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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5895901" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan nods. <span style="color: cyan">"I have to get kind of close to do this, so, first of all ... if you'd draw the veil?"</span> The last bit Nathan says to the air above him. There's a rush of circular wind about him, and the faint glow of a swarm of motes, which spin around about him at amazing speed, their passage seeming to erase Nathan from the world.</p><p></p><p><span style="color: cyan">"Okay. When you hear the commotion, I'll be on my way back to you fast as I can,"</span> comes the retreating voice of the sorcerer.</p><p></p><p>Moving quickly, Nathan gets in range of the guards / stoolies in the market, and points to a crowded gathering a short way away from them, knowing the motes see him with something more than eyes.</p><p></p><p><span style="color: cyan">"All right, there have to be a few of you ready to make trouble. I mean, surely I've rubbed off on some of you?"</span> he whispers.</p><p></p><p>A <a href="http://invisiblecastle.com/roller/view/3496172/" target="_blank">pair</a> of motes roll along the dirty ground, gaining mass and growing appendages as they go, finally standing up as a pair of monkeys which screech wildly and begin hopping about the market causing havoc.</p><p></p><p>Nathan, smiling invisibly, runs at full speed back to where he hopes Sylvain is already enacting his sleeping magics.</p><p></p><p>[sblock=ooc]Range on summon minor is only 35', so I'm thinking it's easier to not get caught if he stacks on the Vanish, so:</p><p></p><p>Vanish (5 rounds)</p><p></p><p>Quickly move to range, cast Summon Minor Monster (roll linked above, summons 2). Once the monkeys are summoned, he runs back to the others.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (1 hour), Vanish (5 rounds total)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) </p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 32/32</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 6/8</p><p><strong>2nd (DC 17):</strong> Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). <strong>Remaining:</strong> 5/5</p><p></p><p>Wand Charges: 44/47</p><p></p><p>Heavenly Fire: 7/7 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5895901, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan nods. [color=cyan]"I have to get kind of close to do this, so, first of all ... if you'd draw the veil?"[/color] The last bit Nathan says to the air above him. There's a rush of circular wind about him, and the faint glow of a swarm of motes, which spin around about him at amazing speed, their passage seeming to erase Nathan from the world. [color=cyan]"Okay. When you hear the commotion, I'll be on my way back to you fast as I can,"[/color] comes the retreating voice of the sorcerer. Moving quickly, Nathan gets in range of the guards / stoolies in the market, and points to a crowded gathering a short way away from them, knowing the motes see him with something more than eyes. [color=cyan]"All right, there have to be a few of you ready to make trouble. I mean, surely I've rubbed off on some of you?"[/color] he whispers. A [url=http://invisiblecastle.com/roller/view/3496172/]pair[/url] of motes roll along the dirty ground, gaining mass and growing appendages as they go, finally standing up as a pair of monkeys which screech wildly and begin hopping about the market causing havoc. Nathan, smiling invisibly, runs at full speed back to where he hopes Sylvain is already enacting his sleeping magics. [sblock=ooc]Range on summon minor is only 35', so I'm thinking it's easier to not get caught if he stacks on the Vanish, so: Vanish (5 rounds) Quickly move to range, cast Summon Minor Monster (roll linked above, summons 2). Once the monkeys are summoned, he runs back to the others.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (1 hour), Vanish (5 rounds total) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 32/32 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. [b]Remaining:[/b] 6/8 [b]2nd (DC 17):[/b] Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). [b]Remaining:[/b] 5/5 Wand Charges: 44/47 Heavenly Fire: 7/7 remaining[/sblock] [/QUOTE]
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