[LPF] Distant Relations

[sblock=Audra and Elenka]Audra's first attack catches nothing but robes. Her second is much more securely on target, until the priest intercepts it with his shield.

"Ooh, that'll teach me," comes the sarcastic rejoinder.

GM: Unfortunately, Audra misses on both of those. Elenka still up. No change on status or map
[/sblock]

[sblock=Yoshiki and Quioan]Quioan and Yoshiki adjust their load until they're satisfied, the wizard realizing his abilities are less painfully impacted by the heavier weight now bearing down on him. Prepared, they open the double set of doors...

And see movement on the other end of the parlor! A black-robed herald has moved in from the other end of the room even as Yoshiki and Quioan are exiting the bedroom.

"Defilers! Not even priests have the right to enter the lady's rooms unescorted in her absence! And where are the two acolytes?" You recognize Garthia's voice, full of rage, and realize by his rejoinder that your gray robes have him at least momentarily convinced you're of higher rank than you are.

GM: Okay, set up a map and rolled initiative just in case, though that doesn't mean you aren't free to try something non-combative. Everybody failed their perception tests against each other's stealth checks through the door, so no surprise round. If you enter combat, it's a full round, and you act first.

It should be apparent, but the giant statue in the middle of the room is currently providing everybody with some measure of cover / concealment from their positions.

Initiative Q&Y: 18

Initiative Garthia: 8


SecondFloor-1.jpg
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[sblock=Q&Y]
OOC: Makes me wish Q was adept at bluffing; we could just try to act as if we stumbled onto this scene...


His fingers tightening on the potion in his hand, Quioan calls out to Yoshiki in Sylvan, "Fight or run?" He prepares to act either way...

OOC: Readying an action, based on whether Yo says "run" or "fight".

If Yo chooses run, Quioan'll take the potion of invisibility and move via the south path towards the door (one round of movement will see him to J7, since he wouldn't want to get caught in the corner). He would also draw his bow in the process, just in case.

If Yo chooses fight, Quioan'll move to where he can ignore the cover (I7? - the further the better), drawing his bow, and attack. Will roll just in case, but his attacking is contingent on Yoshiki's response.

[sblock=Stats]Quioan Scorchsong HP: 24/24
AC: 17 (Touch: 15, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor, Vanish, Shield
Bonded Item: Unused
Consumables: Wand of CLW (23 charges)[/sblock][/sblock]
 

Yoshiki Akita (Human Monk 4)

[sblock=Yoshiki and Quioan]
Yo quickly shoots back a response in Sylvan. "The girls! Stealth!" as he dumps the oil over his head and tossing the empty vial back into the room behind him. Once invisible, he lets his training take total control over his body, dropping into a stealthy, combative stance. And with amazing reflexes, he quietly shoots across the room and out the door making little to no noise as he does so!

[sblock=Actions]
Standard Action: Use Oil of Invisibility.
Swift Action: Use 1 Ki Point to increase Base Speed by 20 ft. (Now 60 ft)
Move Action: Stealth at full speed (-5 penalty) but invisible (+20 bonus). Move SW, SW, W, W, NW, W, S, S, SW, W. Should end up in N-9.
[/sblock]
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 23 Touch 19 Flatfooted 18
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC)
Elemental Fist: 4/4 remaining
Ki Pool: 4/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]

Edit: I hope minimum stealth is good enough!! Can't get any worse.
 
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[sblock=Q&Y]With scarely a nod, Quioan follows suit, downing his potion and moving towards the door, hoping silently he doesn't run into Yoshiki in the process...


[sblock=Stats]Quioan Scorchsong
HP: 24/24
AC: 17 (Touch: 15, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor, Vanish, Shield
Bonded Item: Unused
Consumables: Wand of CLW (23 charges)[/sblock] [/sblock]
 

[sblock=Elenka & Audra]Elenka steps away from combat and not for the first time nor likely for the last wishes Drevezh'korol was there to handle things for her. If wishes were fishes... She spares a moment to laugh at herself before reaching into the Other World to summon forth a creature of dirt and stones to fight for her.

"Traitorous cow?! Well, I never!"

The stony creature bursts into existence with a rain of grit opposite of Audra and swipes at the gray robe.



[sblock=Actions/OOC]5 foot step to J7
Move --
Standard summon small earth elemental at L6

Elemental attack: 1d20+8=15, 1d6+4=8
With the elemental's Earth Mastery (which I forgot to add though I did remember flanking) it would hit AC 16 for 9 damage.[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 4
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 30 Current: 30
CMB: +4 CMD: 16 Fort: +1 Ref: +3 Will: +6

In Hand:
Spells:
1st level: 3/4 remaining.
2nd level: 2/2 remaining.
Special: Summon Monster 2 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock][/sblock]
 

[sblock=Quioan and Yoshiki]
GM: oh, my. Now things are going to get interesting. As Qik notes in his post, since you aren't under the effects of the same spell, you're also invisible to each other as well as Garthia. I've masked you both on the map, and hopefully you'll be good enough not to read each other's positioning info (Largely avoiding reading each other's action statblocks should be sufficient, I'd think.). Okay, let's ride this crazy thing.


[sblock=Qik]You didn't give me coordinates, so I randomly picked taking the southern arc. At medium encumbrance, Quioan only has a 20' move. Puts him at I7.[/sblock]

First Yoshiki, then Quioan disappear from view, and though there's the faint rustle of feet, Garthia is left looking about wildly without being able to pinpoint either man.

[sblock=Yoshiki only]As he crosses the threshhold to the balcony, breezing by the herald, his feet powered by his ki, Yoshiki can’t help but now hear the sounds of battle from below, though he has no idea how many combatants are in play.[/sblock]

Garthia seems momentarily distraught, but then laughs.

"Idiots. There's only one exit. You think I'm not equipped to block that?" he says. He touches a collar about his throat, and the adornment instantly turns to smoke. The smoke splits in two, flying across the open space in two directions, then exploding in flames upon arrival. The roiling flames quickly dissapate to reveal impressively large, smoldering canines now blocking each of the walkways.

The Northernmost creature sniffs the air a moment, then rushes up to Garthia’s side, growling at the southern side of the parlor. The southernmost dog sniffs as well, but after taking a single step forward, it hunkers down, opens its mouth, and releases a gout of flame!

GM: Yoshiki needs to make a DC 14 reflex save to avoid fire damage


"See, I've already found one of you. Only a matter of time, now," Garthia gloats. "But just so no one else misses the fun…" Garthia slaps a panel on the wall by the door, and the clarion bell of an alarm begins to sound.

[sblock=actions and status]Garthia: Standard: activate Collar of the Inferno, summon 1d3 = 2 hellhounds, P2 and P9. Move: touch alarm panel in wall.

Hell hound 1: Move action: Scent (determine direction). Standard: Move to K6

Hell hound 2: Move action: Scent (determine direction). Free: 5' step. Creatures with scent automatically pinpoint targets within 5'. Standard: Breath weapon attack, 10' cone.

Fire damage; recharge rounds. (2d6=4, 2d4=6)

Status:
Garthia: Undamaged
Dog 1: Undamaged, 1 round summoned
Dog 2: Undamaged, 1 round summoned, Breath weapon recharge in 6 rounds

Quioan: 24/24, Invisible
Yoshiki: 28/28, Invisible, Mage Armor, damage undetermined (Reflex save or 4 fire).[/sblock]

SecondFloor2.jpg

GM: PCs up
[/sblock]



[sblock=Audra and Elenka]The stone of the floor rises up, and Elenka's creature bursts into being, but the grinding roil of its skin alerts the priest, who manages to slip below its strike.

Thon presses himself against the wall, paralyzed by the sight of the elemental.

”I said what I meant, and Owbej smiles on me for it, doesn’t he? How about you?” the priest says. He dodges again to keep himself from being pinned between opponents. He stabs out with his rapier, but Elenka, like the priest before her, benefits from the flowing robes, the rapier stabbing at nothing.

The acolyte, meanwhile, stumbles his way across the benches to get away from the elemental, deciding that the female without any weapons is a much better target. Shaken from the appearance of the beast, however, he fares no better than his superior.

From above, the women see a brief flash of flame come over the balcony, then almost before the fire’s light is gone, an alarm starts sounding on the second floor.

[sblock=actions & status]Elemental misses.

Priest: 5’step to J6, rapier attack vs. Elenka. Miss.
Acolyte: Move to J3, short sword attack vs. Audra. Miss.

Thon continues to be a non-participant in the combat.

Status:

Priest: Undamaged
Acolyte: Undamaged
Thon: Undamaged

Audra: 23/23, Mage Armor
Elenka: 30/30
Earth Elemental: 13/13[/sblock]

Note: bench squares take double movement to enter or leave (difficult terrain)
FirstFloor.jpg

GM: PCs up
[/sblock]
 

[sblock=Audra and Elenka]
OOC: Okay, so we've had a couple of rounds now, and no one has hit diddly squat. Except the robes.


Audra has a momentary pause when she sees the elemental arise. it doesn't take but a moment for her brain to catch up and tell her that it is Elenka's companion. The Acolyte makes an awful noise as he almost trips over the bench trying to get around behind her, giving her time to spin around and strike silently. Sadly the Acolyte's herky jerky motions of tumbling over the benches serve him well, as her strikes, meant to catch him square in the mush, both draw air as he catches his balance on solid floor again.
[/sblock]

[sblock=action]Audra will turn and attack the Acolyte. Flurry of blows going again.[/sblock]
 

[sblock=Audra and Elenka]
Okay, so we've had a couple of rounds now, and no one has hit diddly squat. Except the robes.

GM: Yeah, what I expected to be 'things get messy fast' is sort of turning into a bit of a comedy of errors. Par for the course for me; I can't seem to hit PC's with the broad side of a barn. In the first adventure I ran, I think I did maybe 5 points of damage the whole adventure. ;)


While the Acolyte seems much less capable of guarding himself than the priest did, Audra still fails to connect with her flurry.

GM: Elenka and the elemental still up

[/sblock]
 

Yoshiki Akita (Human Monk 4)

[sblock=DM Only]
Seeing the fire hounds coming, Yo curses internally. Crap! I hope he made it out. His martial training takes over as the fire beast tries to breath on him. His invisible, oily self completely dodges the onslaught and his options quickly race through his head. Does he run downstairs quickly and use his invisibility to his advantage to help the girls? Does he go back and save Quioan? What about this thing? Damnit! He's already passed the black priest, so the invisibility worked. He'll have to stop this thing or it is only going to cause problems. Maybe he can draw attention away Quioan and run down to help. That's what he'll do. In a split second, he makes up his mind.

His fist becomes frosty as he brings it down upon the beast before him. His invisibility ends as the cold, powerful punch pounds into the waiting fire... The ice doesn't seem to react as well as he had hoped.

Now, for the distraction. He turns, hopefully gaining the attention of the black robed priest, and leaps off the side of the railing, shrieking as he falls. He jumps outwards towards the bottom of the stairs below, landing on the floor below, ideally out of sight from on-lookers below. He uses the part of the wall, before it ends at the ceiling, to slow his fall.

Hearing that there was combat below, he immediately takes a combat stance and scans his surroundings, praying that he didn't just fall into the hornet's nest.

[sblock=Actions]
Standard Action: Elemental Fist (Cold)
Move Action: Leap down to lower level, acrobatics to avoid AoO and make the leap. Use Slow Fall ability to prevent falling damage. Attempt to land around L-7.
[/sblock]
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 23 Touch 19 Flatfooted 18
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC)
Elemental Fist: 3/4 remaining
Ki Pool: 4/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]
 
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