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[LPF] Crypt of the Everflame (01)
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<blockquote data-quote="Satin Knights" data-source="post: 5677396" data-attributes="member: 6666968"><p><strong>Kalgor and Gragnor</strong></p><p></p><p><span style="color: Yellow">"There are pillows near the entrance."</span></p><p></p><p>Kalgor gives in, heading the paladin's words and follows the others back outside to rest for the night. Before getting past the first room on the way out, <span style="color: Yellow">"You up for a recon sprint little one? You're just going to be poofing out soon anyways."</span> <span style="color: Plum">"You know the hangoverr from that hurrrts."</span> <span style="color: Yellow">"Yeah, but we will be able to fight better tomorrow. And if you find a safe route to the girl, we can turn around today."</span> <span style="color: Plum">"Alrrright." </span></p><p></p><p>Kalgor turns to his party members, <span style="color: Yellow">"We have a trick up our sleeve."</span> <span style="color: Plum">"Rrright. We. Surre. No sleeves herre."</span> </p><p></p><p><span style="color: Yellow">"We are going to lock Gragnor down here, blocking or locking all the doors as we head out. That way, little should come to us outside while we sleep. Once we are outside and ready, Gragnor is going to scout through down here as far as he can, telling me what he sees, without running into something. Once he does, he is going to either run past it real fast, or make a smoky escape. At least tomorrow, he will have more information on where to go."</span> <span style="color: Plum">"One of these days, you get to play cannon fodderrr."</span> <span style="color: Yellow"> "Hollar to bail out before something can get to you. Just try to get as far as you can. If you can find the girl, we can turn around."</span> <span style="color: Plum">"Well, get it rrright and adjust my head bandage. Don't want to have anything glowing."</span></p><p></p><p>Once the black panther has his black bandage fitted on, he goes over to a shadowed corner of the room to lie down and sinks into the shadows to wait. </p><p>[sblock=ooc]Gragnor stays in the room south of the big circular arrow trap. Lock or nail shut that door, and any others on the way out. </p><p></p><p>Once outside, Kalgor describes a map while someone else writes it down. Gragnor will use his mental link (any distance) to describe where he is going. He will stealthily sneak +7 with Darkvision and +12 Perception, to map the dungeon. Once he encounters something, sprint past if there is room (double move 80'). When in danger, he says "goodnight" and Kalgor dismisses his friend as a standard action. Gragnor will be moving through on only 5 HP because of the extra distance factor, and will not engage an opponent. May backtrack if there are other branches to run down.</p><p></p><p>GM does all the rolling silently and give a finally tally map for "next day's" use.</p><p>[/sblock][sblock=mini-stats]<span style="color: Plum"><strong>Gragnor</strong></span> AC <span style="color: PaleGreen">16</span> HP <span style="color: PaleGreen">5</span> Bite +2, d4; Claw +2, d3; Claw +2, d3, Move 40', Darkvision 60', <span style="color: Wheat">Perception +12, Stealth +7</span>, Acrobatics +15, <strong>CMB</strong> -1; <strong>CMD</strong> 12, <strong>Fortitude</strong> +2, <strong>Reflex</strong> +5, <strong>Will</strong> +0 [/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5677396, member: 6666968"] [b]Kalgor and Gragnor[/b] [COLOR=Yellow]"There are pillows near the entrance."[/COLOR] Kalgor gives in, heading the paladin's words and follows the others back outside to rest for the night. Before getting past the first room on the way out, [COLOR=Yellow]"You up for a recon sprint little one? You're just going to be poofing out soon anyways."[/COLOR] [COLOR=Plum]"You know the hangoverr from that hurrrts."[/COLOR] [COLOR=Yellow]"Yeah, but we will be able to fight better tomorrow. And if you find a safe route to the girl, we can turn around today."[/COLOR] [COLOR=Plum]"Alrrright." [/COLOR] Kalgor turns to his party members, [COLOR=Yellow]"We have a trick up our sleeve."[/COLOR] [COLOR=Plum]"Rrright. We. Surre. No sleeves herre."[/COLOR] [COLOR=Yellow]"We are going to lock Gragnor down here, blocking or locking all the doors as we head out. That way, little should come to us outside while we sleep. Once we are outside and ready, Gragnor is going to scout through down here as far as he can, telling me what he sees, without running into something. Once he does, he is going to either run past it real fast, or make a smoky escape. At least tomorrow, he will have more information on where to go."[/COLOR] [COLOR=Plum]"One of these days, you get to play cannon fodderrr."[/COLOR] [COLOR=Yellow] "Hollar to bail out before something can get to you. Just try to get as far as you can. If you can find the girl, we can turn around."[/COLOR] [COLOR=Plum]"Well, get it rrright and adjust my head bandage. Don't want to have anything glowing."[/COLOR] Once the black panther has his black bandage fitted on, he goes over to a shadowed corner of the room to lie down and sinks into the shadows to wait. [sblock=ooc]Gragnor stays in the room south of the big circular arrow trap. Lock or nail shut that door, and any others on the way out. Once outside, Kalgor describes a map while someone else writes it down. Gragnor will use his mental link (any distance) to describe where he is going. He will stealthily sneak +7 with Darkvision and +12 Perception, to map the dungeon. Once he encounters something, sprint past if there is room (double move 80'). When in danger, he says "goodnight" and Kalgor dismisses his friend as a standard action. Gragnor will be moving through on only 5 HP because of the extra distance factor, and will not engage an opponent. May backtrack if there are other branches to run down. GM does all the rolling silently and give a finally tally map for "next day's" use. [/sblock][sblock=mini-stats][COLOR=Plum][B]Gragnor[/B][/COLOR] AC [COLOR=PaleGreen]16[/COLOR] HP [COLOR=PaleGreen]5[/COLOR] Bite +2, d4; Claw +2, d3; Claw +2, d3, Move 40', Darkvision 60', [COLOR=Wheat]Perception +12, Stealth +7[/COLOR], Acrobatics +15, [B]CMB[/B] -1; [B]CMD[/B] 12, [B]Fortitude[/B] +2, [B]Reflex[/B] +5, [B]Will[/B] +0 [/sblock] [/QUOTE]
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