[sblock=Quioan and Yoshiki]
GM: | oh, my. Now things are going to get interesting. As Qik notes in his post, since you aren't under the effects of the same spell, you're also invisible to each other as well as Garthia. I've masked you both on the map, and hopefully you'll be good enough not to read each other's positioning info (Largely avoiding reading each other's action statblocks should be sufficient, I'd think.). Okay, let's ride this crazy thing. | |
[sblock=Qik]You didn't give me coordinates, so I randomly picked taking the southern arc. At medium encumbrance, Quioan only has a 20' move. Puts him at I7.[/sblock]
First Yoshiki, then Quioan disappear from view, and though there's the faint rustle of feet, Garthia is left looking about wildly without being able to pinpoint either man.
[sblock=Yoshiki only]As he crosses the threshhold to the balcony, breezing by the herald, his feet powered by his ki, Yoshiki can’t help but now hear the sounds of battle from below, though he has no idea how many combatants are in play.[/sblock]
Garthia seems momentarily distraught, but then laughs.
"Idiots. There's only one exit. You think I'm not equipped to block that?" he says. He touches a collar about his throat, and the adornment instantly turns to smoke. The smoke splits in two, flying across the open space in two directions, then exploding in flames upon arrival. The roiling flames quickly dissapate to reveal impressively large, smoldering canines now blocking each of the walkways.
The Northernmost creature sniffs the air a moment, then rushes up to Garthia’s side, growling at the southern side of the parlor. The southernmost dog sniffs as well, but after taking a single step forward, it hunkers down, opens its mouth, and releases a gout of flame!
GM: | Yoshiki needs to make a DC 14 reflex save to avoid fire damage | |
"See, I've already found one of you. Only a matter of time, now," Garthia gloats.
"But just so no one else misses the fun…" Garthia slaps a panel on the wall by the door, and the clarion bell of an alarm begins to sound.
[sblock=actions and status]Garthia: Standard: activate Collar of the Inferno, summon 1d3 = 2 hellhounds, P2 and P9. Move: touch alarm panel in wall.
Hell hound 1: Move action: Scent (determine direction). Standard: Move to K6
Hell hound 2: Move action: Scent (determine direction). Free: 5' step. Creatures with scent automatically pinpoint targets within 5'. Standard: Breath weapon attack, 10' cone.
Fire damage; recharge rounds. (2d6=4, 2d4=6)
Status:
Garthia: Undamaged
Dog 1: Undamaged, 1 round summoned
Dog 2: Undamaged, 1 round summoned, Breath weapon recharge in 6 rounds
Quioan: 24/24, Invisible
Yoshiki: 28/28, Invisible, Mage Armor, damage undetermined (Reflex save or 4 fire).[/sblock]
[/sblock]
[sblock=Audra and Elenka]The stone of the floor rises up, and Elenka's creature bursts into being, but the grinding roil of its skin alerts the priest, who manages to slip below its strike.
Thon presses himself against the wall, paralyzed by the sight of the elemental.
”I said what I meant, and Owbej smiles on me for it, doesn’t he? How about you?” the priest says. He dodges again to keep himself from being pinned between opponents. He stabs out with his rapier, but Elenka, like the priest before her, benefits from the flowing robes, the rapier stabbing at nothing.
The acolyte, meanwhile, stumbles his way across the benches to get away from the elemental, deciding that the female without any weapons is a much better target. Shaken from the appearance of the beast, however, he fares no better than his superior.
From above, the women see a brief flash of flame come over the balcony, then almost before the fire’s light is gone, an alarm starts sounding on the second floor.
[sblock=actions & status]Elemental misses.
Priest: 5’step to J6, rapier attack vs. Elenka. Miss.
Acolyte: Move to J3, short sword attack vs. Audra. Miss.
Thon continues to be a non-participant in the combat.
Status:
Priest: Undamaged
Acolyte: Undamaged
Thon: Undamaged
Audra: 23/23, Mage Armor
Elenka: 30/30
Earth Elemental: 13/13[/sblock]
Note: bench squares take double movement to enter or leave (difficult terrain)
[/sblock]