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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5885375" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan gives Sylvain a mischievous smile for his compliment, then nods to Zelena. <span style="color: cyan">"Sekmun might be a resource, if he hasn't sailed on already,"</span> he says. <span style="color: cyan">"From what you were telling us you heard 'round town, it doesn't sound like he has a friendly relationship with the local lizards, but that might be helpful in the end.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">"As to the local law,"</span> he says, addressing Borric's statements, <span style="color: cyan">"I'm not a big fan of authority in general,"</span> here he glances above his shoulders meaningfully, <span style="color: cyan">"but we need to be able to walk the streets without winding up in a cell, at least until we can meet with Aldino's contact. Otherwise, our little off-trail adventure never gets off the ground."</span></p><p></p><p>[sblock=ooc]Well, yes, Borric's a pretty straightforward type, and I wouldn't expect him to be worried beyond feeling he was the aggrieved party. Nathan, however, has literal angels on each shoulder babbling on about consequences and the like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Made an assumption that Zelena shared her Gather Info, which I believe involved a local lizardfolk (possibly our target) bad-mouthing Sekmun. If Zelena was inclined to keep that to herself (she hasn't seemed the sort to do so, but I could be wrong), let me know and I'll amend.</p><p></p><p>In any case, I'd say we see if Sekmun's still around, evaluate what aid he can offer, then either use that vs. our target, or move on to the captain for at least local intel[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> None</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) </p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 32/32</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8</p><p><strong>2nd (DC 17):</strong> Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). <strong>Remaining:</strong> 5/5</p><p></p><p>Wand Charges: 45/47</p><p></p><p>Heavenly Fire: 7/7 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5885375, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan gives Sylvain a mischievous smile for his compliment, then nods to Zelena. [color=cyan]"Sekmun might be a resource, if he hasn't sailed on already,"[/color] he says. [color=cyan]"From what you were telling us you heard 'round town, it doesn't sound like he has a friendly relationship with the local lizards, but that might be helpful in the end. "As to the local law,"[/color] he says, addressing Borric's statements, [color=cyan]"I'm not a big fan of authority in general,"[/color] here he glances above his shoulders meaningfully, [color=cyan]"but we need to be able to walk the streets without winding up in a cell, at least until we can meet with Aldino's contact. Otherwise, our little off-trail adventure never gets off the ground."[/color] [sblock=ooc]Well, yes, Borric's a pretty straightforward type, and I wouldn't expect him to be worried beyond feeling he was the aggrieved party. Nathan, however, has literal angels on each shoulder babbling on about consequences and the like. ;) Made an assumption that Zelena shared her Gather Info, which I believe involved a local lizardfolk (possibly our target) bad-mouthing Sekmun. If Zelena was inclined to keep that to herself (she hasn't seemed the sort to do so, but I could be wrong), let me know and I'll amend. In any case, I'd say we see if Sekmun's still around, evaluate what aid he can offer, then either use that vs. our target, or move on to the captain for at least local intel[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] None [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 32/32 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). [b]Remaining:[/b] 5/5 Wand Charges: 45/47 Heavenly Fire: 7/7 remaining[/sblock] [/QUOTE]
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