and have no components to deal with. My best guess (since I can't find a hard rule) is that they would not need concentration checks to use. Still at work so still no new map.[/OOC][/sblock][sblock=Combat] [B]Posted in INIT order[/B] [code] Character AC HP InHand/Condition Depth/Air remaining Megan 17 0/16 dagger/staggered -20 ft./21 rnds Shark 1 13 13 none/none -25 ft./-- Shark 2 13 3 none/none -20 ft./-- Ariel 12 10/16 scimitar/none -5 ft./18 rnds Guardian 17 9/19 cestus/none -30 ft./21 rnds Stump 14 18 none/none -20 ft./21 rnds[/code] Round One - no combat, Ariel & Stump failed swim. Round Two - Megan fails swim. Round Three - Ariel fails swim Round Four continuing - [/sblock][OOC]The Guardian is up![/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Beggar's Belief
Top