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<blockquote data-quote="perrinmiller" data-source="post: 5413815" data-attributes="member: 88649"><p>Borric was a little disappointed that Bareen neglected to answer his last questions before laying down the gauntlet.</p><p></p><p><span style="color: DarkRed">"You weren't going to die of boredom skinny, but we'll put you in the grave none the less."</span> </p><p></p><p>[sblock=OOC]<strong>Free Action:</strong> Speaking</p><p></p><p>[MENTION=97308]Aldern Foxglove[/MENTION]; Actually I am not arguing the issue since I have no desire to miss out on the loot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But to clarify what I am thinking of in several modules I have read, they write something like "succeed a Diplomacy DC check of 15 or if the players role-play well, then they can do/receive <blank>." </p><p></p><p>I would agree, a Charisma 8 character is not going to change the attitude of a hostile or unfriendly NPC. But instead of rolling any dice I was hoping to appeal to some logic and actually strike a deal based on what the bad guys wanted if possible. I was becoming quite clear that wasn't going to happen. What would have happened if we gave them the idol? </p><p></p><p>Overall, things went better than could be expected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And I would rather move things along rather than get bogged down in pointless discussion with the NPCs anyway. We did learn a fair amount. Secalli is screwed and so are we. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> j/k[/sblock]___________________________</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Swash1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <a href="http://livingpf.wikia.com/wiki/Borric_Hawkins_%28perrinmiller%29" target="_blank">Borric Hawkins</a></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5413815, member: 88649"] Borric was a little disappointed that Bareen neglected to answer his last questions before laying down the gauntlet. [COLOR=DarkRed]"You weren't going to die of boredom skinny, but we'll put you in the grave none the less."[/COLOR] [sblock=OOC][B]Free Action:[/B] Speaking [MENTION=97308]Aldern Foxglove[/MENTION]; Actually I am not arguing the issue since I have no desire to miss out on the loot. ;) But to clarify what I am thinking of in several modules I have read, they write something like "succeed a Diplomacy DC check of 15 or if the players role-play well, then they can do/receive <blank>." I would agree, a Charisma 8 character is not going to change the attitude of a hostile or unfriendly NPC. But instead of rolling any dice I was hoping to appeal to some logic and actually strike a deal based on what the bad guys wanted if possible. I was becoming quite clear that wasn't going to happen. What would have happened if we gave them the idol? Overall, things went better than could be expected. :) And I would rather move things along rather than get bogged down in pointless discussion with the NPCs anyway. We did learn a fair amount. Secalli is screwed and so are we. :eek: j/k[/sblock]___________________________ [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Swash1.jpg[/IMG] [URL="http://livingpf.wikia.com/wiki/Borric_Hawkins_%28perrinmiller%29"]Borric Hawkins[/URL] [/QUOTE]
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